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Brink

  • -HP-
  • August 20, 2009 at 9:59 AM
  • Rick_D
    • April 8, 2011 at 1:28 PM
    • #41

    yeah but then look at all the hacking and shit, it takes like 5 seconds to "hack" a turret, and longer to set it up (that welding torch looks so pointless) and .. my god all the canned aniamtions for doing things just take forever.

    now look at tf2, where the spy can just run past and slap down a sapper, or capping intel and shit is done so quickly. it just seems to me that they have a lot of things that don't seem like they are needed, and yet you have to stand there holding a button watching a bar fill up, and the rest of the game is flowing past you at speed, yet there you are standing still watching boring naimations play over and over again.

    know what i am saying?

  • Evert
    • April 8, 2011 at 1:33 PM
    • #42

    I know what you are saying.

  • Minos
    • April 8, 2011 at 2:08 PM
    • #43
    Quote from Rick_D

    yeah but then look at all the hacking and shit, it takes like 5 seconds to "hack" a turret, and longer to set it up (that welding torch looks so pointless) and .. my god all the canned aniamtions for doing things just take forever.now look at tf2, where the spy can just run past and slap down a sapper, or capping intel and shit is done so quickly. it just seems to me that they have a lot of things that don't seem like they are needed, and yet you have to stand there holding a button watching a bar fill up, and the rest of the game is flowing past you at speed, yet there you are standing still watching boring naimations play over and over again.

    know what i am saying?

    This is totally off-topic but I have to vent it somewhere:

    If there's one thing that I hate in TF2 is how Spies have unlimited sappers. This is retarded. Some days ago I was playing engineer and a spy sapped the entrance of my teleporter. No fucking noob in my team noticed it so it was all up to me to try and fight the bastard. As I was standing next to the exit I kept removing the sappers until I ran out of metal, which only happened after I had removed nearly 40 sappers in like 1 minute. It was fucking stupid. At least I climbed to the top of the score table

  • Rick_D
    • April 8, 2011 at 2:54 PM
    • #44

    i have reached an understanding as to what your message is conveying

  • Ginger Lord
    • April 8, 2011 at 3:12 PM
    • #45

    This doesn't look as promising as it did, notice the distinct lack of fluid transitioning animations in FP, always cuts to a TP angle. The older footage looked amazing.

  • Minos
    • April 8, 2011 at 4:28 PM
    • #46
    Quote

    ":1feha7eq]Curious how this game is getting almost no love here in the core!I had the chance to attend a character art presentation in this years GDC and I loved it! Also spoke with some of the peeps from Splash Damage, awesome guys. What these guys are doing is a really big achievement, especially considering how tiny the team is.

    This game might own TF2 fun wise! To me this game sounds like a sallad bowl of TF2 + Mirror's Edge + Quake! Fuck yeah man!

    http://www.rockpapershotgun.com/2011/04 ... pparently/

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    Horrible... Bad company 2 is so much better in everything

  • Jetsetlemming
    • April 8, 2011 at 6:05 PM
    • #47
    Quote from Rick_D

    yeah but then look at all the hacking and shit, it takes like 5 seconds to "hack" a turret, and longer to set it up (that welding torch looks so pointless) and .. my god all the canned aniamtions for doing things just take forever.now look at tf2, where the spy can just run past and slap down a sapper, or capping intel and shit is done so quickly. it just seems to me that they have a lot of things that don't seem like they are needed, and yet you have to stand there holding a button watching a bar fill up, and the rest of the game is flowing past you at speed, yet there you are standing still watching boring naimations play over and over again.

    know what i am saying?

    Wolf: ET did something sort of similar (capturing CP, setting dynamite, repairing the tank, using special items) all had a progress meter or a special bar that very slowly filled up. No animations besides your wrench wiggling in front of you or what have you, but still that delay as you needed to do things in an otherwise very fast paced game. I felt that it worked really well because your teammates had to cover you, or you took a big risk accomplishing something like repairing the tank. I almost always played engineer so I almost always had to deal with those progress meters, and I never got bored by it, instead it was suspenseful because of the risk I would take focusing on the job instead of combat.

