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  3. Em'

Posts by Em'

  • Totally random concept/sketch thread

    • Em'
    • September 12, 2010 at 10:18 PM
    Quote from Froyok

    I discovered Alchemy :

    Me too by reading your blog !

    [Blocked Image: http://emfromkraland.olympe-network.com/sketches_alchemy/aublet_simon_sketches_alchemy_007.jpg]

    [Blocked Image: http://emfromkraland.olympe-network.com/sketches_alchemy/aublet_simon_sketches_alchemy_005.jpg]

    [Blocked Image: http://emfromkraland.olympe-network.com/sketches_alchemy/aublet_simon_sketches_alchemy_004.jpg]

    [Blocked Image: http://emfromkraland.olympe-network.com/sketches_alchemy/aublet_simon_sketches_alchemy_001.jpg]

    I don't know if you have the same problem, but the app alway crash my computer when it's runing with Steam... I have to shu down steam before start Alchemy.

  • Simon Aublet - 2D/3D artist

    • Em'
    • August 30, 2010 at 7:42 PM
    Quote from Zeta

    I found the moving menu a little annoying although I liked the roll overs.Apart from that I like the design and style of the website. Good content as well, especially liked the TF2 train model.

    Thank you ^ ^

    These models are not my only models on the site there are many others but I still need to add photos on the site. The menu movement is my choice because I had planned to add all my work as and when. I need a lot of slots and the movement is the solution I chose.

    Anyway thank you for your opinion ^ ^

  • Simon Aublet - 2D/3D artist

    • Em'
    • August 30, 2010 at 6:09 PM

    I updated my menu.

    I removed the sound RollOver and I gathered up my buttons by category (3D, 2D and graphic arts). Do you think this is sufficient for understanding?

    http://%7boption%7d

    [Blocked Image: http://uppix.net/4/7/f/600a66ed0b0c4e60687fbeda272ed.jpg]

  • Simon Aublet - 2D/3D artist

    • Em'
    • August 27, 2010 at 4:43 PM
    Quote from Evert

    Get rid of the sounds!!!! I think the menu can work, if there's less to choose from.

    And by that, I mean a lot less, 3-4 or something. Group stuff together.

    Sketches001, Sketches002, illustrations. Just add it all to one 2d category, same goes for 3D of course. The labels doesn't make sense for me as a viewer, (Neighbourhood life etc.). I have no idea what is behind that, which is not very good in a portfolio.

    Some solid stuff you've got there, but you have to click every link to find it which is super tedious

    Thank you, I know that it's not very clear, that's why I would love to know if you can give me a tip to improve the navigation : maybe add images in menu, sow category (2D, 3D, graphic, etc).

    By the way, you don't like my sound ? Maybe you're right, it's kind of useless gadget !

    The idea to grouping stuff, why not, I did that because I don't want to surchage the pages and because I want to show a lot of things.

  • Simon Aublet - 2D/3D artist

    • Em'
    • August 27, 2010 at 4:08 PM

    Hello Mapcore

    I present you my portfolio with the best of my work, I would like to have feedbacks on it.

    I questionning myself about the visibility on the menu, let me see what you think !

    http://%7boption%7d

    Maybe I could find a tip to indicate the category of each menu button ?

    PS : and if you see mistakes, please, notice me where ^^

    Thank you !

  • Bullet Crops Project.

    • Em'
    • August 26, 2010 at 11:18 PM

    [Blocked Image: http://www.minerality.fr/bulletcropsproject/public/News/news_4/news_4.png]

    Just to inform you that we update our website and make a Big News ! In big font, but not so big.

    Come on our website or our SteamGroup to support us and give us some feedbacks !

    [Blocked Image: http://www.minerality.fr/bulletcropsproject/public/MEDIA/map/wood/woods_a3_01.jpg]

  • Where is my Mapcore !?

    • Em'
    • August 25, 2010 at 12:00 PM

    shame on me, I forgot the link : http://emfromkraland.olympe-network.com ... apcore.rar

  • Where is my Mapcore !?

    • Em'
    • August 25, 2010 at 11:57 AM
    Quote from Thrik

    Yeah, yeah — calm down. I updated phpBB and the styles were simultaneously reset and screwed up. Looks like I'm going to have to re-do the various customisations as soon as I can, once I get the obvious breakages fixed.

    Maybe you can try google archives ?

    I manage to take css and js files, don't know if it can help you...

  • Where is my Mapcore !?

    • Em'
    • August 25, 2010 at 11:48 AM

    Where is my post ???

