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Posts by Em'

  • Interview for QA position

    • Em'
    • December 18, 2013 at 9:40 PM
    Quote from Jord

    QA is often seen as a proving ground for people leaving university or getting in to the industry and having been through it myself before landing my first dev role I'd say it was a valuable experience. I'd recommend doing QA to anyone trying to break in to the industry.


    I had a talk with a ubi HR and she told me the exact opposite : they prefer to have someone dedicated to his QA job and future role, than someone who just want to apply as QA to break into industry. Of course it could be a good starting point... But imo, better start learning what job you are aiming than trying to "take" another's work.


    Even for short time contract (that often means a high level QA with only repetitive tasks, than a responsabilty post), they tend to engage more the one who actually want to be a QA man, then that artist who isn't bad at QA but good at art.


    I decline an unofficial intership offer at Arkane few weeks/months before they released Dishonored, i was in urgent need of monney and didn't felt like to beg my university for an intership contract... but now I regret this. Maybe if i accepted these unpleasant conditions i would have a 10000x better job than what i'm doing now, because you can't know what the future will be.


    My 2 cents ^^

  • DayZ Mod for ARMA II

    • Em'
    • December 18, 2013 at 3:54 PM

    Fix ? nope.


    I remember some topic about it, still nofix :
    http://forums.bistudio.com/showthread.php…oughts-about-it

  • DayZ Mod for ARMA II

    • Em'
    • December 18, 2013 at 2:46 PM

    Wanna team up later guys ? I promise i'm a good human being.

  • DayZ Mod for ARMA II

    • Em'
    • December 18, 2013 at 1:13 PM
    Quote from Beck

    Looks like people are still going to disconnect if they think they're going to lose their stuff. So annoying.


    But yeah, melee weapons are a bit hit and miss in this engine. Originally there was no support for melee weapons in the original engine.

    Also, those collisions are really annoying. you can't crouch / hold a weapon / hold a torch and go throught doorsteps / stairs... Looting a building with 5 floors and 50 doors is just like [Blocked Image: http://i717.photobucket.com/albums/ww173/prestonjjrtr/Smileys/5.gif]

    I really hope they will find a turnaround to smooth out the max they can the characters moves and collisions... We are in 2014 now, character animations and collisions detection can be way better then this. Just look at GTA 4/5, or any game of nowadays. Characters are more than a collision cube.

  • DayZ Mod for ARMA II

    • Em'
    • December 18, 2013 at 10:30 AM

    In response to question about melee weapons and how smooth the game is :


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  • DayZ Mod for ARMA II

    • Em'
    • December 18, 2013 at 9:06 AM

    Or at least give it to someone that can actually make it good !

  • DayZ Mod for ARMA II

    • Em'
    • December 17, 2013 at 6:28 PM
    Quote from KoKo5oVaR

    I enjoy arma a lot with its obnoxious 150 keys to prone and the bug legion since operation flashpoint; i guess i won't be disorientated. How the melee fights works btw ? is it shitty ? it's hard to figure out melee combat in arma


    The main problem with melee is your moves, i feel like the famous Unity basic-capsule-wasd-movement-script ... Rigid and limited. So melee weapon are rigid and limited too.

  • Hymn Of The Sands [Indie\Student game]

    • Em'
    • December 17, 2013 at 10:56 AM

    Really nice ! I always tried to convince my friends to work on an iso hack'n slash, but meh... Developpers are always too busy

    Good Torchlight vibe !

  • DayZ Mod for ARMA II

    • Em'
    • December 17, 2013 at 10:26 AM

    I tried it this morning. As expected, there isn't any improvment over the mod. Its just a mod++ IMO.

    I was expecting some heavy changes, but they just add some more features over an engine and a game not done for that type of game.


    It just look like the same as DayZmod, with minor features that I personnaly don't care if i can't play properly and smoothly.


    Here is a list of what i encounter in 1h :

    - terriblement movement, like i was playing arma 2. Interior walking is just horrible... TP throught walls...

    - lag : still fucking lagging everywhere with my 8go Ram, 3go GPU and quad core 2.7... I can turn all very high or very low, still have a shitty framerate.

    its unplayable for me and for many others (and have the same issue with arma 2/3, but BI did not fix that).

    - inventory lag : items flickering, can use or not ?

    - Bad AI and pathfinding


    But still a nice visual improvment...

