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Posts by ultradr3mer

  • The random model thread!

    • ultradr3mer
    • September 2, 2009 at 3:30 PM

    nice what is it?

    Images

    • untitled.webp
      • 25.52 kB
      • 750 × 600
  • crosseye 3d pictures

    • ultradr3mer
    • August 18, 2009 at 4:46 PM

    no the good thing with these pictures is that you dont need glasses or a spechial monitor to see them.

    it didnt hurt me from the beginning, maybe you need just some practice to get used to it.

    oh and you dont have this blue/red mess killing the colors

  • crosseye 3d pictures

    • ultradr3mer
    • August 17, 2009 at 9:41 PM

    here is something I came across lately:

    http://%7boption%7d

    mainly those "3D" pictures contain 2 slightly different perspectives.

    and when you let your eye and mainly your brain connect them, it takes it like it does in real life.

    i think everybody is able to do this, but it may be a bit difficult at the beginning.

    now here is why its in this gaming discussion board some crosseye screenshots I made in ep2 and put together with gimp(those may be more difficult because they are bigger):

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/1.jpg]

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/2.jpg]

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/3.jpg]

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/4.jpg]

    there is even a g-mod lua script, that adds a post process, creating those two perspectives.

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/dod_anzio0004.jpg]

    http://www.garrysmod.org/downloads/?a=view&id=69618

    what bothers me is that i personally haven't seen it in other gamas, eventhought its realy interesting.

    so..

    did it work for you?

    do u like it?

    do you know any games featuring it?

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • August 11, 2009 at 7:27 PM

    the setting is as i mentioned a futuristic city placed in an old mine. so the most things are old but for example the white beams are new. thanks for the tip with the light.

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • August 4, 2009 at 9:30 AM

    the beams in the elevator shaft are models.

    they dont are to complex yea. but they are beams so what to ad...

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/round_test0012.jpg]

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/round_test0013.jpg]

    thats how it looks now. i took grates, because i think the plates been to massiv

  • My Latest CSS Level - Name TBD

    • ultradr3mer
    • August 3, 2009 at 9:18 PM

    It would be interesting if you would make one part of the facility old and rusty. that would help the player to orientate and would bring some more atmosphere and contrast in it.

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • August 3, 2009 at 9:12 AM

    this method is realy intresting. finaly somthing new to me. but i used paste special with rotate parameters.

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/round_test0004.jpg]

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/round_test0003.jpg]

    this is the new elevator shaft in an old mine. So that explains the clean parts and the industrial parts.

    at first i wanted to make a glass dome

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/round_test0000.jpg]

    but i didnt like it.

    its both still wip.

  • totally random texture thread

    • ultradr3mer
    • August 2, 2009 at 7:02 PM

    i wouldn't make a texturre from scratch. the results are simply worse than normal. (exept for spechial textures)

    so here is my version of it i just added 2 layers. 1st with rust 2nd with plaster.

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/mallwall002.jpg]

    its maybe not as clean as you wanted it but more realistic.

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • August 2, 2009 at 6:57 PM

    it would produe invalid meshes right?

    so you have done it with the torus directly or with the arch and placed it one by one?

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • August 1, 2009 at 10:31 AM

    i think i has way to much lights in it i would remove the top ones completely and every second of the side ones.

    you could also try to make some lights broken so you have some difference in it.

    and you could ad more pipes or cables at the top, where now those lights are, and also vents at the exits.

  • cs_number13_final

    • ultradr3mer
    • August 1, 2009 at 9:29 AM

    i like the suburb style. i cant think of a map which had it.

  • The random model thread!

    • ultradr3mer
    • July 24, 2009 at 6:02 AM

    the porblem is thet almost all "human" hl2 textures are industrial, and i dont even know whith what textures I could replace it.

  • The random model thread!

    • ultradr3mer
    • July 24, 2009 at 2:18 AM

    *wrong thread this is a level*

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/undercity0019.jpg]

    another little room i made.

    im planing a city underground as you probably guessed.

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/undercity0020.jpg]

    this is the outside for now. but atm im focusing on the inside.

    if i dont find a better use it will be a rollplay map for garrysmod, or somthing like that.

  • Unreal - Courtyard (working name)

    • ultradr3mer
    • July 23, 2009 at 1:25 PM

    you could try to get some support structure. it looks like the ceiling holds itself in place.

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • July 21, 2009 at 12:57 PM

    why? i mean i has everyhing...

    its verry colorfull.

    i tried to ad some curves

    and i have those chairs.

    so please explain your point.

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • July 20, 2009 at 2:01 PM

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/design_70017.jpg]

    i think it already looks better.

    i should get used to try multiplecolors first.

  • [HL2 SP] Radiator 1-2, Handle With Care

    • ultradr3mer
    • July 20, 2009 at 12:42 AM

    looks different then most mods.

    Quote

    couldnt you make clear that there is the end? i mean polaris kinda had an final puzzle. i just went crazy on searching a basement and brought it to c2 and x0 or whatever it is.

    besides that the hl2 ladders were really annoying

    although it was nice to play and visual.

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • July 19, 2009 at 11:54 PM

    thats kwite rite. so would somebody respond to my map instead of his models...

    viewtopic.php?f=57&t=1552&st=0&sk=t&sd=a&start=7230#p241635

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • July 19, 2009 at 6:21 PM

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/design_70014.jpg]

    here is the result of my little 70's vs futur design experiment.

    sadly i cant think of a reasonable context for it so it has to stay as a portfolio piece for now.

  • [EP2] Mission Improbable

    • ultradr3mer
    • July 13, 2009 at 2:56 PM

    the blue vol light is a bit misplaced, but away from that pretty nice.

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