  • Where is my Mapcore !?

    • Em'
    • August 25, 2010 at 10:56 AM

    And what is this new shitty design ?

    The previous was better... I just feel squeezed in this little tiny forum !

  • The random model thread!

    • Em'
    • August 24, 2010 at 9:38 AM
    Quote from Froyok

    It's Basquiat your reference ?

    No ref, just inspiration from my mind ^^

  • The random model thread!

    • Em'
    • August 23, 2010 at 11:35 PM

    Wow Em' impressive §

    Bump ! My finished texture and model, here rendered in marmoset toolbag

    [Blocked Image: http://img10.hostingpics.net/pics/904437test.jpg]

    and here with DX shaders : http://%7boption%7d

  • The random model thread!

    • Em'
    • August 23, 2010 at 9:02 PM
    Quote from Froyok

    Hi, Em' ! ^^This guy need cool glasses.

    http://%7Boption%7D[Blocked Image: http://img2.generation-nt.com/deus-ex-3-human-revolution-image-5_0902F8014000573011.jpg]

    Yeah, I was thinking about it when I was sculpting...

    But I have new plans : I'm just discovering zproject tool on zbrush, very powerful !

    my work in progress

    [Blocked Image: http://img10.hostingpics.net/pics/974130awesome_screeen.jpg]

  • The random model thread!

    • Em'
    • August 22, 2010 at 10:59 PM
    Quote from Froyok

    http://uppix.net/f/4/4/0ab150e2a3e4604399b4d810cd067tt.jpg

    Nice froyok, tu as vachement progressé ^^

    By the way a little Zbrush sculpt, I've also done the lowpoly model, but i still need to have a correct normal/difuse, even if Xnormal don't want to work...

    [Blocked Image: http://emfromkraland.olympe-network.com/speed_zbrush_sculpts/aublet_simon_speed_zbrush_sculpts_002.jpg]

    And some photoshop layers, shhhht !

  • animation problems

    • Em'
    • August 13, 2010 at 6:38 PM
    Quote from WesleyTack

    The bones are linked, but when I don't link it to the mesh it stays rigid in game as well (as far as I remember, I'll retest this tomorrow).Thanks for the help, I hope it will work tomorrow!

    Why ?

    The skin modifier do all the work. You don't need to link mesh and bones !

    here is my model in 3dsmax :

    [Blocked Image: http://img11.hostingpics.net/pics/152583test_fish.gif] You can see that the animation works : 2 bones, like your flag.

    And here, my mdl in HLMV :

    http://%7boption%7d and yes, animation works too. The both bones influence each a part of the mesh.

    PS : sorry for my bad bad english ^^

  • animation problems

    • Em'
    • August 13, 2010 at 5:16 PM
    Quote from WesleyTack

    Have you ever made an animated props in Source ?

    In my opinion, you don't need to link anything but only bones with each others...

    1 - make your 3 bones linked.

    2 - apply skin modifier to mesh, select your 3 bones.

    3 - moves what you want, Source allow rotation and moving, but no scaling (I saw this a few weeks ago).

    If you want, I can show you with Team Viewer, I'm on Steam as Em'.

    PS : because I already did that on a fish model.

  • animation problems

    • Em'
    • August 13, 2010 at 12:21 PM
    Quote from WesleyTack

    yea I did use skin, but in the _reference.max (before animation) I linked the meshes to a bone, I think I don't need to do this though, gonna try it without the link as soon as I get home, should know more within the next 2 hours, I'll let you know

    Yep, it maybe cause the problem...

    Source don't recognize well links between bones and meshes. But you can make some path and link constraint with lines and non-mesh objects.

  • animation problems

    • Em'
    • August 13, 2010 at 11:26 AM
    Quote from WesleyTack

    I created a bone and linked the flag mesh to 1 bone, I think in Source it uses only 1 of the 4 bones (the one I linked the mesh to). Perhaps I don't need to link it at all to the bone as I did with my previous "simple" rotation animations, I'll try that when I get home.

    Hum, not sure if I totaly understand... But, you have to use the "Skin" modifier in Max and assign all bones in the options. Also, you must assign for each vertice what bone is used.

    I hope I understood your question ^^

  • James Russell - Level Designer

    • Em'
    • August 11, 2010 at 12:09 PM
    Quote from dux

    Less is more, remember!

    I agree.

    "Simplicity is the Ultimate Sophistication."

  • Material Tutorials: 8 Step By Step Tutorials

    • Em'
    • July 30, 2010 at 6:12 PM

    Awesome man !

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