http://www.crymod.com/thread.php?thread ... c9c38c02bb
I have been waiting for this before I started to get into the Cry engine. Took longer than I had hoped though.
http://www.crymod.com/thread.php?thread ... c9c38c02bb
I have been waiting for this before I started to get into the Cry engine. Took longer than I had hoped though.
Hey.
Spent a good bit of time replacing BSP with mesh’s and in general trying to make it look a lot better. Taken a good stab into the lights in the front area but something is still not right. Let me know what you think.
Thanks
Mat
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Nice. Wonder how long before they get a new game out so moders can get our hands on it. I will be interested to see what EPIC china has to show.
Thanks for the feedback. I have started to remove all the blocky parts around the map but there is a lot more there for me to take on board.
Thanks
Mat
Yea I see your point. Before looking at the lights and starting to improve them I am going to try and replace a lot of that BSP. It is very blocky as you say.
Thanks guys.
Yea the lighting needs a lot of work still.
Thanks.
Hello again.
This is the map I started more or less right after the last one but it did go though a few different designs. But I feel it’s time to post up a few screenshots and get a bit of feedback from people. The assets are all Unreal default but I am working on adding a few of my own this time around to replace a few of the minor props. Going to look into making a different skybox too or positioning the current one a bit better. So let me know what you think and I will be happy to take on any feedback at all.
The idea with the rock all around it is to have a massive waterfall on all sides powering down to it so it’s a sort of floating temple type thing. But they don’t look great at the moment.
Thanks
Mat
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It’s got me really excited for the game now. Loved the first one it’s in my top two games of all time. We should see more at GDC next month I hope. I know bio-ware are going to be talking about level design in Mass Effect 2 anyway.
Looking good man. Love the style. Looking foward to seeing more.
Ha you think you have it bad. I live in the really shitty part of the UK (see location under avatar). Chav's are the Major Problem in the UK at the moment. If we had less human rights laws the police could do something about it.
Quote from e-freakyes vantage point (8 blickwinkel in german ^^) is awesome. thought about that concept as well for alot of movie ideas but I don't think it'd fit the theme - vantage point covers roughly 23 minutes + x of real time per perspective, not 7 hours
The idea of the same 23 mins does not fit a lot of subjects as you say but the idea of playing as several different people is very interesting. More games need to do it.
Very good indeed. Looking forward to seeing the rest of it. Not sure if I would ever want a proper Half Life movie. Although a game set in the 7 hour war would be interesting. If anyone has scene vantage point it would be interesting to show the war from several different points of view only in a game.
I am actually filming a short film for college over the next few months. Similar styles to this kind of thing so it was interesting from that point of view too.
Thanks Philip.
Yea it’s improved a lot thanks to the feedback I got. I was really happy to get it done and turn out something quite good. Working on the next one now and I hope to have it done in around the same time frame.
I agree with what people are saying about the red light but this map is looking really solid. Love the style and am looking foward to checking it out once its done.
Thanks Freak.
Eidos have been having money problems of late if I remember correctly. Would be good for them to get picked up by a much larger company. It should prevent a ton of layoffs from the company too which is always good.
It will be interesting to see if anyone else is interested in making a bid.
Waterfall was developed as part of an 11 day speed mapping challenge. In early January 09 I went from nothing to beta in 11 days. Then a few more weeks where spent working on feedback and finishing off the map. Its designed for up to 4 players in deathmatch and team deathmatch game types. All assets are UT default, apart from the flare model.
Thanks soooo much to everyone from mapcore and game-artist.net who helped me out. I could not have done it with out you guys. It feels great to finish something thats starting to get there. Let me know what you think.
Download: http://www.mediafire.com/?qayjfidyz5v
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Right I am calling this one done
(they are never really done though). I am in the process of posting the final one over on the area for finished stuff.
Big thanks to all the people who helped me out. ![]()
Thanks.
I went through the final stages of collision testing today. Everything should be 100% now although there are a few more objects that I might use simple collision meshs on to increase speed that little bit more. Adding some more details though out now as well.