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  3. sarge mat

Posts by sarge mat

  • Brink

    • sarge mat
    • April 23, 2011 at 12:00 AM
    Quote from insta

    Looks like a gritty TF2. And wasn't this game using some super-advanced automatic parkour system? Why isn't that in the videos???

    O yea, I guess that got cut then

  • Brink

    • sarge mat
    • April 22, 2011 at 5:54 PM

    Looks fun but a little too much like Call of Duty. I am also so sick of every FPS having XP. Art looks really nice though.

  • Portal 2

    • sarge mat
    • April 19, 2011 at 10:28 PM

    Anyone else notice the Super 8 level in the extras. Pretty cool.

  • The Potato Sack

    • sarge mat
    • April 18, 2011 at 11:09 PM

    Would have been cool if we where actually going to get it more than a few hours in advance. Really like what they did with the ARG but an unlock today or Sunday would have been something to talk about.

  • Tim Bergholz - Environment/Hard Surface Artist

    • sarge mat
    • April 11, 2011 at 4:21 PM

    Loved the subway station in Crysis 2 dude spent loads of time just looking around, taking screenshots with steam.

  • My first industry job + questions!

    • sarge mat
    • April 10, 2011 at 2:51 PM

    Congrats on the job mate

  • Crysis 2

    • sarge mat
    • April 4, 2011 at 12:06 AM
    Quote from Minotauro

    It's great that steam has this screenshot feature now. It's handy to take pictures of stuff you can use later on as reference!

    Yea I find my self doing that for all games now great for reference. Took over 300 for Crysis 2 alone.

  • Crysis 2

    • sarge mat
    • March 30, 2011 at 11:53 PM

    Really enjoyed it but

    Quote

    the lack of tie in to the first two games was very disappointing they might as well not have happened, want about the characters from Crysis 1 and Warhead?

  • MapCore Challenge Discussion

    • sarge mat
    • March 29, 2011 at 3:00 PM

    I think videos in general would be a good idea. Its also good for the games not as many people have, Prey example.

  • MapCore Challenge Discussion

    • sarge mat
    • March 29, 2011 at 1:13 AM

    Door one sounds good. It's also a little less work than building a full map wile allowing for some really cool and creative gameplay.

  • THE CUBE CHALLENGE: The Results!

    • sarge mat
    • March 29, 2011 at 12:25 AM

    Nice work everyone

  • Black Mesa Source

    • sarge mat
    • March 27, 2011 at 5:24 PM

    Did anything ever get announced at the end of 2010/early 2011? I assume not.

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • March 26, 2011 at 11:48 PM

    Great stuff both of you.

  • Crysis 2

    • sarge mat
    • March 24, 2011 at 9:15 PM

    Looks so dam good. Have to admit I was a bit worried but everything is how I wanted it!

  • THE CUBE CHALLENGE: Rules and discussion

    • sarge mat
    • March 23, 2011 at 12:57 AM

    Yea I got the same error, running the march 2011 build.

  • THE CUBE CHALLENGE: Rules and discussion

    • sarge mat
    • March 21, 2011 at 7:08 AM

    Looks really dam impressive, shame I don't have prey for PC.

  • THE CUBE CHALLENGE: Submission Thread

    • sarge mat
    • March 19, 2011 at 10:53 PM

    Cube X3

    Images

    • dm_waystation0000.webp
      • 105.06 kB
      • 1,440 × 810
    • dm_waystation0001.webp
      • 97.36 kB
      • 1,440 × 810
    • dm_waystation0002.webp
      • 132.22 kB
      • 1,440 × 810
  • THE CUBE CHALLENGE: Rules and discussion

    • sarge mat
    • March 19, 2011 at 5:29 PM

    Close till done just a few things to fix up. Looks a little dark but I have a few dynamic lights going on that come on after different bits are finished.

  • Pogo has a bday!

    • sarge mat
    • March 19, 2011 at 3:14 AM

    Happy Birthday!

  • WIP in WIP, post your level screenshots!

    • sarge mat
    • March 18, 2011 at 1:28 AM

    Coming on really well. Some nice scripting! Good use of the default voice work too.

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