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  3. Em'

Posts by Em'

  • [UDK] Shadow Diver - student game

    • Em'
    • June 1, 2012 at 12:11 PM

    Hi, here is a new .ini file that should work for you guys , with qwerty support : http://www.simon-aublet.com/depot/DefaultInput.ini (put it in C:\ShadowDiver\UDKGame\Config)

    The game is also compatible with Xbox pad ^^

    I hope my mates will update a full presentation of the game.

  • [UDK] Shadow Diver - student game

    • Em'
    • May 31, 2012 at 2:34 PM

    Shadow Diver

    [Blocked Image: http://www.simon-aublet.com/shadow_diver/splash_donotremove.jpg]

    Hi guys, I present you the demo i was working on during my school year at Gamagora (french 1 year school for video game) for the last 3 months.

    Download link - 700mb - http://www.shadowdiver-game.com/demo/ShadowDiver.zip

    So here it is, our project was presented yerterday to some profesionnals, teachers and random people who just want to learn more about the school.

    _____

    Who has never dreamed to fly as a bird … On Mars! Shadow diveris the revisited myth of Icarus, a crossover between extreme sport and science fiction. A free fall dive game in a futuristic urban environment.

    Shadow Diver is an ambitious project, carried out by a team of 17 students who aim to develop a game demo in only 3 months. Shadow Diver is also a story-based game which is built around a succession of missions. The success or failure of the player will have an impact on the way the story unfolds.

    External Content www.youtube.com
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    _____

    That's the official speech. Unofficially, we have a 8 minutes video of gameplay with 3 (or 4) cinematics.

    The goal is to fly from point A to point B, flying and falling in the Martian canyon.

    All this in with 6 gadgets (slow motion, vision cones detections turrets, extra battery for the wingsuit, breathing mask for hazardous area, shield drones, and large EMP) that the player can get by unlocking trigger placed in the canyon.

    The player will have a choice between two factions to deliver them a package. He may also land on some platforms on the ground and take the opportunity to buy his equipment (6 gadgets) as well as an access for spying the canyon by hacking drones, camera and turrets.

    In short, we have some nice mechanisms. A map of 17km long. Yeah yeah. A player launched between 110 and 200 km / hour.

    ____

    I was responsible for environment assets, some props and buildings. I also do all the UI (menu, hud, etc) of the game. I was also character modeler and animator (doing rigging and skinning) for the main character.

    I participated both to the art direction of the game and gameplay design as well all my schoolmates did.

    You can check some of my work on my portfolio and feel free to download the game

    http://%7boption%7d

  • WIP in WIP, post your level screenshots!

    • Em'
    • May 7, 2012 at 6:28 PM

    Teaser of the project i'm part of. Watch in HD. Feel free to comment ^^ we need your advices !

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  • WIP in WIP, post your level screenshots!

    • Em'
    • April 30, 2012 at 7:23 AM

    Hey CampaignJunkie, where can we track your project ? Any website ?

  • WIP in WIP, post your level screenshots!

    • Em'
    • April 11, 2012 at 8:31 PM

    Hi ! Not my level, but part of my work on this project : http://shadowdiver-game.com/

    We will need some tester when it's done, I will post a link to the .exe here ^^

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  • Teuta Grajqevci - 3D Character Artist/3D Artist

    • Em'
    • April 4, 2012 at 3:29 PM

    Very nice website and content, especially like the dr. yellow guy !

    And love the mood of your website background

  • [CS:S] de_Shanty

    • Em'
    • March 4, 2012 at 6:53 PM

    Hi

    I didnt' test it but this map seems really good, design looks good !

  • 3d artist - Need teleworking intership

    • Em'
    • February 20, 2012 at 10:06 PM
    Quote from Nysuatro

    Srry mate, I got no internship for you. But I got a list of companies when I was looking for an internship.Maybe it can help you.

    https://docs.google.com/spreadsheet/ccc ... y=CPq0ip0K

    Woaw : as froyok said, that's huge !

    Bookmarked that, thanks alot ^^

  • 3d artist - Need teleworking intership

    • Em'
    • February 20, 2012 at 11:26 AM

    Thank you ! Yep, you already said it, but still pleasing to hear.

    This work becoming dated, maybe I should try to do something in 3d from that old work.

  • Dear Esther Getting Commercial Release

    • Em'
    • February 19, 2012 at 7:37 PM
    Quote from Sentura

    wait, so artists should NEVER earn money? i'm pretty sure robert worked to the point where he deserves to get paid for the work he's done on DE. i can't imagine he got paid during the time spent on working on DE, so i'm assuming the costs that were covered were for whatever aux. costs associated with the project.

    I absolutly not said that. Of Course. Cause i buy it because i thought that this hard work must be award and also because i've started to make art for video games because Robert Briscoe was doing such amazing things with Source Engine, following his work because I wanted to get to this level.

    I do not question the game or the work, only the price guys. 5$ is nothing, but for me, its kind of 2 meal in my week. Anyway, congrats on DE !

