1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. ultradr3mer

Posts by ultradr3mer

  • Heightmap Generator

    • ultradr3mer
    • December 2, 2013 at 12:16 AM

    Hey there i wrote an application to generate a heightmap from photos by interpreting the surface brightness as normal.


    [Blocked Image: http://i.imgur.com/d8rdZBbl.png]


    [Blocked Image: http://i.imgur.com/dllH6R6s.png] [Blocked Image: http://i.imgur.com/iDyCfeOs.jpg] [Blocked Image: http://i.imgur.com/OCUFgkLs.png] [Blocked Image: http://i.imgur.com/jTDtDySs.png]


    I found it quite useful and thought i'd be a good idea to share it.


    Download

    HeightmapGenerator.zip

  • UltraPlayer

    • ultradr3mer
    • June 20, 2013 at 7:58 PM

    Thats what i thought but making a plugin for foobar 2k which is the media player i prefer seemed to be way more painful than just coding a new media player in c#.

  • UltraPlayer

    • ultradr3mer
    • April 28, 2013 at 1:59 PM

    I saw some Youtube music-videos having really great visualizers and thought why cant media players be something that looks like that.

    Something that you can put on your TV like steam big picture.

    So i made this Media player. Its something like the opposite of foobar2000. It has almost no features but a cool UI.

    Also this is what i made the Color Picker for.

    There seem to be problems on Nvidia cards. im working on that.

    Download


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Screenshots

    [Blocked Image: http://i.imgur.com/pIbQxddl.jpg]

    [Blocked Image: http://i.imgur.com/u4yWFq6l.jpg]

    [Blocked Image: http://i.imgur.com/1sYHAFsl.jpg]

    [Blocked Image: http://i.imgur.com/OFtNQRil.jpg]

    [Blocked Image: http://i.imgur.com/L5phbETl.png]

    Help With Settings Xml.

    Path to your media folder.

    Code
    <LibraryPath>E:\music</LibraryPath>

    If the it doesn't run smoothly you can try setting this down to 1.

    Code
    <DssaQuality>2</DssaQuality>

    You can set a custom resolution here (does not affect full screen resolution).

    Code
    <Width>1280</Width>
    
    
    <Height>720</Height>

    If no Cover found this colors will be used.

    Code
    <DefaultColorA>#FF4C4C</DefaultColorA>
    
    
    <DefaultColorB>#5482FF</DefaultColorB>
  • Color Picker

    • ultradr3mer
    • April 17, 2013 at 9:20 PM
    Quote from Squad

    Cool stuff!

    Do you plan on releasing it?

    Stupid me. I wanted to release it already but it didn't upload because it says im not allowed to upload executables.

    Anyway its attached now.

  • Color Picker

    • ultradr3mer
    • April 17, 2013 at 8:35 PM
    Quote from Al Anselmo~Intelect0

    Totally needed for win 8

    Yea Win 8 Color management sucks so much that i decided to make everything grey .

  • Color Picker

    • ultradr3mer
    • April 17, 2013 at 8:16 PM

    I made a program to find 2 dominating colors in an image. Those can be used to make color schemes that suit the image.

    For example I want to make a media player that colorizes itself to the cover art shown.

    Here are some examples:

    [Blocked Image: http://i.imgur.com/dEq2ku8l.png]

    [Blocked Image: http://i.imgur.com/52bMIq1l.png]

    [Blocked Image: http://i.imgur.com/I2Nc5tCl.png]

    ColorFinder.zip

  • [C#] Cavity from Normal

    • ultradr3mer
    • December 2, 2012 at 2:12 PM
    Quote from AlexM

    very cool. Did you use a known algorithm or did you come up with this yourself?

    well i found out how to reproduce it with gimp so doing it automated was not to hard.

  • [C#] Cavity from Normal

    • ultradr3mer
    • December 2, 2012 at 1:10 PM

    Hey there I'm not sure that this is the right place but It is kinda complete and work I want to share.

    So Its been a long time since i last posted here but yesterday I wanted to calculate the cavity from a normalmap and since i didn't like xNormal (because it was to heavy and i don't use photoshop) and searching for cavity from normal didn't bring up anything I decided to make my own little Tool.

    (Needs .Net 4.0)

    this is how it looks:

    [Blocked Image: http://i.imgur.com/8O033.png]

    and this is what it does:

    [Blocked Image: http://i.imgur.com/sVpE7.png]

    CavityFromNormal.zip

  • The random model thread!

    • ultradr3mer
    • November 10, 2011 at 5:01 PM

    looks like a pretty good vending machine to me .

    the last couple of days i made a reskin of an old weapon model i made about 2 years ago.

    [Blocked Image: http://www.abload.de/thumb/railgun_lowqg3wq.png]

    here is an image showing the workflow:

    [Blocked Image: http://www.abload.de/thumb/railgun_comparrisionqt8qv.jpg]

    you can find the old version here:

    [Blocked Image: http://www.garrysmod.org/img/?t=dll&id=69622]

    (i would say i made some progress .)

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • September 6, 2011 at 5:27 PM

    Didnt drop by for a long time.

