Ok, small update: I renamed the map to de_core_v01b for the different map issue.
Also I fixed the overview to work with this map name.
Ok, small update: I renamed the map to de_core_v01b for the different map issue.
Also I fixed the overview to work with this map name.
Hi Guys,
as I have mentioned in the WiP thread, I am working on a map called de_core.
Since I obviously need some gameplay feedback, i would be very thankfull, if it could be tested on thursday.
Download:
Let me deliver with another layout:
[Blocked Image: http://abload.de/thumb/2013-10-04_00004_waysc0ums.jpg]
and the bombspots in special:
[Blocked Image: http://abload.de/thumb/2013-10-04_00005cuuqg.jpg][Blocked Image: http://abload.de/thumb/2013-10-04_000070eul9.jpg]
Since the map is just a day old, and i havn't tested it yet with real people, I don't know how it will play.
Hi there,
here i release my CS:GO level ar_summertime:
http://steamcommunity.com/sharedfiles/fi…s/?id=176310652
Pictures:
[Blocked Image: http://cloud-3.steampowered.com/ugc/615028577506872375/83E447337090CA701C65FFCF0097B5F711710DC2/637x358.resizedimage]
[Blocked Image: http://cloud-2.steampowered.com/ugc/615028577506830919/E1CCAC77FD331A744A9A7C2EEECA191378D6B46E/637x358.resizedimage]
[Blocked Image: http://cloud-2.steampowered.com/ugc/615028577506818878/9B487952A130688DB749E711B3DFE2D6F1597F30/637x358.resizedimage]
In the comming days i will also release the source materials.
Thanks guys.
I currently don't know if i'll texture it, that depends mainly on how popular the map is getting in the workshop, and if i find some time between my other projects.
Hi there!
Here i present my map "ar_smc_bk", which i made for the "Arms Race" gamemode of Counterstrike:Global Offensive.
The map was made in a private speed mapping competition on a timeframe of 4 hours. My oponent was Terminator525, who presented his map "drainage" here two days ago.
But for some pictures:
[Blocked Image: http://cloud.steampowered.com/ugc/5767376626…58.resizedimage]
[Blocked Image: http://cloud-2.steampowered.com/ugc/5767376626…58.resizedimage]
[Blocked Image: http://cloud-2.steampowered.com/ugc/5767376626…58.resizedimage]
Download:
Hi guys, this is a small CS:GO map i am currently working on:
[Blocked Image: http://svenmonhof.de/img/decompression/corridor02.jpg]
[Blocked Image: http://svenmonhof.de/img/decompression/engines.jpg]
[Blocked Image: http://svenmonhof.de/img/decompression/overview.jpg]
Small exercise model (more about the texturing):
[Blocked Image: http://www.abload.de/img/reifenhqzv.png]
2176 tris
512x256 diffuse, specular, gloss and normal
HP and LP modeled in XSI
Rendered in 3dsMax with Xoliul's viewport shader
Thank you both, as you can allready see i have started working on the issues you named.
So, since i am about to finish school soon, it was time for me to build up a portfolio, and now i would like to hear what you think about it.
Nice alien ![]()
I had to paint a picture that goes with a poem for german homework, so this is the result:
The poem i selectet was "Willkommen und Abschied" by Goethe.
Oh, and if someone wants to know: "See im Winter" means simply "lake in winter" ![]()
that looks really great!
Awesome work ![]()
Oh, in the first picture the left house flyes^^
rl? whats rl? *looking out of the basement*
anyway a week is to long, because most of the people got a bad timemanagement and finally most are out because of that, so i suggest about 5- 10 hours for the mapwar.
I also think we should use a more specified theme, because otherwise the final results can be to different to be compared.
First post ![]()
And a 2.5 Hours map:
[Blocked Image: http://borgkinghome.bo.funpic.de/images/dm_entrancehall_mcc0000.jpg]