  • Dear Esther Getting Commercial Release

    • Em'
    • February 19, 2012 at 6:46 PM
    Quote from cincinnati

    $10 x 6 = games these days

    1hr30min x 6 = 9 hrs

    not that i think it's really quantifiable in those terms, but just sayin'

    That's why i prefer to compare to a movie, because it's more a interactive movie than a game to me.

    And the comparison seems impossible: one side is an independent game with little means and another, because it is well MW3 is a game with far more resources and people behind.

    And price is never an indication of quality or duration

    I think that with a game cheaper, like 5$, more people would have bought and profit would have been the same.

    Except I'm not a publisher or steam, so, I simply think as a Player.

  • Dear Esther Getting Commercial Release

    • Em'
    • February 19, 2012 at 5:26 PM

    I think art can't (or should not) be buy, but that's my vision. Only rich people get art in their giant house.

    When i pay 10$ for a movie, i know there is a ton of person behind it. And the price is bound to the real cost, even if the producer and director earn more than the 14st costumier assistant :^p

    I don't know how many people were involved in DE, but i bet less than 20 people. Clue is that the game made profit in 6 hours of sales.

    But I'm not taking off the awesome work.

  • Dear Esther Getting Commercial Release

    • Em'
    • February 19, 2012 at 3:57 PM

    Just bought / played it : that was a nice interactive movie, as someone said very curious 'on how game press and players received it" and how cinema prass could receive it !

    This is a great experience that deserve to be known

    But yeah, 10$ is a bit expensive for a 1h30 journey.

    Congrats on the feat, congrats on the sales

    PS : my best part was the last chapter, when i was climbing to the Light ! So epic !

  • 3d artist - Need teleworking intership

    • Em'
    • February 19, 2012 at 12:03 PM

    Hi Mapcore,

    I don't know if its the right place, but here is my demand :

    I'm a french student in 3D game arts at Gamagora in Lyon (France). To complete my education, i need to find an internship for 3 month as 3D artist (i can do 3D and 2D art, including : concept art, modeling, texturing, highpoly, retopo, etc).

    I've tried to find this intership close to my home, but seems like i need to find some other solution

    So here i am : searching for a teleworking internship, because i can't move right now (some money issue forces me to stay in Lyon).

    You can see my portfolio for more detail aabout my work and education.

    I'm really a self motivated and hard working person wishing to work in video game industry, so if you know any company searching for cool trainee or if you are one of this company, let me know. I would love to work with you

    Please take a look at my website : http://%7boption%7d

    blog : http://%7boption%7d

    And resume : http://%7boption%7d

    Thanks

  • The random model thread!

    • Em'
    • December 11, 2011 at 11:04 AM

    What material is it supposed to be ?

    It looks like dry clay.

    Maybe try to detail further your initial Z mesh.

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • Em'
    • August 12, 2011 at 8:13 PM
    Quote

    ":1njjzqzr][Blocked Image: http://www.infendo.com/uploaded_images/cubelogo-768011.jpg]

    Hey, same ref here !

    2 months ago, i was working on our logo for our small french mods community (aka modding-area, aka mapping-area), and someone gave me that exact same ref formy work that was :

    [Blocked Image: http://img4.hostingpics.net/pics/949985logomatest1.png]

    this was not finished, but maybe it could help you guys ! :derp:

  • DM_Zest "Making of article"

    • Em'
    • April 4, 2011 at 10:11 PM

    Nice article ! I alway love to see how artists work in backstage ^^ adn even ifi'm not familiar with Leveldesign, i'm alway impressed by level designer and their tips

  • TF2 : BulletCrops - Release !

    • Em'
    • January 25, 2011 at 5:20 PM
    Quote from Seldoon182

    Oh men! Where's the rest of the assets? Though it was a Mappack projet wasn't it?Btw looks awesome! Nice release!

    Lost in minds of our mapper ho wanted to do other things and stopped to work on it for a while ^^

    Maybe one day he will finish it, but right now it's not planned [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

  • TF2 : BulletCrops - Release !

    • Em'
    • January 23, 2011 at 4:42 PM

    [Blocked Image: http://www.minerality.fr/bulletcropspro…leasesaxton.jpg]

    Hi everybody ! Time to finally release the project (or a part of the project since we can't achieve our objectives).

    However we released a nice bunch of models and textures that we hope you will enjoy !

    Go to the project website to see what we did : http://%7boption%7d and feel free to comment, use and share !

    DIRECT DOWNLOAD LINK

  • Simon Aublet - 2D/3D artist

    • Em'
    • January 21, 2011 at 10:15 PM

    thanks froyok for feedbacks ! But in fact, there is no secret, put you hands in paint and draw with your finger : result will be awesome ^^ even if use too much pen

    Atelierz, are you talking about the drawing of the Claude Monet bust ? or the work called "man bust" ?

    I can reverse colors in forst case. In second case, i don't know what to do because i kind of like my second bust ^^

    Psy : the flash menu is because i wanted to create a lot of pages and because a swf is joined to all the pages, i just have to modify source file and don't have to change my menu on 25 pages

    and how dare you say that my lighthouse is better than yours, mine is tiny and ugly, but well, you willsee that in few days

    Thanks ! Nice to have feedbacks

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