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Posts by Gambini

  • Duke Nukem 3D´s new usermap IT LIVES

    • Gambini
    • March 27, 2011 at 2:42 AM

    I´ve just released the first (and hopefully only one) revision of this map.


    Check the first post to download (the download button is updated).


    In the revision i have fixed all the bugs people have been reporting (the ones i actually could fix) and overhauled the ending.

  • Duke Nukem 3D´s new usermap IT LIVES

    • Gambini
    • March 25, 2011 at 9:57 PM

    Thanks for playing. I´m glad you´re enjoying it. The work behind the design is enormous so i´m happy to know it flows well.

    Looking forward to see if you can beat it. The elevator shaft part requires some practice in duke jumping, you have to reach the opened door "climbing" by the beams. You´re not even in the first %30 of the map, so there´s a lot more to see

  • Duke Nukem 3D´s new usermap IT LIVES

    • Gambini
    • March 25, 2011 at 12:54 AM

    Not sure if people still plays Duke Nukem 3d here. But i just have finished a map that took me almost three years of work (with more break time than work time, but still almost three years). The map is named IT LIVES and it´s a standalone user map with no additions. It´s meant to be played using the Eduke32 port, that makes Duke Nukem run natively on new computers, you can download the latest unoficial version here:

    http://dukeworld.duke4.net/eduke32/synt ... 0324-1855/

    [Blocked Image: http://i289.photobucket.com/albums/ll240/Gambini01/It_livesrelease.jpg]

    The map is designed and meant to be played in software mode aka 8bits, so check your video settings before starting. No enhacement mods/hrp packages/fancy engines, as they proved causing more problems than improvements in this map. :/

    In case you want to play it with opengl be sure to also include the autoexec.cfg i put in the package and to NOT check the box that says "polymer". Play it in the night if possible, with headphones or the volume loud.

    Eager to read any comments, complaints, bug reports or praises. After so many hours wasted on this, that´s my only reward -_-

    DOWNLOAD

    THE LEVEL HAS BEEN UPDATED TO VERSION 1.05.

  • WIP in WIP, post your level screenshots!

    • Gambini
    • April 5, 2010 at 3:20 AM
    Quote from The Vulture

    [Blocked Image: http://img1.hugeup.com/f/03302010/16b0bc7cdf.jpg]

    That screenshot looks like an actual picture. Holy shit, i feel im mapping for Wolfestein now with my source mod.

  • WIP in WIP, post your level screenshots!

    • Gambini
    • July 13, 2009 at 3:50 AM

    I think the model looks pretty cool, you should post a pic of the original thing next to a screenshot of the model in the same angle, then people could give you some more accuracely feedback.

    Sorry for the offTopic everybody, but something really called my attention: Did you know penE that your nick means penis in spanish? maybe you did it purposely, so i dont know.

  • WIP in WIP, post your level screenshots!

    • Gambini
    • December 7, 2008 at 3:01 AM
    Quote from Quakis

    Me and Aigik have been working on Theed Palace for Star Wars: The New Era, and finally released two major-wip shots to the public. Aigik is the one behind all the level design and most of the modelling, while I've been working on a majority of the textures. There are still various models and textures that I've yet to retexture with my own versions (staircase railings/left side 2nd shot) but this is what we have so far. Please excuse the specular.http://img.photobucket.com/albums/v220/ ... reeny1.jpg

    http://img.photobucket.com/albums/v220/ ... reeny2.jpg

    This is one of the first shots that i see about a source map that breaks the square design (i realize that it´s source by the dev texture on the stairs). Good to see it, cos i´ve working on a quite complex circular building and i was very afraid about the issues that were could come up with it, since the bsp engines are optimized for 1024x1024x1024 blocks I will show someday on what im working on, but i want to keep it as secret for the moment (just dont want to spoil it).

    PS: yes, never posted here before maybe because i had nothing to say, i´ve watching this thread for the last weeks BTW.

    This forum sucks*

    *Not really, but i hate to be flattering just because it´s my first post.

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