its some debris. mhh maybe its so clear for me, that i didnt questioned it.
Posts by ultradr3mer
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i started making some little blender scenes.
each one took about 1-2 days.
[Blocked Image: http://ultradr3mer.bplaced.net/MyHomepage/uploads/thumbs/bge_screen_2.jpg]
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some other screenshots of these scenes:
http://ultradr3mer.bplaced.net/MyHomepa ... bge_screen
oh and they are all running in "realtime".
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it looks to static, if you look at wipeout these things have no real 90° corners. you should also avoid them in order to make it look fast.
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first one is boring since pandora has different flora.
but the second one is realy nice the hovering clifs are realy beautifull and the fog just fits.
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the big cklock looks a bit blocky or "oldschool" you may change that but besides that its awsome.
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nice! tf2 realy needs that.
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somehow im already fed up by the ns2 setting. I mean all the screens look so similar.
I hope they can make the assets a bit more diverse.
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nice setting, but there are several texture fails in this picture, it allways looks ugly if 2 different textures touch if there is no reason for it (like a trim or sth), and one texture is shifted.
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if you dont need to brighten only spechial parts you can use unlitgeneric shader
but in case u use it on model, you need to set "$model 1", if you dont it wont render.
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it Is supposed to be a abstract mix betwen new and old, we thought it would be intresting, to create such a mix to make people think about it, but the problem seems to be that its not that clear, that its wanted...
anyway thanks for help, will try to adress it.
oh and thats supposed to be the visual focus, making it memorable.
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the idea behind my level is, that because the contest theme was mine, and i like sci fi, i would make a futuristic subway, leading through an old mine.
funny that you say the setting is boring because the winner made an allmost exact copy of the ep2 forest:
[Blocked Image: http://mapping-tutorials.de/forum/attachment.php?attachmentid=2704&d=1258793489]
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popcorns has a interesting architecture, but the white wall texture is not that good, and also the lighting is a bit to regular.
solos looks interestig, bot i dont have enough knowledge about udk, to rate it.
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i already posted these, but now im asking for a more detailed review, because as I said it was for a competition and it did pretty much lose.
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i dont like the map by psy, i mean technicaly its good but i dont see the point in another tf2 style map, for me all those outside maps look the same.
but the one from 3Dnj realy got me. somehow it looks different than all the other tf2 maps.
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[Blocked Image: http://ultradr3mer.bplaced.net/MyHomepage/uploads/mine_20041.jpg]
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somthing i made with borgking. I know its a bit strage because of the mixture between past and future. but thats the wanted.
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http://ultradr3mer.ul.funpic.de/MyHompa ... splace.jpg
use displace or die trying it.
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[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/vert_hrez_20001.jpg]
a model of a sort of flying thing i made for my mod.
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Im glad to announce my new and first hl2ep2 mod.
first some screenshots http://%7boption%7d
for some reason my javascript code is not working at least with my internet explorer with firefox it works fine.
return is my secret puzzle mod project, which I was working on every now and then.
The original Idea came up about May 2009.
Its about Beta status and i think its time for some closed playtest.
So if you are interrested contact me over steam:
or send me pm, what may take longer.
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I just finished my first character model, a combine reskin.
[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/return_ch_10065.jpg]
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so...
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its only because is made for the project mentioned and im not allowed to put in a light_envitoment to get rid of this. the light enviroment is placed by the one who puts all rooms together.
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i like the trees they look so deep volumetric.
[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/room_layout_ultra0002.jpg]
i made this for a hl2:dm project, where evry mapper is invited to create his room inside a hotel.
i wanted to give the player a sort of modern fresh loft feeling in this room and i think it worked.
i also heard that isnt everybodys taste...