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  3. sarge mat

Posts by sarge mat

  • terror hits norway in 2 places

    • sarge mat
    • July 23, 2011 at 12:01 AM

    Heard reports that kids where swimming of the island in an attempt to get away. This is very sad.

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • sarge mat
    • July 22, 2011 at 9:55 PM

    I like general idea but, it just needs more of that "logo" look now.

  • hey guyz sentura has a bday!!

    • sarge mat
    • July 19, 2011 at 6:33 PM

    Happy Birthday

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • sarge mat
    • July 18, 2011 at 11:01 PM

    I do like the colours.

  • [Portal 2 SP] No Floor

    • sarge mat
    • July 16, 2011 at 11:01 PM

    Thanks. Yea too sharp I think.

  • google+

    • sarge mat
    • July 16, 2011 at 10:12 PM

    Yea sorry to most people who PM'ed me for invites, I went to France the next day and had no internet for a week.

  • [TF2] Made in <72 hours: pl_haste

    • sarge mat
    • July 8, 2011 at 11:41 PM

    Was interesting to watch this being made over twitter.

  • google+

    • sarge mat
    • July 8, 2011 at 6:57 PM

    I have invites now so if anyone wants to PM their email I should be able to add them.

  • new forum stuff

    • sarge mat
    • July 6, 2011 at 9:12 PM

    Its likely a lot of work but a Polycount like home page would be really cool as well.

  • new forum stuff

    • sarge mat
    • July 5, 2011 at 10:05 PM

    shirts would be cool. Regardless I would be happy to donate some cash.

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • July 5, 2011 at 10:03 PM

    Looks nice. The frozen waterfall looks really good. Quite a bit of detail considering the texture sizes.

  • [Portal 2 SP] No Floor

    • sarge mat
    • July 4, 2011 at 5:44 PM

    Finished my first portal 2 map. First proper portal map ever in fact. Maybe could have done with a bit more time on the art side but I am interested in what people think of puzzle?

    Cheers

    Download: http://%7boption%7d

    [attachment=4]sp_nofloor_rc1shots (1).jpg[/attachment]

    [attachment=3]sp_nofloor_rc1shots (2).jpg[/attachment]

    [attachment=2]sp_nofloor_rc1shots (3).jpg[/attachment]

    [attachment=1]sp_nofloor_rc1shots (4).jpg[/attachment]

    [attachment=0]sp_nofloor_rc1shots (5).jpg[/attachment]

  • google+

    • sarge mat
    • July 4, 2011 at 5:24 PM
    Quote

    ":axzlc497]I don't think I agree with this tho. I mean, yeah since forever one is told that competition is healthy, and it is cos in the end the consumer wins. But Google to put it simply, everything it does, it blows everything outta the water.One day we'll all be shitting on Google brand toilets, smartly analyzing our assholes and spamming us to buy the latest hemorroides treatment.

    Google has not done well with the social stuff so far though, look at Buzz and Wave. It would appear that they have taken on board what they did wrong for google+ though.

    Yea if anyone has a spare invite I would not mind one

  • google+

    • sarge mat
    • July 4, 2011 at 3:07 PM

    I think I will move over to it if it catches at all. Facebook was the worst thing that happen to society though so I guess Google+ could just become the same.

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • July 1, 2011 at 10:55 PM

    Really nice use of the stock assets. They tend to get a bit over used but, this is something a bit different with them. The bright lighting helps a lot too.

  • Disney to close Black Rock Studio

    • sarge mat
    • July 1, 2011 at 2:24 PM

    That sucks, they did some good stuff too. UK industry is really going down at the moment.

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • June 30, 2011 at 10:52 PM

    beta 2 of no floor: http://dl.dropbox.com/u/1905266/Portal2 ... rbeta2.zip

    Don't want to post a ton of shots in this topic again but, I removed the funnels for carrying the cube. Had them their because I thought it would be too difficult but, its quite possible with out and what I liked about the map in the first place. Still things to fix (like using the lazer to kill the bots), but I shall spend tomorrow on final lights, art and tweaks.

  • MapCore Challenge Discussion

    • sarge mat
    • June 30, 2011 at 5:50 PM

    I still like the idea of a map core portal 2 pack.

  • Source lighting issues

    • sarge mat
    • June 30, 2011 at 2:46 PM

    oooo yea. Cheers, totally forgot about that.

  • Source lighting issues

    • sarge mat
    • June 30, 2011 at 1:26 PM

    Posted some screenshots below to show the issue but its more or less a flickering across some surfaces on my map. Kind or normal to start with but then as you move it appears to go full bright, anyone know what the issue is? Have cube maps in so I don't think that's problem unless I am going wrong with them.

    Thanks

    [Blocked Image: http://img641.imageshack.us/img641/3189/2011063000001.jpg]

    [Blocked Image: http://img836.imageshack.us/img836/2528/2011063000002.jpg]

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