It remind me the level of killzone 1, in the mall !
It look fantastic ! yeah !
It remind me the level of killzone 1, in the mall !
It look fantastic ! yeah !
So beautiful mate !
I like a lot the texture you use and models !
Very pretty !
I'm disapointed to have not CSS to play this map !
I like the second, simple and "impressive" !
The first looks a little bit "weird" or "not finished" ![]()
Oh, I have the same probleme for a model : i would like to make 2 sequence ( off and rolling wheels for a "wagon" )
But, i think my QC is bad, because in source, when it's compiled and integrated to game, the prop_dynamic do not roll...
$modelname "wagon.mdl"
$scale 1.00
$cdmaterials "models"
$body studio "wagon_ref.smd"
$sequence "Idle" "wagon_idle" fps 10 ACT_IDLE 1
$sequence "Idle2" "wagon_idle2" loop fps 20 ACT_IDLE 2
$surfaceprop "wood"
$hboxset "default"
$collisionmodel "wagon_phys.smd" {
$concave
$mass 200
}
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Here is my QC, if you can help me, i will be very happy ! ![]()
And my english is bad, like for any french people.
So, I will follow this thread ![]()
Is the escalator animated ?
'Cause i know someone who want to do the same thing, but he think that in Source, an animated model can't be physic...
Is it ? ![]()
Strange. I have 3dsmax 2009 installed. And I also have the SMD exporter-importer.
And this since some 6 months or more.
![]()
Whereas ! Good job !
EDIT / I just read... It's an "add-on" ![]()
Soooo... I don't find the 3part tutorial on the net. All links are broken or corrupted.
But !
But, i have tried something on animation ! Da !
And i found how animate my weapon model and hands player. SMD exporter ! Oh yeah.
Juste the weapon. The hand cause me problem,now.
So, i had a pic to show you my WIP and my motivation into this project ! 'Cause i know there is many guy who come here and want all, but do nothing. ( I think english people dosn't understand my bad language. )
[Blocked Image: http://img126.imageshack.us/img126/9858/wipya4.jpg]
The links on ModDB are dead. Death ? Died ?
I know that this tuto exist, but i'm not abble to find him ! Graoummm ! ![]()
Thanks, also, i will try again.
EDITH / I found the 3parts tuto on FPSbanana... I never see it before.. XD
EDITH2 / Arrrrhg ! All the link i've found are broken ! The files are corrumpted ! It must be the 5 website i visit and where the file is corrumpted !
So, i think i will try to do, for start, a weapon replacement. ![]()
You said that i just had to replace the visual. In 3Dmax ? I import .mdls file and i compile ?
Thanks.
If anybody have somes coments, i takes them !
Yes, that what i have decided to try. When i finish the texturing ![]()
But, can i make a NEW weapon. Yeah I think ?
But it need code, no ?
And if nobody has a tuto, i'm open for a lot of explaination of "howtodo" ![]()
PS : en gros, pour les francophones, je cherche une personne capable, et ayant le temps de m'apprendre pas à pas comment faire le tout ![]()
(this smiley is fun ! )
Hum, hello guys.
First, i must prevent you 'cause i'm french. And 'cause i had a very bad level in enlgish. I just read, not write.
So, Hello !
This is my first message and, i know that the question must be a "very-repeatful-question", but i find nothing on what i want.
What i want ?
I want to mod a weapon.
Yeah. I have already done the model in 3DSMAX, and i'm texturing now with photoshop since 2 days.
I know some things for modding a weapon for HL2 :
- It must have 2 models : for players and for worldplayers.
- it must have coding : i'm ready to learn what can help me.
- and i found a lot of tutorials wich explain how to modify code and etc...
So, my question is : do you know a very great tutorial from creating a weapon for HL2. A complete tutorial from A to Z.
That's two weeks i am search on the web to find one, but all i found is poor and not complete.
So ? can you help me. And sorry for my english. :roll:
PS : And if you are gentle, i will show you my WIP pistolgun ! ![]()
> c'est de l'humour mais je suis pas assez bon en anglais pour en mettre partout.
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