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  3. Gambini

Posts by Gambini

  • [HL2:EP2] Station 51

    • Gambini
    • May 23, 2012 at 3:30 AM

    Nobody? I have played this map. People here are not aware of how much they´re missing

  • WIP in WIP, post your level screenshots!

    • Gambini
    • March 25, 2012 at 11:18 PM
    Quote from insta

    [Blocked Image: http://media.moddb.com/cache/images/mods/1/16/15475/thumb_620x2000/devshot01.jpg]A map is taking form!!!! (sorry for the longness of the image )

    Quote from 3Dnj

    Mission improbable 3 ?

    I´d say Fruit Loops 2

  • Duke Nukem 3D´s new usermap IT LIVES

    • Gambini
    • December 9, 2011 at 11:16 PM

    Thanks C3PO

  • WIP in WIP, post your level screenshots!

    • Gambini
    • December 9, 2011 at 4:14 AM

    Southernmost Combine

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  • Duke Nukem 3D´s new usermap IT LIVES

    • Gambini
    • December 8, 2011 at 2:17 PM

    The other day I found this guy, who recorded a complete playthrough of the map. Very cool! Music has been added by him.

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  • The random model thread!

    • Gambini
    • December 8, 2011 at 2:01 PM

    That´s a cute model but you´re doing a UV space waste.

  • WIP in WIP, post your level screenshots!

    • Gambini
    • September 27, 2011 at 12:44 AM

    I don´t know how it looked before, but that´s some very good looking map. Reminds me somehow to the underground HARM headquarters of NOLF 2. I still remember the evil guys talking about the fake lava

  • The random model thread!

    • Gambini
    • September 25, 2011 at 3:19 PM

    Well, that´s a relief. I thought you was being serious

    I take your advice, 2d-chris and buddy about overdoing the dirty and rusty parts. It´s just that, this time around, i didn´t want to add so much of that. Basically because everything in my mod seems to be dirty and rusted. And I´m not trying to boast, but I really didn´t find a suitable texture to match the color and condition of the car.

    Will try to improve it a little bit, following your advice.

  • The random model thread!

    • Gambini
    • September 25, 2011 at 2:45 PM

    Oh thanks for your constructive and extended feedback. I´m just curious about one thing: Can you elaborate why do you think it is shit? shit is usually brown, not pale blue.

  • The random model thread!

    • Gambini
    • September 25, 2011 at 5:47 AM

    This model was utterly ignored at Interloopers. Dunno why. Damn best texturing I ever did. Considering I drawn everything from scratch except for the wheels.

    [Blocked Image: http://i289.photobucket.com/albums/ll240/Gambini01/citroen_texts.jpg]

    [Blocked Image: http://i289.photobucket.com/albums/ll240/Gambini01/2011-09-24_00009.jpg]

    [Blocked Image: http://i289.photobucket.com/albums/ll240/Gambini01/2011-09-24_00010.jpg]

    As i said in the other forum, i´m looking forward for suggestions about what shaders and parameters i could use.

  • WIP in WIP, post your level screenshots!

    • Gambini
    • September 5, 2011 at 4:56 AM

    Absolutely love it. Is that for...? (if i have to guess, i´d say Ivan´s secrets but i may be wrong).

  • WIP in WIP, post your level screenshots!

    • Gambini
    • August 17, 2011 at 4:59 AM

    That´s a gorgeous map you´ve done there. Never played GOW but i really like the visuals. The city reminds me somehow to the Off-limits map styx_russia.

  • THE DOOR CHALLENGE: Results!

    • Gambini
    • June 9, 2011 at 12:02 AM

    I´m sorry if my post sounded harsh. Reading it again, I have to agree. That wasn´t the intention though. I hang around other forums where people will ignore somebody pointing such a thing unless it´s overstated. I have been checking this contest since its beginning and when i saw Insta´s puzzle i thought about mentioning its similarity with Machinarium, but i forgot to do so. And yesterday, seeing he got the second place with that, i felt the urge of making people notice it.

    Quote

    Suprise suprise... With all this media around, nothing is new and everything's been done before...

    I know. You dont know how many times I had "that awesome idea" just to later realize it was already done by somebody else already.

    Quote

    I haven't played machinarium, but that looks alot like what I did for the contest! OMG

    Hard to believe, but i take your word I´m not an asshole nor want to sound like one. Wish i´d had the time to participate in this contest.

  • THE DOOR CHALLENGE: Results!

    • Gambini
    • June 8, 2011 at 3:56 AM

    Did anybody noticed that Insta´s puzzle is a shameless rip-off of Machinarium? I´m sorry for popping up the cherry but seeing the contest was about the cleverest idea about how to open a door and merely copying a script from other game isn´t exactly clever.

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  • ITT: Post maps/scenes that never saw the light of the day.

    • Gambini
    • May 30, 2011 at 12:26 AM

    Ops! lol

    I can´t believe I didn´t notice the per-pixel shading.

  • ITT: Post maps/scenes that never saw the light of the day.

    • Gambini
    • May 29, 2011 at 11:54 PM
    Quote from The Vulture

    An old map I started for a mapping contest. I never got around finishing it. [Blocked Image: http://www.rehost.org/images/1306200432.jpg]

    That looks so real man! Is it Source? Where are those plants models from?

  • Last Rain

    • Gambini
    • May 29, 2011 at 11:49 PM

    Che Guevara? Why the reference? I´m curious.

  • Duke Nukem 3D´s new usermap IT LIVES

    • Gambini
    • April 6, 2011 at 1:09 AM

    Could you elaborate a little bit about what it is then?

    There´s one snag however: This map doesn´t work in the old duke3d.exe. It requires at least a port like jonofduke, or even eduke32 because there´s a limit for sectors, sprites and walls that has been heavily crossed when building this map.

  • Duke Nukem 3D´s new usermap IT LIVES

    • Gambini
    • April 4, 2011 at 11:49 PM

    I don´t know what that droid is, but for the little I could understand googling it, the map wouldn´t work. This level pushes the limits of the

    Build engine to the maximun, and makes heavy use of sounds. A port, or whatever that thing is, that doesn´t have sound and lags with the original levels will simply stall with this map.

  • Duke Nukem 3D´s new usermap IT LIVES

    • Gambini
    • March 27, 2011 at 5:06 AM

    About your spoiler: Yes the ending was the weakest point of the map and that´s why i have changed it so much in the revision i submitted about an hour ago. Again, glad you liked it.

    Quote

    also, sometimes the 'outsideworld' seemed a little rough in comparisson to the playable envoironment.

    Yeah i know but in contray, most duke maps dont even have an outside world. I have made use of all the resources of the duke nukem map format, if i would have built landscape architecture the map would have ended being a lot shorter.

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