Nobody? I have played this map. People here are not aware of how much they´re missing ![]()
Posts by Gambini
-
-
Quote from insta
[Blocked Image: http://media.moddb.com/cache/images/mods/1/16/15475/thumb_620x2000/devshot01.jpg]A map is taking form!!!! (sorry for the longness of the image
)Quote from 3DnjMission improbable 3 ?

I´d say Fruit Loops 2

-
-
Southernmost Combine
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
The other day I found this guy, who recorded a complete playthrough of the map. Very cool! Music has been added by him.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
That´s a cute model but you´re doing a UV space waste.
-
I don´t know how it looked before, but that´s some very good looking map. Reminds me somehow to the underground HARM headquarters of NOLF 2. I still remember the evil guys talking about the fake lava

-
Well, that´s a relief. I thought you was being serious

I take your advice, 2d-chris and buddy about overdoing the dirty and rusty parts. It´s just that, this time around, i didn´t want to add so much of that. Basically because everything in my mod seems to be dirty and rusted. And I´m not trying to boast, but I really didn´t find a suitable texture to match the color and condition of the car.
Will try to improve it a little bit, following your advice.
-
Oh thanks for your constructive and extended feedback. I´m just curious about one thing: Can you elaborate why do you think it is shit? shit is usually brown, not pale blue.
-
This model was utterly ignored at Interloopers. Dunno why. Damn best texturing I ever did. Considering I drawn everything from scratch except for the wheels.
[Blocked Image: http://i289.photobucket.com/albums/ll240/Gambini01/citroen_texts.jpg]
[Blocked Image: http://i289.photobucket.com/albums/ll240/Gambini01/2011-09-24_00009.jpg]
[Blocked Image: http://i289.photobucket.com/albums/ll240/Gambini01/2011-09-24_00010.jpg]
As i said in the other forum, i´m looking forward for suggestions about what shaders and parameters i could use.
-
Absolutely love it. Is that for...? (if i have to guess, i´d say Ivan´s secrets but i may be wrong).
-
That´s a gorgeous map you´ve done there. Never played GOW but i really like the visuals. The city reminds me somehow to the Off-limits map styx_russia.
-
I´m sorry if my post sounded harsh. Reading it again, I have to agree. That wasn´t the intention though. I hang around other forums where people will ignore somebody pointing such a thing unless it´s overstated. I have been checking this contest since its beginning and when i saw Insta´s puzzle i thought about mentioning its similarity with Machinarium, but i forgot to do so. And yesterday, seeing he got the second place with that, i felt the urge of making people notice it.
QuoteSuprise suprise... With all this media around, nothing is new and everything's been done before...
I know. You dont know how many times I had "that awesome idea" just to later realize it was already done by somebody else already.
QuoteI haven't played machinarium, but that looks alot like what I did for the contest! OMG
Hard to believe, but i take your word
I´m not an asshole nor want to sound like one. Wish i´d had the time to participate in this contest. -
Did anybody noticed that Insta´s puzzle is a shameless rip-off of Machinarium? I´m sorry for popping up the cherry but seeing the contest was about the cleverest idea about how to open a door and merely copying a script from other game isn´t exactly clever.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Ops! lol
I can´t believe I didn´t notice the per-pixel shading.
-
Quote from The Vulture
An old map I started for a mapping contest. I never got around finishing it. [Blocked Image: http://www.rehost.org/images/1306200432.jpg]
That looks so real man! Is it Source? Where are those plants models from?
-
Che Guevara? Why the reference? I´m curious.
-
Could you elaborate a little bit about what it is then?
There´s one snag however: This map doesn´t work in the old duke3d.exe. It requires at least a port like jonofduke, or even eduke32 because there´s a limit for sectors, sprites and walls that has been heavily crossed when building this map.
-
I don´t know what that droid is, but for the little I could understand googling it, the map wouldn´t work. This level pushes the limits of the
Build engine to the maximun, and makes heavy use of sounds. A port, or whatever that thing is, that doesn´t have sound and lags with the original levels will simply stall with this map.
-
About your spoiler: Yes the ending was the weakest point of the map and that´s why i have changed it so much in the revision i submitted about an hour ago. Again, glad you liked it.
Quotealso, sometimes the 'outsideworld' seemed a little rough in comparisson to the playable envoironment.
Yeah i know but in contray, most duke maps dont even have an outside world. I have made use of all the resources of the duke nukem map format, if i would have built landscape architecture the map would have ended being a lot shorter.