Looking though the comments gamers really are the most over entitled people ever though.
Posts by sarge mat
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Hard to go wrong with youname.net/com etc . Looks so much better in my own opinion.
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Does look rather nice I have to say

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Maps look really nice and interesting. Design is clean and simple to use. As you say an about page is all it needs really with a Resume. Not sure about your url though, having suicide in it might be a flag for some people.
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I kind of don't understand why they don't just post some video or talk more about. Instead of out of the blue updates like that.
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Isn't Sony Online separate from Playstation though even now. Not that people will see the difference or care (nor should they).
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yea saw you tweet it or something last night so got the original from Flickr.
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Very nice, got the Ryan Air one as my Wallpaper

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":3umq475y]Everytime someone bumps this thread... my heart pumps for 2 seconds, then it goes back to normality.
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http://www.gamepro.com/article/news/219 ... nt=Twitter
Looks like Sony Online has also been attacked and taken down.
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Gears 3 beta
Its pretty much use the sawed off shotgun to win, I really hope they can sort that out. Lag is loads better than Gears 2 however which they never fixed.
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Quote from Zyndrome
[Blocked Image: http://img710.imageshack.us/img710/3802/psndown.jpg]

Might be time to start calling it the PSNGate

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Did hear a theory that the PSN-Steam thing sent the system haywire, but that was before the weekend so I assume its been some sort of attack. They are also not sure if credit card details have been taken

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Cheers guys interesting stuff. Yea the browser is a real curse when trying to get things done, I just don't let me self go near it unless I need the source wiki

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Quote from bokeh
As an extra rule, how about using only the basic logical scripting entities, brushes & effects that are shared by Hammer, UnrealEd, Sandbox, Unity etc? Universal things like logic nodes, trigger brushes, simple effects & the like, while avoiding the very game-specific & heavily coded things like Portal's portals.
I see the point because with something like portal it would be easy to built a complete level compared to HL2 or what ever. But I think people could do really creative things with the gravity gun, portals etc and it might be a shame to limit it in that way.
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Kind of interested in "how" some of you guys work. I struggle quite a bit with keeping focused and often don't feel I spend enough time working on something in a day or in one session. Is there any kind of work flow some of you use, I guess its different when you work in a studio but, how many hours do you put in on an average day or work for at once?
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Would be sweet if the portal 2 sdk was out by the time it starts. Not that it will though.
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Like the idea that its focused on scripting rather than making something look really nice. All sounds good to me, looking forward to it.
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Just noticed this btw http://www.thefinalhoursofportal2.com/