    Wanted to give you an update on my map:

    [Blocked Image: http://www.abload.de/thumb/gm_rp_eternal_hueg0092mr1o.jpg] [Blocked Image: http://www.abload.de/thumb/gm_rp_eternal_hueg0091lo7y.jpg] [Blocked Image: http://www.abload.de/thumb/gm_rp_eternal_hueg0082brpd.jpg] [Blocked Image: http://www.abload.de/thumb/gm_rp_eternal_hueg0081qo82.jpg] [Blocked Image: http://www.abload.de/thumb/gm_rp_eternal_hueg0090tp26.jpg] [Blocked Image: http://www.abload.de/thumb/gm_rp_eternal_hueg0089yp7f.jpg] [Blocked Image: http://www.abload.de/thumb/gm_rp_eternal_hueg0088ip4z.jpg] [Blocked Image: http://www.abload.de/thumb/gm_rp_eternal_hueg0087yqza.jpg] [Blocked Image: http://www.abload.de/thumb/gm_rp_eternal_hueg0086vqyu.jpg] [Blocked Image: http://www.abload.de/thumb/gm_rp_eternal_hueg0085cpb0.jpg] [Blocked Image: http://www.abload.de/thumb/gm_rp_eternal_hueg00845qdk.jpg] [Blocked Image: http://www.abload.de/thumb/gm_rp_eternal_hueg0083ipl7.jpg]

    Edit: Abload is back online posted full size images

  • The random model thread!

    • ultradr3mer
    • November 12, 2010 at 2:53 PM

    it has been a while since i last posted here, but here is something brand new i made:

    [Blocked Image: http://h-2.abload.de/img/assault_rifle0004fy1j.png]

  • The random model thread!

    • ultradr3mer
    • July 6, 2010 at 3:32 PM

    hmm it doesnt really look natural.

    maybe you can derive somthing from here:

    http://www.blendercookie.com/2010/06/05 ... rock-face/

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • The random model thread!

    • ultradr3mer
    • July 4, 2010 at 11:30 PM

    [Blocked Image: http://ultradr3mer.bplaced.net/MyHomepage/uploads/thumbs/wide_waves_blue_yellow.jpg]

    i made this and since i had really good feedback i decided to post it here. It looks best when stretched over multiple screens, like i did.

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • June 23, 2010 at 10:51 PM

    for sure i did all my stuf in blender...

    but the colors indicate nothing for now the vertical ones are blue and the lifted yellow, the portals didnt work on them because they dont work on models in general. now i took a func_brush and parented them on to the models, wich means that it works now.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • June 22, 2010 at 1:22 PM

    I always wanted to create moving floor tiles, but the portal 2 videos made me finaly do it.

    [Blocked Image: http://ultradr3mer.bplaced.net/MyHomepage/uploads/thumbs/robo_arm_low_tex_clus.jpg]

    http://ultradr3mer.bplaced.net/MyHomepa ... x_clus.jpg

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • The random model thread!

    • ultradr3mer
    • May 22, 2010 at 9:26 PM

    the dragon sems to have the same texture as the rocks, i think mainly because the specular is so similar.

  • The random model thread!

    • ultradr3mer
    • May 22, 2010 at 11:38 AM

    [Blocked Image: http://ultradr3mer.bplaced.net/MyHomepage/uploads/thumbs/hec3_d.jpg]

    here is a wireframe. it uses 5342 Triangles.

    i think your model is good but the texture on the armor is a bit boring. you should try giving the shells more of a highlight, like you would do in te goog old days, and add some warp on the normal map.

    here are some examples:

    i also did this but barely visible:

    [Blocked Image: http://ultradr3mer.bplaced.net/MyHomepage/uploads/thumbs/hec.jpg]

    i baked it from the high poly, instead of painting it.

    [Blocked Image: http://ultradr3mer.bplaced.net/MyHomepage/uploads/thumbs/2m44s43.jpg]

    http://media.comicvine.com/uploads/1/15 ... _super.jpg

  • The random model thread!

    • ultradr3mer
    • May 21, 2010 at 10:12 PM

    hey i made some character model for the fun of it.

    highpoly:

    [Blocked Image: http://ultradr3mer.bplaced.net/MyHomepage/uploads/thumbs/gasmask0001.jpg]

    low:

    [Blocked Image: http://ultradr3mer.bplaced.net/MyHomepage/uploads/thumbs/hec3_c.jpg]

    low with diffuse:

    [Blocked Image: http://ultradr3mer.bplaced.net/MyHomepage/uploads/thumbs/hec3.jpg]

    [Blocked Image: http://ultradr3mer.bplaced.net/MyHomepage/uploads/thumbs/hec3_b.jpg]

    and here is teh blend file:

    hec_3.blend

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • April 21, 2010 at 6:40 AM

    looks like tf2 vs doom ot dead space.

  • The random model thread!

    • ultradr3mer
    • April 20, 2010 at 5:23 PM

    i did, but alpha 1 was a bit buggy and some hotkey differences were stupid. But the ui looks badass.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™