1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. sarge mat

Posts by sarge mat

  • SDK for Crysis Warhead Out Now

    • sarge mat
    • March 20, 2009 at 6:24 PM

    http://www.crymod.com/thread.php?thread ... c9c38c02bb

    I have been waiting for this before I started to get into the Cry engine. Took longer than I had hoped though.

  • [UT3] - DM Fort (working name)

    • sarge mat
    • March 17, 2009 at 2:51 PM

    Hey.

    Spent a good bit of time replacing BSP with mesh’s and in general trying to make it look a lot better. Taken a good stab into the lights in the front area but something is still not right. Let me know what you think.

    Thanks

    Mat

    [Blocked Image: http://img9.imageshack.us/img9/4921/prebetascreen10.th.jpg]

    [Blocked Image: http://img12.imageshack.us/img12/8650/prebetascreen11.th.jpg]

    [Blocked Image: http://img12.imageshack.us/img12/4519/prebetascreen12.th.jpg]

    [Blocked Image: http://img14.imageshack.us/img14/5536/prebetascreen13.th.jpg]

    [Blocked Image: http://img17.imageshack.us/img17/2716/prebetascreen14.th.jpg]

    [Blocked Image: http://img18.imageshack.us/img18/8648/prebetascreen15.th.jpg]

    [Blocked Image: http://img21.imageshack.us/img21/7605/prebetascreen16.th.jpg]

    [Blocked Image: http://img23.imageshack.us/img23/7756/prebetascreen17.th.jpg]

    [Blocked Image: http://img21.imageshack.us/img21/6600/prebetascreen18.th.jpg]

  • Unreal Engine 3 updates

    • sarge mat
    • March 16, 2009 at 8:30 PM

    Nice. Wonder how long before they get a new game out so moders can get our hands on it. I will be interested to see what EPIC china has to show.

  • What is Crysis Warface!?

    • sarge mat
    • March 9, 2009 at 10:26 AM
    Quote from FrieChamp

    My sources tell me that it will be a soldier make-up simulator.

    Ubisoft could be integrating it into their imagine series.

  • [UT3] - DM Fort (working name)

    • sarge mat
    • March 8, 2009 at 2:57 PM

    Thanks for the feedback. I have started to remove all the blocky parts around the map but there is a lot more there for me to take on board.

    Thanks

    Mat

  • [UT3] - DM Fort (working name)

    • sarge mat
    • March 5, 2009 at 10:42 PM

    Yea I see your point. Before looking at the lights and starting to improve them I am going to try and replace a lot of that BSP. It is very blocky as you say.

  • [UT3] - DM Fort (working name)

    • sarge mat
    • March 4, 2009 at 6:55 PM

    Thanks guys.

    Yea the lighting needs a lot of work still.

    Thanks.

  • [UT3] - DM Fort (working name)

    • sarge mat
    • March 4, 2009 at 4:20 PM

    Hello again.

    This is the map I started more or less right after the last one but it did go though a few different designs. But I feel it’s time to post up a few screenshots and get a bit of feedback from people. The assets are all Unreal default but I am working on adding a few of my own this time around to replace a few of the minor props. Going to look into making a different skybox too or positioning the current one a bit better. So let me know what you think and I will be happy to take on any feedback at all.

    The idea with the rock all around it is to have a massive waterfall on all sides powering down to it so it’s a sort of floating temple type thing. But they don’t look great at the moment.

    Thanks

    Mat

    [Blocked Image: http://img15.imageshack.us/img15/3023/prebetascreen1co1.jpg]

    [Blocked Image: http://img11.imageshack.us/img11/8318/prebetascreen2qq9.jpg]

    [Blocked Image: http://img13.imageshack.us/img13/4021/prebetascreen3ig1.jpg]

    [Blocked Image: http://img15.imageshack.us/img15/9190/prebetascreen4vh8.jpg]

    [Blocked Image: http://img16.imageshack.us/img16/6343/prebetascreen5cu0.jpg]

    [Blocked Image: http://img17.imageshack.us/img17/4231/prebetascreen6gs8.jpg]

    [Blocked Image: http://img21.imageshack.us/img21/15/prebetascreen7rq4.jpg]

    [Blocked Image: http://img5.imageshack.us/img5/2098/prebetascreen8ge3.jpg]

    [Blocked Image: http://img5.imageshack.us/img5/1241/prebetascreen9wz0.jpg]

  • Mass Effect 2 Teaser

    • sarge mat
    • February 21, 2009 at 5:20 PM

    It’s got me really excited for the game now. Loved the first one it’s in my top two games of all time. We should see more at GDC next month I hope. I know bio-ware are going to be talking about level design in Mass Effect 2 anyway.

