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  3. Em'

Posts by Em'

  • Mortal Kombat X

    • Em'
    • June 2, 2014 at 9:48 PM

    So broking a leg as no impact on a character behavior ? Good idea to show that non-feature 3 times in slow-motion and close-up.

  • Godzilla (2014)

    • Em'
    • May 19, 2014 at 8:22 AM
    Quote from El Moroes

    I liked the movie but I think they could make it with different points of view and not only by a American soldier...this is what I didn't liked. This guys is like a hero from CoD, he is able to be at every places when there is something important happening and he is able to make a lot of job to join different military corps.

    Perhaps I waited a movie filmed more like a documentary and told from different persons with more story in the Japan area (imagine Tokyo with these monsters).

    But, hey, I really appreciate the show ;-)_


    I would explain it differently, like in many movies, there is something thatjust feel "off" : like you said, the main character is everwhere the movie need him, but it's not the character's fault > that's the fault of the scriptwriters : the script looks very flat and predictable : problem > heroes has solution, question > heroes has answers, etc... They is no quest, the characters already knows everything ("they are male and female, and they are heading to... TADAMMM... California !")... The human are not represented here, just a bunch of dumb rambo with pew-pew.


    In fact i'm really disapointed by the difference between the trailers / teaser and the movie : i thought i would be like a quest for humanity, when in the trailer they were explaining since when they were trying to kill Godzilla with nuclear bombs in pacific... but this aspect was set aside in favor of a result of events that fit together perfectly perfect one after the other. Too perfectly in fact, and suddenly we no longer believe.


    I found the first part really interresting, a bit long and slow, but nice. Until the middle part where we discover the first Muto : and here stars the non-stop action with the non-script, and the last part wich I just found really long and boring with endless battles and godzilla shrieks.


    But reading my critic again, I can't say it's a bad movie, It's just a decent primitive blockbuster.


    PS : oh and ffs, why the KickAss actor would like to looklike CaptainAmerica actor §§§§


    PPS et désolé si c'est incompréhensible, c'est plus facile de s'expliquer en lefrench

  • Christopher Nolan‘s Interstellar

    • Em'
    • May 18, 2014 at 9:55 PM

    Hyped but i have no idea what this is about ? Space-time traveling ?

  • Godzilla (2014)

    • Em'
    • May 18, 2014 at 6:21 PM

    Too long, too boring, too loud. The movie isn't trying to tell us a story, just showing the nostalgia of old lowcost japaneses movies. And Army using pewpew versus gigantic monsters.

    Could have been 1000x better if they didn't focus on the navy (like in every movie about a disaster ravaging a city) and tried something audacious. but they kept a classical american scenario, blank, seen 100 hundred times.


    At least, the FX were nice.

  • Wolfenstein Returns?

    • Em'
    • May 16, 2014 at 8:15 AM
    Quote from (HP)

    ahah, this!


    And the whole game takes place in a 16 year old's head by the name of Blazkowicz, who's just tripping his balls for the duration of the whole franchise, and finally they're ready to reveal that in this final sequel.


    In the three 15$ following DLCs...

  • ITT: Post maps/scenes that never saw the light of the day.

    • Em'
    • May 13, 2014 at 6:12 PM
    Quote from Rudy.cz

    Well, I have to agree with you and I am from the company ! Fortunately the ices started moving thanks to DayZ.


    There is a huge amount of ice to move to get a smooth engine ^^ I don't think main problem are the tools, but seing the shit a modders have to do to get a single model in game is crazy.


    Speaking of Dayz, I just can't get how after 1+ year of dev the game is still not even close to an alpha. I love the mod, but the game is just the biggest deception i had in my entire life...


    I just hope BI, with the sales of Dayz and A3, will improve the engine in the good way... A3 is still one of my favourite game, but it lacks so many features and polish.

  • CGHub is dead. Long live CGHubs!

    • Em'
    • May 11, 2014 at 12:51 PM
    Quote from (HP)
    • Tries premium service to get money from artists. Fails...
    • Shuts downs website overnight without no prior warning.
    • Few weeks later, opens kickstarter asking for $100k to bring the website back.
    • wut?!


    This isn't that, Shakuro was not responsible of the content, desicions, etc... they were just a service provider : they made a website for a client, client shut down project.

    Shakuro put 6 years into CGhub, they want to give it a new birth.

  • Eminence: Xander's Tales TCG / MMORPG

    • Em'
    • May 10, 2014 at 6:53 AM

    Was lurking to your project toward Polycount, really lovely style !

    I'm not a big Trading cards gamer, but i played a lot of Magich : the gathering, and I kind of love the way you can collect cards / (or items, if you relate to a game where you loot items like TF2).


    Wish you the best for it and hope this will be fun to play, share, loot etc !

  • ITT: Post maps/scenes that never saw the light of the day.

    • Em'
    • May 6, 2014 at 6:20 PM

    Yeah, definetly, i wanted to give a BF feeling to arma 3, as i mainly play it for ground and infantry combat (when tanks, mortars and heli get involved in a game, i find the game less interesting).

    I designed those building to have at least 2 entries : main entry, roof entry (using ladders) and if possible, another one (ladder ou door) : So the combat would be like a "hide&seek", you can see that all the buildings had some floors where you can sit and snipe from windows...


    Unfortunatly, the arma modding tools are the worst ever created for modding. The engine is old, so the tools are and modding requires the modder to learn a lot of stuff (scripting, coding shaders, coding materials, config models , etc... )


    I don't know how the hell looks like, but i'm sure that if you are a bad bad person, satan forces you to mod the arma engine.

