nice what is it?
Posts by ultradr3mer
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no the good thing with these pictures is that you dont need glasses or a spechial monitor to see them.
it didnt hurt me from the beginning, maybe you need just some practice to get used to it.
oh and you dont have this blue/red mess killing the colors
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here is something I came across lately:
mainly those "3D" pictures contain 2 slightly different perspectives.
and when you let your eye and mainly your brain connect them, it takes it like it does in real life.
i think everybody is able to do this, but it may be a bit difficult at the beginning.
now here is why its in this gaming discussion board some crosseye screenshots I made in ep2 and put together with gimp(those may be more difficult because they are bigger):
[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/1.jpg]
[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/2.jpg]
[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/3.jpg]
[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/4.jpg]
there is even a g-mod lua script, that adds a post process, creating those two perspectives.
[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/dod_anzio0004.jpg]
http://www.garrysmod.org/downloads/?a=view&id=69618
what bothers me is that i personally haven't seen it in other gamas, eventhought its realy interesting.
so..
did it work for you?
do u like it?
do you know any games featuring it?
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the setting is as i mentioned a futuristic city placed in an old mine. so the most things are old but for example the white beams are new. thanks for the tip with the light.
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the beams in the elevator shaft are models.
they dont are to complex yea. but they are beams so what to ad...
[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/round_test0012.jpg]
[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/round_test0013.jpg]
thats how it looks now. i took grates, because i think the plates been to massiv
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It would be interesting if you would make one part of the facility old and rusty. that would help the player to orientate and would bring some more atmosphere and contrast in it.
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this method is realy intresting. finaly somthing new to me. but i used paste special with rotate parameters.
[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/round_test0004.jpg]
[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/round_test0003.jpg]
this is the new elevator shaft in an old mine. So that explains the clean parts and the industrial parts.
at first i wanted to make a glass dome
[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/round_test0000.jpg]
but i didnt like it.
its both still wip.
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i wouldn't make a texturre from scratch. the results are simply worse than normal. (exept for spechial textures)
so here is my version of it i just added 2 layers. 1st with rust 2nd with plaster.
[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/mallwall002.jpg]
its maybe not as clean as you wanted it but more realistic.
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it would produe invalid meshes right?
so you have done it with the torus directly or with the arch and placed it one by one?
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i think i has way to much lights in it i would remove the top ones completely and every second of the side ones.
you could also try to make some lights broken so you have some difference in it.
and you could ad more pipes or cables at the top, where now those lights are, and also vents at the exits.
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i like the suburb style. i cant think of a map which had it.
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the porblem is thet almost all "human" hl2 textures are industrial, and i dont even know whith what textures I could replace it.
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*wrong thread this is a level*
[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/undercity0019.jpg]
another little room i made.
im planing a city underground as you probably guessed.
[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/undercity0020.jpg]
this is the outside for now. but atm im focusing on the inside.
if i dont find a better use it will be a rollplay map for garrysmod, or somthing like that.
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you could try to get some support structure. it looks like the ceiling holds itself in place.
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why? i mean i has everyhing...
its verry colorfull.
i tried to ad some curves
and i have those chairs.
so please explain your point.
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[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/design_70017.jpg]
i think it already looks better.
i should get used to try multiplecolors first.
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looks different then most mods.
Quotecouldnt you make clear that there is the end? i mean polaris kinda had an final puzzle. i just went crazy on searching a basement and brought it to c2 and x0 or whatever it is.
besides that the hl2 ladders were really annoying
although it was nice to play and visual.
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thats kwite rite. so would somebody respond to my map instead of his models...
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[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/design_70014.jpg]
here is the result of my little 70's vs futur design experiment.
sadly i cant think of a reasonable context for it so it has to stay as a portfolio piece for now.
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the blue vol light is a bit misplaced, but away from that pretty nice.