  • arhurt
    • April 8, 2011 at 6:19 PM
    • #48

    lol at the guy screaming

    – Attempting disguise!

    – Disguise successful!

  • dux
    • April 8, 2011 at 7:07 PM
    • #49
    Quote from Rick_D

    yeah but then look at all the hacking and shit, it takes like 5 seconds to "hack" a turret, and longer to set it up (that welding torch looks so pointless) and .. my god all the canned aniamtions for doing things just take forever.now look at tf2, where the spy can just run past and slap down a sapper, or capping intel and shit is done so quickly. it just seems to me that they have a lot of things that don't seem like they are needed, and yet you have to stand there holding a button watching a bar fill up, and the rest of the game is flowing past you at speed, yet there you are standing still watching boring naimations play over and over again.

    know what i am saying?

    Spies are for faggots and engineers are noobs who cant aim so hide behind their shit turrets. I don't care about looks an animations; I want some fluid fun action! I play a 9 year old game competitively still.

    Notice how I'm putting all my hope and desire into this game rick! Don't ruin my dreaaammmssss I am starved of a good multiplayer online game. Tf2 is shit and bfbc2 is full noobs who keep banning me for hacking.

  • Rick_D
    • April 8, 2011 at 10:45 PM
    • #50
    Quote from Jetsetlemming

    Wolf: ET did something sort of similar (capturing CP, setting dynamite, repairing the tank, using special items) all had a progress meter or a special bar that very slowly filled up. No animations besides your wrench wiggling in front of you or what have you, but still that delay as you needed to do things in an otherwise very fast paced game. I felt that it worked really well because your teammates had to cover you, or you took a big risk accomplishing something like repairing the tank. I almost always played engineer so I almost always had to deal with those progress meters, and I never got bored by it, instead it was suspenseful because of the risk I would take focusing on the job instead of combat.

    that's a very good point!

  • Zyn
    • April 22, 2011 at 8:03 AM
    • #51

    New video up of gameplay. Looks smooth.

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  • Jetsetlemming
    • April 22, 2011 at 8:30 AM
    • #52

    The many cuts to black that last two or three seconds between clips got annoying. I hope that was an error with the video (or maybe an abysmally poor choice in style), instead of Splash Damage having some truth in advertising or something

    Gameplay looks damn good though. Wanna parkour through a battle and rez people almost as much as I want Portal 2's SDK.

  • dux
    • April 22, 2011 at 8:44 AM
    • #53

    So much want.

  • PogoP
    • April 22, 2011 at 2:57 PM
    • #54

    I don't think it looks particularly incredible really. Everybody just seems to stand around in the middle of rooms just aimlessly shooting at one another.

  • sarge mat
    • April 22, 2011 at 5:54 PM
    • #55

    Looks fun but a little too much like Call of Duty. I am also so sick of every FPS having XP. Art looks really nice though.

  • JeanPaul
    • April 22, 2011 at 7:53 PM
    • #56

    It looks intensely boring. And any modern FPS that doesnt use a physics system is downright retarded.

  • insta
    • April 22, 2011 at 7:57 PM
    • #57

    Looks like a gritty TF2. And wasn't this game using some super-advanced automatic parkour system? Why isn't that in the videos???

  • sarge mat
    • April 23, 2011 at 12:00 AM
    • #58
    Quote from insta

    Looks like a gritty TF2. And wasn't this game using some super-advanced automatic parkour system? Why isn't that in the videos???

    O yea, I guess that got cut then

  • Puddy
    • April 23, 2011 at 12:37 AM
    • #59
    Quote from JeanPaul

    It looks intensely boring. And any modern FPS that doesnt use a physics system is downright retarded.

    Wait... what?

  • Jetsetlemming
    • April 23, 2011 at 12:41 AM
    • #60

    The parkour system is still in, in that video you see mantling and wall jumping and sliding. Nothing extremely flashy as the focus as nitty gritty gameplay. Look at the game's other recent footage.

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