  • ITT: Post maps/scenes that never saw the light of the day.

    • Em'
    • May 6, 2014 at 2:32 PM

    Here is s ome stuff i Made last year with Arma 3 engine, with the lack of real map (stratis was the only map released), i tried to model some building to create a close quarter gameplay. I made like 5 buildings, enterable with stairs and few walkable floors. But tools were awfull, i lost interest and reseted my HDD.


    [Blocked Image: http://simon-aublet.com/devblog/wp-content/uploads/2014/05/8666823978_23f9a0e7d4_h-860x339.jpg]


    [Blocked Image: http://simon-aublet.com/devblog/wp-content/uploads/2014/05/9562130292_00fdafa989_o-860x947.jpg]


    [Blocked Image: http://simon-aublet.com/devblog/wp-content/uploads/2014/05/8672957376_f6b8702003_h.jpg]


    [Blocked Image: http://simon-aublet.com/devblog/wp-content/uploads/2014/05/9587161967_9bfcf02ecb_o-860x1283.jpg]


    [Blocked Image: http://simon-aublet.com/devblog/wp-content/uploads/2014/05/9720564301_8107ed3085_h.jpg]


    [Blocked Image: http://simon-aublet.com/devblog/wp-content/uploads/2014/05/9859915776_d3f8582893_o.jpg]


    [Blocked Image: http://simon-aublet.com/devblog/wp-content/uploads/2014/05/9562130076_f896d287de_o1-860x1935.jpg]

  • Aww yisss. My mapcore shit came.

    • Em'
    • May 5, 2014 at 10:02 AM

    My big package arrived!


    [Blocked Image: http://uppix.net/hGE3Oq.jpg]


    Also, look at that shirt and murg !

  • The Door Problem

    • Em'
    • April 24, 2014 at 11:23 AM

    In comments :

    "Peter Molyneux : Our doors will make you cry"


  • Rising Storm

    • Em'
    • April 23, 2014 at 9:01 PM

    Men play Arma 3.


    I got it, it gave me 4 games, wich one I have to instal to enjoy a good game ?

  • CGHub is dead. Long live CGHubs!

    • Em'
    • April 16, 2014 at 3:15 PM

    Well, you can follow Shakuro team who is explaining what they are allowed to share : https://www.facebook.com/shakurocom?fref=photo


    In the lattest news, they were allowed to use the code for any project not related to CG.

    But they are also working on bringing up a new "website".

  • CGHub is dead. Long live CGHubs!

    • Em'
    • April 16, 2014 at 2:51 PM

    I followed what happened to the CGhub thing, i don't think you site is legal... Someone owns CGhub brand, and i guess the content from CGhub is still the perperty of the owners...

    Also, are you sure you are the right person to do this ? I don't want to be insulting, but I think some people with better capacity and network are trying to find a way to gather the splitted community.

    What happened to it is terrible for 2D community and I curse the owners (not the shakuro team), but you should let people who were already engaged in the cghub community to bring it back.

  • Source 2 demo with a re-do scene from HL2

    • Em'
    • April 2, 2014 at 11:01 AM
    Quote from Thrik

    At first I was like 'doesn't look much different to how I remember it'. Then I looked at this...


    [Blocked Image: http://img3.wikia.nocookie.net/__cb20090111022546/half-life/en/images/6/63/Trainstation_engines_platforms.jpg]


    ...and was like, 'oh shieeeeet'.


    Lol thrik, exactly the same, i was like "it's almost what HL2 looked like" then searched some ref... And wow. Time is a bitch.

  • designers / devs: important skills you can't learn from tutorials?

    • Em'
    • March 29, 2014 at 7:34 PM
    Quote from Vilham

    Working with the fuckers you have to work with.


    Seriously this good social communication with other developers is probably one of the most important aspects of this job. If you can't do that, you are useless.


    +1

    At Uni, we had to work as team to produce a game : no teacher, no bullshit, only people trying to figure out how to make a game and learning the hard way. During 3 month, we were 5 days a week and 8h per day working on our prototypes.

  • E3 2013 - The Division | Ubisoft

    • Em'
    • March 22, 2014 at 1:22 PM
    Quote from Zarsky

    Hmm, with and engine and tools so awesome, wouldn't Ubisoft want to adopt it to all of its franchises?


    Most of in-house engine make sense to those who developp them, and many studio have been bought by Ubisoft because of their respective engines.

    For examples, Assasins's creed solo and multiplyer use 2 different versions of the same engine, but each studios are adding bricks and feature to it by the time.

    But if you think as man/hours, it's maybe a waste to developp several engines with the same features.

  • CryEngine out for 9$ a month

    • Em'
    • March 21, 2014 at 10:14 PM

    The login was removed some months ago, maybe a year... But yeah, they announced the PBR support for the free SDK, probably for a whole new version of the SDK.

  • Game development team needed...

    • Em'
    • March 21, 2014 at 6:27 PM
    Quote from MrSpazzie

    You are officially my personal stalker. Congratulations.


    Well, you didn't present yourself, so i googled your nickname.

    Also, we can't take you seriously, either you are a real person or just a troll.


    I can't believe that you really think someone gonna steal your game ideas (unless you post it on a chinse forum, where there is armies of chinese devs ready to steal anything they read on internet. And make it real.)

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