Feel free to PM me for more info or any questions you might have! ❤️
Posts by Daze
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YAGER currently has several art (and tech art!) jobs open! Come work with me and other awesome people on The Cycle (and other secret stuff)!

We're especially looking for people with strong Unreal experience.
https://www.yager.de/#openpositions
Currently open art roles include:
- 3D hard surface artist
- Lead environment artist
- Senior environment artist (freelance)
- Technical artist
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Next Alpha test in a week!

Sign up: https://thecycle.game/
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"Hi Prospectors!
Join us for the Alpha Test IV on:
Thursday 15th Nov 18:00-23:00 CETFriday 16th Nov 18:00-23:00 CET Saturday 17th Nov 15:00-23:00 CET
Prepare for another descent to Fortuna III: • You can now join forces with your friends in a new Squad Mode. Just make sure you have enough friends. • First step in character customization: female Prospector is ready to make history! • Storm looks way more menacing now even if your visor doesn’t have the best settings. • We have some new weapons for you to try out, prepared by Osiris and Otec specially for this occasion. Try not to hurt yourself. • We have also done a lot of tweaks, check out full report on Steam.
Don't have a key yet? Then register at http://thecycle.game/?fbclid=IwAR0B…Z5hQzt9dF9pbns8
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Woop woop, start the mega-hype: we just announced our upcoming game at YAGER: The Cycle!

Signups for a closed alpha test, which will happen in August, are open at: https://thecycle.game/
In-game teaser:
Exciting times! ?External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
BOTW is definitely one of the finest examples of good open world level design I've ever played!
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I'm since a couple of months Lead Level Designer (still at YAGER).

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The engine is UE4.

Go YAGER!

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I think it would be a shame to see this place get stuck with old tech.

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Quote from SpronyvanJohnson
I did, with examples as well, but you decided to take something out of context without reading further. Same as Jetsetlemming. Thus, I see no reason to continue this with you.
Those are not examples of feminism, they are random critical sentences written by you, a non feminist. And are you seriously saying we should NOT strive for a world where anyone could go anywhere, dressed anyhow, and feel safe?
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Seriously?! What the hell is going on in here!
"Really what it all boils down to is the feminist position that women are inferior and men are superior. Which is ironic since it's the exact opposite of what they claim to believe."
Where do you get this crap from? Please elaborate on how women being inferior is "the feminist position".
I'd say the feminist position is that in the modern world (where we can to a large extent disregard physical strength which was mentioned), neither sex is inferior or superior, and the only thing standing in the way to actual equality (equal pay etc.) are basic attitude issues, stemming from, among other things, tropes in media.
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Thank you Jetsetlemming and Marcem for some more educated posting. Seriously considered leaving the forum, found myself too baffled to even respond.

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I'm still at Yager! My website is just a little outdated haha. Welcome Pene!

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Agree with above post - there's certainly a lot of interesting things to look into here but I would either go specifically in the direction of differences/challenges between third person co-op and first person co-op, or simply between co-op and single player in general.
(Unless the end product is really just a design of the level and the paper listing your thoughts on the way. Which is of course also valid.)
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Haha. Fun and accurate read indeed!

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Pasting in our job ad for a senior game/level designer here at YAGER in Berlin.

"YAGER is currently seeking a talented and experienced Designer to work on an awesome and exciting unannounced AAA project. Join us as a driving force in Design and push the boundaries to deliver a unique user experience. We’re looking for people who love the idea of working together in interdisciplinary teams within a flat hierarchy and a fast-paced and professional environment.
Responsibilities
- Design and prototype core gameplay systems
- Create, balance and maintain gameplay features from initial design to implementation into the game world and final polish
- Create and maintain internal design documentation, including feature specifications and implementation guides
- Collaborate with the level team to ensure the implementation of systems into actual gameplay and maintain overall balance between multiple gameplay systems
- Iterate, balance and tune gameplay features based on ideas and feedback from team, QA and play testing during the whole production
Qualifications
- 5+ years of industry experience in a game and/or level design capacity
- Shipped at least one major title as a game or level designer
- Experience with Sandbox or Open-World game development
- Experience in balancing complex gameplay systems
- Ability to communicate effectively in English, both verbally and in writing
- Avid gamer with knowledge and understanding of various games and game types
Desired Skills
- Previous experience with Unreal
- Experience with Scrum and Kanban production methods
Employment details
- Full-time and on-site
- Status: employment
- Start: as soon as possible"
If you're interested, apply directly through the the website or just shoot any questions you might have to me in PM!