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  3. Em'

Posts by Em'

  • Road texturing : how would you do it ?

    • Em'
    • November 20, 2013 at 2:48 PM

    Hi there,


    I'm planing to try to model a street in a photorealist style, i've done several research about terrain/city creation, I would like to mimic this imag : http://download.gta-expert.it/uploads11/gta4…ordneophyte.jpg = have a variety of roads texture, signs etc...


    But i don't know what fits best for it, i would like to maintain a good opti on it and have a nice render. Should i create several full textures with "road mark" variations (that would cost a lost in term of memory usage i think), or should i create some generic base textures and apply decals or alpha planes by hand ?


    I searched how they did in GTA and open world with city, but couldn'tfind any article about it...


    How would you proceed guys ?

  • The random model thread!

    • Em'
    • November 15, 2013 at 3:29 PM

    Beauty wip of my Dota 2 Radiant Golem : Already outdated, i've resized the head to be bigger.


    [Blocked Image: http://uppix.net/EaWi2V.jpg]

  • Arbor Vitae - UDK Scene [WIP]

    • Em'
    • November 13, 2013 at 3:27 PM

    Amazing work guys, what a slap in the face !


    Is it me or you are using the figure of the flying vehicle from "oblivions" movie on your panels ?

  • The random model thread!

    • Em'
    • November 12, 2013 at 4:06 PM

    That's super clean Pogop ! Love that design

  • WIP in WIP, post your level screenshots!

    • Em'
    • November 7, 2013 at 11:34 AM

    I have no idea what i'm doing, but i wanted to try out Worldmachine and cryengine, so i jump in with almost no tutorials, but me landscape looks really flat in CE... :/

    I need to read further to have a detailled terrain.


    [Blocked Image: http://www.simon-aublet.com/worldmachine_landscape_01/simon_aublet_worldmachine_landscape_03.jpg]


    [Blocked Image: http://www.simon-aublet.com/worldmachine_landscape_01/simon_aublet_worldmachine_landscape_04.jpg]


    [Blocked Image: http://www.simon-aublet.com/worldmachine_l…andscape_05.jpg]


    [Blocked Image: http://www.simon-aublet.com/worldmachine_landscape_01/simon_aublet_worldmachine_landscape_02.jpg]


    [Blocked Image: http://www.simon-aublet.com/worldmachine_landscape_01/simon_aublet_worldmachine_landscape_01.jpg]

  • Marmoset Toolbag Issue

    • Em'
    • November 7, 2013 at 7:54 AM

    Uncheck "use alpha testing", you may have an alpha channel in one of your tga.

  • The Walking Dead

    • Em'
    • October 31, 2013 at 8:38 AM
    Quote from Puddy

    As do I, and so does everyone these days it seems.


    We all do.


    Quote

    For that disease thing, it also could be rat's related, because we know that someone was using rats to push zombies into fences, maybe that someone dro one rat into a water barrel ?

    And the fact that carrol Killed and burned the 2 infected is a bit strange, illogical... The show isnt explaining much things so most actions are out of place sometimes.

  • Captain America: The Winter Soldier

    • Em'
    • October 25, 2013 at 9:54 AM

    Looks like shit imo.

    Will prob watch it when bluray (and divx) comes out just for Scarlet too !

  • 500 additional jobs for Ubisoft in Quebec

    • Em'
    • October 1, 2013 at 11:09 AM

    I'm already in that swamp (but a swamp without any budget so we are 1 art + 1 dev + 1 boss that isn't a game designer... I let you imagine the quality of our gamedesign and final game) :

    Hope to find something better in Paris.


    But geat news, jobs are rare and even if its mobile, i'm sure working in a ubi studio is great !

  • 'Steam Box' gaming console

    • Em'
    • September 24, 2013 at 2:09 PM
    Quote from Thrik


    Pretty obvious


    [Blocked Image: http://uppix.net/b8H0bC.gif]

  • Counter-Strike: Global Offensive

    • Em'
    • September 20, 2013 at 3:19 PM

    GGWP

  • GTA V

    • Em'
    • September 17, 2013 at 8:45 AM
    Quote from Beck

    ^


    Pretty much what Rockstar are seeing/doing right now


    Well, with a budget of 260M$, i really hope that's what they'll do

  • Thurnip's paintings and stuff

    • Em'
    • September 16, 2013 at 5:17 PM

    Nice start, i'm not that good with concep art but i think it lacks some depth and materials. You should try to download some cool brushes that have some patterns in !

  • GTA V

    • Em'
    • September 13, 2013 at 3:17 PM

    This is still fucking stupid to not release a day one PC version...

  • how do i create windows and doors through walls in 3ds max???

    • Em'
    • September 13, 2013 at 9:32 AM
    Quote from cybarian

    this is good and thanks but which tools u used for this man????


    Extrude tool + scale tool, but instead of offsetting the extruded faces i just scaled them upon the existing faces. There are tons of ways to obtain similar result, beck's is fine too.


    Like Knj Says, its very basic. Maybe you should show us what you've done and what you trying to do, so that we can send you the correct google request to find tutorials

  • how do i create windows and doors through walls in 3ds max???

    • Em'
    • September 13, 2013 at 9:06 AM

    I personnaly never use booleans, mostly because i hate fix maya's mess.But i remember seeing on Polycount a thread about booleans tips to avoid any wire mess... The point is to make every edge of your geo to meet an other edge of the second geo. At this point its merely the same as doing 2 geo and weld them by hand.

  • how do i create windows and doors through walls in 3ds max???

    • Em'
    • September 13, 2013 at 8:53 AM

    Lol puddy

    At least i learned how to record GIF from screen

  • how do i create windows and doors through walls in 3ds max???

    • Em'
    • September 13, 2013 at 8:37 AM

    [Blocked Image: http://uppix.net/Slbmua.gif]

  • GTA V

    • Em'
    • September 11, 2013 at 6:31 PM

    cannot be unseen -_-

  • Procedural City Generation

    • Em'
    • September 11, 2013 at 4:32 PM

    That procedural stuff looks pretty amazing for large open world that take so long to fill up with content. I think it depends upon the game and gameplay targeted : Half-life would not need that sort of tech, nor a COD, but imo for some really huge scale maps it could save time to artists and designers... I think those techs (not especially this one, but all prodcedural) will be fantastics once they'll be polished and that we'll find a way to include properly procedural creation to game engines ! Because right now this vid isnt selling me the art


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    The VBS2 features look nice ! Imagine a game with that sort of tech, a decent engine and GTA5 budget

    Artist could still focus and polish art while making some "focus places" in the landscape... Or directly edit what that shity generator did.


    Procedural ftw !

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