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  3. Em'

Posts by Em'

  • Wasteland 2

    • Em'
    • September 19, 2014 at 9:21 PM
    Quote from SpronyvanJohnson

    It's out but I'm broke


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    Dat windows movie maker trailer

  • FF15

    • Em'
    • September 18, 2014 at 1:19 PM

    Final Fantasy used to be some poetic and dreamy stories... But since 11 they went full anime cliché :/

  • FF15

    • Em'
    • September 18, 2014 at 10:59 AM

    Just posting it here, hope you'll have a good laught


    A french critics website reviews that trailer as : "When a handful of young idiots wearing as a group of J-Pop borrow Dad's car to go camping and fall on irradiated dinosaur, it gives a trailer of Final Fantasy XV"


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  • Superman VS Batman

    • Em'
    • September 16, 2014 at 6:09 PM
    Quote from SpronyvanJohnson

    This is so true. I loved the first 2. They are in my top 10. But the last one was overwhelming in the theaters (except for the very awful dead scene by you know who). I bought the BR box but I can't look at that movie anymore. The more you see it the more you realize there's so much wrong it. So many obvious holes. You should check Honest trailers. It's just such an bad movie. A real shame. Now I only like the ending with JGL.


    True, hope to see a

    Quote

    Dark Kignt Robin

    movie !

  • Superman VS Batman

    • Em'
    • September 15, 2014 at 3:55 PM

    I dunno why there is so much hate on this movie.

    Imo it will be fine. Or at least way better than the last Dark knight , and hopefully as good as Superman was.


    Seriously, i watched again The Dark Knights Rises recently, and it was so shitty. I remember back in 2012 in the theater I said to my GF that this movie was masochist, I almost forgot how bad it was... Every minute you can note a scenario flaw.

  • GTA V

    • Em'
    • September 12, 2014 at 3:37 PM

    "Rockstar Games is proud to announce that Grand Theft Auto V will arrive on the PlayStation 4 and Xbox One on November 18, 2014 with the PC version to follow January 27, 2015."


    Fuck that. I was expecting a release for November.


    [Blocked Image: http://www.mommyish.com/wp-content/uploads/2014/07/Lie-down-try-not-to-cry-cry-a-lot.jpg]

  • Minesoft...Microcraft...you decide

    • Em'
    • September 11, 2014 at 9:49 PM

    I personaly think hat Notch is overated and that minecraft success is more due to comunity mods and supports rather to the awesome gamedesigner people says Notch is.


    It would take less $ to start from scratch and make a real minecraft like than to buy this one and expect new sales...

  • Diablo 3

    • Em'
    • September 11, 2014 at 10:56 AM

    Well, all my friends are playing hardcore... But I feel I touched the flaw of diablo, it's all about farming... And it's not very fun in the end, it gets boring really fast.

    I must have played 1/4 of this heroes with my friends and the other farming shit. Feel like i lost so much time when i could have feed in Dota.

  • Diablo 3

    • Em'
    • September 11, 2014 at 9:24 AM

    Lost my lvl 70 last night.

    I just looted the goblin vault and gem yersterday.


    #somad

  • [CS:GO] de_highlands (WIP)

    • Em'
    • September 9, 2014 at 5:14 PM

    Looks awesome Neji ! Reminds me of bulletcrops map

  • Maya 2015 : bug reverting Uv's modification at export + de-assign material

    • Em'
    • September 8, 2014 at 3:17 PM

    Hi, I'm facing a curious bug in my maya. It happened in several files.

    When i make modification on my meshes Uvs and hit "save file" or export to fbx, the changes are reverted to their previous state.

    Same for "save file", if i re-open the file : the modified meshes are assigned the green default missing material and the Uvs are also reverted.

    It happens in several files, i tried to copy and paste the content of my files to see if it was corrupted but it didn't change anything. At first i thought i needed to name properly my meshes so i hadn't dupplicate shapename, but wasn't the solution.


    If you have any idea how to solves this shit, just post below


    Video of the problem :

    http://youtu.be/tWAo0ueU_7c


    Help thread on Polycount :

    http://www.polycount.com/forum/showthread.php?t=1394950


    edit : One workaround i found was to dupplicate, merge and delete the dupplicate. So that no history could be store... but I also did this on several meshes and kept having the same bug, like a fucking random dice deciding wich mesh gonna kill me.

  • Guardians of the Galaxy

    • Em'
    • September 4, 2014 at 4:18 PM
    Quote from Chimeray

    Didn't like it as much. It has the same basic hero-saving-the-world plot like the last Marvel movies.


    Yes !

    But unlike Thor, Captain America and comic-movies, it's incredibly well written and filmed !

  • Mapcore's UE4 Whitebox Challenge

    • Em'
    • August 31, 2014 at 3:34 PM

    Just registered on Github, will try it out !
    As i'm not confident with brushwork, i'll propably build the scene in Maya ^^


    Edit : It seems i can't open the project, it keeps saying me that the editor couldn't recompile game data. I tried 4.4 and 4.2.1...


    Edit 2 :Nevermind, it worked with an update on 4.4.1

  • Do you enjoy your job in the games industry?

    • Em'
    • August 30, 2014 at 4:46 PM
    Quote from KoKo5oVaR

    Not sure these companies have the means to know, and probably no desire to know anyway.


    Be sure they know everything they need to know from their customers.

    They know exactly what type of people are ready to spent x-$ on x-time for x-item. They are working with "working-bubbles", like for example they will provide 10.000 users an offer to buy a new tool that allow to harvest twice faster :they will also test the color of that item, the message and the moment they offer this tool. Then they gather datas from all those tests and try to optimize who (age, gender, liked pages, etc...) gonna buy that shit at x-time.


    I think this is obvious abuse of fragile people, like "cash games" are. This is really easy to fall into that dependance, once you try you often keep paying.


    PS : i know this wasn't the meaning of your quote, but I wanted to share my thought ^^

  • Eminence: Xander's Tales TCG / MMORPG

    • Em'
    • August 29, 2014 at 8:52 AM

    Good luck with this kickstarter, i hope it will gather enought fame to be fully funded !

  • Diablo 3

    • Em'
    • August 28, 2014 at 8:45 AM

    Finally bought it, i'm installing this. Bye bye social life dota 2.


    How is this game working, should i start with solo or multiplayer ?

  • SAMPA // A near-future sci-fi city in Unreal 4

    • Em'
    • August 26, 2014 at 12:39 PM

    Wow, how can you produce such amazing stuff in that short amount of time !

  • Which game really made you fell in love with it's world and characters?

    • Em'
    • August 25, 2014 at 9:45 AM

    For me its BaldursGate 2, the firstpc Rpg i played more than 200h on my old rusty computer. I remember waking up after my parents went to bed, doge to my computer and playing few hours BG2 !

  • WIP in WIP, post your level screenshots!

    • Em'
    • August 25, 2014 at 9:00 AM

    Or a kickstarter, like, "help me raise fund to live from my passion and make my dream game : 2 dicks playing soccer_DM-killbox".

    Keep posting !

  • Learning UE4

    • Em'
    • August 22, 2014 at 9:53 PM
    Quote from 0kelvin

    But the geometry is all static and there is no game logic running.


    That was my point Pretty low FPS for an empty scene

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