    - almost any building enterable at 50%, big buildings have only few floors you can walk on, that's OK. If only the ladder system and collisions weren't that bad...

    - more details over the terrain, but interiors are still empty and terribly lifeless.

    - the 8 characters you can choose are visually 'good enought'... Not fantastic but way better than arma 2.

    - lighting seems better, but i noticed a lot of flickering shadows and in lower settings than high, you have no shadow after 60m....


    I know this is an early alpha, ok.

    But as far as we can see, they won't change engine or try to create a better movement system for characters, or have better collisions, etc...

    I think the main reason why they encounter many difficulties is that they made the decision to not throw arma 2 and start from scratch. BI isn't the right company to make such a great game.


    Oh and btw, i so hate to see "property of DEAN HALL" on every single screen of that game, even in the menu, its written. This is like those rappers who sing their names in their songs. Ima gonna say Kanye is not da best, Dean iz da best.

  • DayZ Mod for ARMA II

    • Em'
    • December 16, 2013 at 10:07 PM

    +1 Ravage.

    I think this is a terrible idea to did this game on arma 2 unfriendly engine.


    I watched some streams, i know this is early alpha but GOD this is so laggy and has such a terrible flow...


    Will still buy it. And laught.... a bit. Then cry. A lot.

  • E3 2013 - The Division | Ubisoft

    • Em'
    • December 13, 2013 at 8:12 AM

    So it sounds more and more like Wasteland mod for Arma2/3 ( sort of a dayz without Z, but only survival and player hunting for food and ressources... but in fact it's more a big deathmatch with no aim... at least in arma).


    I'm really curious how it will run and how the gameplay will be. If it's good enought to had some hours of fun, it will be a dayz one buying. And i hope this will be better than good enought !

  • DOTA 2

    • Em'
    • December 12, 2013 at 9:37 AM

    [Blocked Image: http://cdn.dota2.com/apps/dota2/ima…13/03/bg_01.jpg]

    http://www.dota2.com/wraithnight/

  • Sui Generis

    • Em'
    • December 12, 2013 at 8:07 AM

    Yeah I agree to taylor, i see what they want to do (an oldschool rpg iso like) but with realistic features, but imo they would have gain to use a gameplay that fit and enlight the main feature : blending moves and combat.


    When i was watching that vid, i tried to zoom in to have a better vision on that character moves.

    IMO This would have been really better with a gameplay like "Mount and Blade" or "War of the vikings", in TPS camera using your mouse to swing your sword.


    I must admit that i love games where characters have a real life feeling using dynamic and generated animations, like in GTAs with endorphin... Such a great program that should be in every game §

  • DOTA 2

    • Em'
    • December 11, 2013 at 3:09 PM

    New update coming with hopefully some new heroes : legion commander is teased on Frostivus, some people are talking of Winter Wyvern, Arc Warden and Wraith king !


    And a bonus rampage :

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  • Jupiter Ascending

    • Em'
    • December 10, 2013 at 1:25 PM

    Speed Racer is like my favorite movie.

    I'm in.


    Too bad i don't like those actors. Kunis and the guy that played in Avenger (?not sure).

  • What have you watched recently?

    • Em'
    • December 9, 2013 at 2:47 PM

    I watched Pain and Gain recently, not as good as expected but damn, those guys were total idiots XD

  • Need feedback for a TPS' Level Design Thesis

    • Em'
    • December 2, 2013 at 10:17 PM

    Why are you limiting yourself to TPS ? I think that there isn't much diffrences between the a coop like mario and a coop like gow... It could even be more interesting to see what are the requirements of coop design for a game like mario and for gears.

  • Contagion - Zombie game from ZP:S creators.

    • Em'
    • December 2, 2013 at 10:28 AM

    It was -50% on sale, but i didn't bought it...

    Much source engine, such lack of detail. Wow.


    How is multiplayer ? Cause it seems to be a Dayz-like in a small map...


    edit : i just checked store page, but that isnt as bad as i thought, but it definetly lacks polish and details... Maps are really flat, no sprite grass detail, etc...

  • Arbor Vitae - UDK Scene [WIP]

    • Em'
    • November 25, 2013 at 9:13 AM

    Yeah , this should be hidden from innocent eyes.

    Awesome looking, can't wait to manipulate it in UDK

  • Road texturing : how would you do it ?

    • Em'
    • November 20, 2013 at 5:24 PM

    I'll go for UDK i think, i'll try thoses techniques and will see what result is the best.

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