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  3. AlexM

Posts by AlexM

  • What's going on with your life?

    • AlexM
    • November 8, 2016 at 5:45 PM

    Just got back from Japan for the 4th time now. Got a crapload of new photos for the level design inspiration machine.

    I'd consider living there again but probably only if I worked remotely for a company in a different country. They work you harder and pay less there (for programmers).

  • Playstation 4

    • AlexM
    • October 15, 2016 at 2:12 AM

    I almost bought it but then it turns out the full deal is 700$ in canada :(

    400$ was already kind of a stretch.

  • Playstation 4

    • AlexM
    • October 12, 2016 at 11:27 PM

    Joy2Key!

  • Games W.I.P Thread

    • AlexM
    • October 9, 2016 at 8:06 PM

    Update : Completed and submitted my entry https://alexm.itch.io/meowshroom-medley

    [Blocked Image: https://media.giphy.com/media/6QevLni4EKzok/giphy.gif]


    Decided to get into the gameboy jam this week. Haven't had a lot of time but it's starting to feel like a game now. The deadline is in about 10 hours and I have about 4 more I can spend on it.

    Here's what I have from last night.

    [Blocked Image: http://66.media.tumblr.com/6cd198fb21f772f4e2f0a9815920d8c2/tumblr_oerivausvh1rc9vrqo1_1280.png]

  • Trying to find this old GDC talk

    • AlexM
    • September 24, 2016 at 3:21 AM
    Quote from ng.aniki

    On 9/19/2016 at 0:51 AM, ng.aniki said: Hello guys !

    I am trying to find this old video, I think it was a GDC talk (Not sure, maybe it was not at GDC) about automation in video game production. (I would actually like the maybe pitch the idea to my leads, as it seem a very interesting process)

    One of the tech described was a process that would take a screenshot every day of a pre-determined set of cameras in every level of the game, allowing to see a history of the progress, and also easily spot some bugs (When 2 screenshots are too different, the new one is flagged to be reviewed). I guess it can also be useful for producers to see environment production time, and probably also to analyse what could have been done better, postmortem.

    I think it was for one of the Halo remaster, but I am not sure at all, I tried to find it and could not find the video from my memory, so it is probably not Halo... It would be great if any of you has the url of this video stored in your bookmarks somewhere !

    I worked on that remaster and as far as I know there was nothing like that in the project. I could be wrong since there was like 8 different studios across the world involved in that project.

    That sounds like a really cool idea though. That wouldn't be too hard to implement either. I may have to try that some day.

  • Overwatch

    • AlexM
    • September 16, 2016 at 3:27 AM
    Quote from Jetsetlemming

    16 hours ago, Jetsetlemming said: It's a new engine they made just for Overwatch, apparently, so I doubt this would be coming any time soon, unfortunately.

    Why would a new engine prevent that from happening? Considering the stabilization in gui frameworks over the last decade a new engine would have the potential to have a pretty nice editor.

    I suppose considering it's Blizzard they might not want to expose their dev tools unless they are really slick.

    While I'm complaining I would LOVE if they would release a server so I could spin up an instance like a quake/halflife server. I've had some really terrible net performance the last couple weeks in this game.

  • Overwatch

    • AlexM
    • September 13, 2016 at 8:19 PM

    Sooooo.... Is overwatch ever getting a map editor? :)

  • Mapcore Job Census

    • AlexM
    • September 10, 2016 at 4:04 PM

    I just noticed that my entry doesn't have a link to my website/portfolio. It's http://levelism.com

  • Overwatch

    • AlexM
    • September 7, 2016 at 1:58 AM
    Quote from Taylor

    On 9/3/2016 at 6:25 PM, Taylor said: Melee it from the table! Works 99% of the time.

    Quote from grapen

    On 9/4/2016 at 8:06 AM, grapen said: If you're playing Zarya, stand up and aim two mm below the rim, you'll make it every time :)

    Don't know where to aim on other characters, depends on their model height.

    And here i thought I was so special to have witnessed that :P

  • Overwatch

    • AlexM
    • September 4, 2016 at 2:14 AM

    I just saw someone actually get a basket in the waiting room. I never thought I'd see the day

  • What's going on with your life?

    • AlexM
    • September 2, 2016 at 3:26 AM

    Extremely tired but I now have a 4 day weekend lined up. I'm on the fence on whether I should do a gamejam or just chill and catch up on games. Both feed my soul in different ways.....


    edit : just realized I still have my profile as not working. I've been at Relic for a good 2 months now :X

  • What music have you listened to recently?

    • AlexM
    • September 2, 2016 at 3:21 AM

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  • Overwatch

    • AlexM
    • August 17, 2016 at 1:57 AM

    What is the typical tick rate these days for multiplayer FPS'es? I haven't checked since halflife.

    Nonetheless, a tickrate higher than my refresh rate is awesome :)

  • Overwatch

    • AlexM
    • July 21, 2016 at 3:46 PM

    It cancels Zarya's orb and Mei's freeze? lmaoooooo

  • Overwatch

    • AlexM
    • July 21, 2016 at 5:36 AM

    One really cool thing about Dva this patch is switching defense matrix to alternate fire and making it a resource rather than a one shot ability. This brings a whole new kind of bluff game when going face to face with close combat opponents. Should be really fun dueling and trying to figure out the other players defense matrix patterns.

  • Overwatch

    • AlexM
    • July 15, 2016 at 3:20 PM

    Dva has a relatively weak damage output at anything but the closest range though. Plus it's so damn fun being able to use that ult effectively :)

    I do agree that her being immune to her own ult might be a little much though.

  • Overwatch

    • AlexM
    • July 8, 2016 at 6:16 AM

    I wish Genjis ult would switch to thirdperson. I can't really get melee right from that view.

    Shadow warrior did a decent job as well as the new Doom but I don't know if those would go over so well in a multiplayer situation.

  • Inside

    • AlexM
    • July 8, 2016 at 6:15 AM

    50% of the last giantbombcast was Brad talking about how amazing this game is.


    Is this on ps4?

  • Mapcore Job Census

    • AlexM
    • July 8, 2016 at 5:12 AM

    Start this monday at relic :)


    EDIT : Oops. The job role is programmer.

  • Overwatch

    • AlexM
    • June 30, 2016 at 6:45 PM

    Last night I was playing Winston in a team with all attack types.

    We would have our entire team ready to go for the objective and I would get ready to leap/sheild/ult and absorb some damage so they could do their job. The whole team is ready and I jump in then they turn around and don't follow through like someone deciding to not jump on a diving board. This happened 3 times! BWAHHH

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