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • February 16, 2009 at 1:22 PM

    the0rthopaedicsurgeon

    Looking good man. Love the style. Looking foward to seeing more.

  • I hate my country.

    • sarge mat
    • February 16, 2009 at 12:21 PM

    Ha you think you have it bad. I live in the really shitty part of the UK (see location under avatar). Chav's are the Major Problem in the UK at the moment. If we had less human rights laws the police could do something about it.

  • Half-Life 2: The (Short) Movie

    • sarge mat
    • February 14, 2009 at 6:16 PM
    Quote from e-freak

    yes vantage point (8 blickwinkel in german ^^) is awesome. thought about that concept as well for alot of movie ideas but I don't think it'd fit the theme - vantage point covers roughly 23 minutes + x of real time per perspective, not 7 hours

    The idea of the same 23 mins does not fit a lot of subjects as you say but the idea of playing as several different people is very interesting. More games need to do it.

  • Half-Life 2: The (Short) Movie

    • sarge mat
    • February 14, 2009 at 3:10 PM

    Very good indeed. Looking forward to seeing the rest of it. Not sure if I would ever want a proper Half Life movie. Although a game set in the 7 hour war would be interesting. If anyone has scene vantage point it would be interesting to show the war from several different points of view only in a game.

    I am actually filming a short film for college over the next few months. Similar styles to this kind of thing so it was interesting from that point of view too.

  • [UT3] DM-Waterfall

    • sarge mat
    • February 14, 2009 at 11:45 AM

    Thanks Philip.

    Yea it’s improved a lot thanks to the feedback I got. I was really happy to get it done and turn out something quite good. Working on the next one now and I hope to have it done in around the same time frame.

  • [UT3] DM-Autumn Fog (beta)

    • sarge mat
    • February 13, 2009 at 7:05 PM

    I agree with what people are saying about the red light but this map is looking really solid. Love the style and am looking foward to checking it out once its done.

  • [UT3] DM-Waterfall

    • sarge mat
    • February 12, 2009 at 11:26 PM

    Thanks Freak.

  • Square Enix reveals Eidos bid

    • sarge mat
    • February 12, 2009 at 11:57 AM

    Eidos have been having money problems of late if I remember correctly. Would be good for them to get picked up by a much larger company. It should prevent a ton of layoffs from the company too which is always good.

    It will be interesting to see if anyone else is interested in making a bid.

  • [UT3] DM-Waterfall

    • sarge mat
    • February 8, 2009 at 7:34 PM

    Waterfall was developed as part of an 11 day speed mapping challenge. In early January 09 I went from nothing to beta in 11 days. Then a few more weeks where spent working on feedback and finishing off the map. Its designed for up to 4 players in deathmatch and team deathmatch game types. All assets are UT default, apart from the flare model.

    Thanks soooo much to everyone from mapcore and game-artist.net who helped me out. I could not have done it with out you guys. It feels great to finish something thats starting to get there. Let me know what you think.

    Download: http://www.mediafire.com/?qayjfidyz5v

    [Blocked Image: http://img3.imageshack.us/img3/3906/waterfallscreen1zb8.jpg]

    [Blocked Image: http://img156.imageshack.us/img156/2002/waterfallscreen2xj3.jpg]

    [Blocked Image: http://img156.imageshack.us/img156/4748/waterfallscreen3qj0.jpg]

    [Blocked Image: http://img156.imageshack.us/img156/9747/waterfallscreen4qp1.jpg]

    [Blocked Image: http://img3.imageshack.us/img3/8544/waterfallscreen5ak1.jpg]

  • [UT3] - Waterfall

    • sarge mat
    • February 8, 2009 at 6:26 PM

    Right I am calling this one done (they are never really done though). I am in the process of posting the final one over on the area for finished stuff.

    Big thanks to all the people who helped me out.

  • [UT3] - Waterfall

    • sarge mat
    • February 7, 2009 at 11:51 PM

    Thanks.

    I went through the final stages of collision testing today. Everything should be 100% now although there are a few more objects that I might use simple collision meshs on to increase speed that little bit more. Adding some more details though out now as well.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™