1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. borgking

Posts by borgking

  • MapCore CS:GO Playtesting 3.0

    • borgking
    • October 7, 2013 at 11:30 PM

    Ok, small update: I renamed the map to de_core_v01b for the different map issue.

    Also I fixed the overview to work with this map name.

    http://www59.zippyshare.com/v/67428169/file.html

  • MapCore CS:GO Playtesting 3.0

    • borgking
    • October 6, 2013 at 6:11 PM

    Hi Guys,


    as I have mentioned in the WiP thread, I am working on a map called de_core.

    Since I obviously need some gameplay feedback, i would be very thankfull, if it could be tested on thursday.


    Download:

    http://www31.zippyshare.com/v/35905880/file.html

  • WIP in WIP, post your level screenshots!

    • borgking
    • October 4, 2013 at 8:02 PM

    Let me deliver with another layout:

    [Blocked Image: http://abload.de/thumb/2013-10-04_00004_waysc0ums.jpg]

    and the bombspots in special:

    [Blocked Image: http://abload.de/thumb/2013-10-04_00005cuuqg.jpg][Blocked Image: http://abload.de/thumb/2013-10-04_000070eul9.jpg]

    Since the map is just a day old, and i havn't tested it yet with real people, I don't know how it will play.

  • [CS:GO]ar_summertime

    • borgking
    • September 7, 2013 at 12:50 AM

    Hi there,
    here i release my CS:GO level ar_summertime:
    http://steamcommunity.com/sharedfiles/fi…s/?id=176310652

    Pictures:
    [Blocked Image: http://cloud-3.steampowered.com/ugc/615028577506872375/83E447337090CA701C65FFCF0097B5F711710DC2/637x358.resizedimage]
    [Blocked Image: http://cloud-2.steampowered.com/ugc/615028577506830919/E1CCAC77FD331A744A9A7C2EEECA191378D6B46E/637x358.resizedimage]
    [Blocked Image: http://cloud-2.steampowered.com/ugc/615028577506818878/9B487952A130688DB749E711B3DFE2D6F1597F30/637x358.resizedimage]

    In the comming days i will also release the source materials.

  • [CS:GO]ar_smc_bk

    • borgking
    • May 23, 2013 at 2:02 PM

    Thanks guys.

    I currently don't know if i'll texture it, that depends mainly on how popular the map is getting in the workshop, and if i find some time between my other projects.

  • [CS:GO]ar_smc_bk

    • borgking
    • May 21, 2013 at 8:45 PM

    Hi there!

    Here i present my map "ar_smc_bk", which i made for the "Arms Race" gamemode of Counterstrike:Global Offensive.

    The map was made in a private speed mapping competition on a timeframe of 4 hours. My oponent was Terminator525, who presented his map "drainage" here two days ago.

    But for some pictures:

    [Blocked Image: http://cloud.steampowered.com/ugc/5767376626…58.resizedimage]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5767376626…58.resizedimage]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5767376626…58.resizedimage]

    Download:

    http://steamcommunity.com/sharedfiles/fi…s/?id=146375855

  • WIP in WIP, post your level screenshots!

    • borgking
    • July 29, 2012 at 12:53 PM

    Hi guys, this is a small CS:GO map i am currently working on:

    [Blocked Image: http://svenmonhof.de/img/decompression/corridor02.jpg]

    [Blocked Image: http://svenmonhof.de/img/decompression/engines.jpg]

    [Blocked Image: http://svenmonhof.de/img/decompression/overview.jpg]

  • The random model thread!

    • borgking
    • August 2, 2011 at 10:40 PM

    Small exercise model (more about the texturing):

    [Blocked Image: http://www.abload.de/img/reifenhqzv.png]

    2176 tris

    512x256 diffuse, specular, gloss and normal

    HP and LP modeled in XSI

    Rendered in 3dsMax with Xoliul's viewport shader

  • Sven Monhof - Level Designer & Environment Artist

    • borgking
    • May 31, 2011 at 5:38 PM

    Major design update:

    http://svenmonhof.de/

    what do you guys think?

  • Sven Monhof - Level Designer & Environment Artist

    • borgking
    • February 7, 2011 at 4:49 PM

    Thank you both, as you can allready see i have started working on the issues you named.

  • Sven Monhof - Level Designer & Environment Artist

    • borgking
    • February 7, 2011 at 12:47 PM

    So, since i am about to finish school soon, it was time for me to build up a portfolio, and now i would like to hear what you think about it.

    http://%7boption%7d

  • The 'Core Sketch Thread!?

    • borgking
    • March 14, 2009 at 11:33 AM

    Nice alien

    I had to paint a picture that goes with a poem for german homework, so this is the result:

    http://%7boption%7d

    The poem i selectet was "Willkommen und Abschied" by Goethe.

    Oh, and if someone wants to know: "See im Winter" means simply "lake in winter"

  • WIP in WIP, post your level screenshots!

    • borgking
    • March 7, 2009 at 9:28 AM

    that looks really great!

    Awesome work

    Oh, in the first picture the left house flyes^^

  • mapwars: discussion

    • borgking
    • March 1, 2009 at 8:54 PM

    rl? whats rl? *looking out of the basement*

    anyway a week is to long, because most of the people got a bad timemanagement and finally most are out because of that, so i suggest about 5- 10 hours for the mapwar.

    I also think we should use a more specified theme, because otherwise the final results can be to different to be compared.

  • mapwars: upload thread

    • borgking
    • March 1, 2009 at 2:56 AM

    First post

    And a 2.5 Hours map:

    [Blocked Image: http://borgkinghome.bo.funpic.de/images/dm_entrancehall_mcc0000.jpg]

    Images

    • dm_cavetowers0000.webp
      • 41.47 kB
      • 1,024 × 768
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™