Yeah but not being able to have coloured speculars makes the handle look really bad ingame since it doesn't look like my render D:
Posts by Millenia
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First- and third-person weapon, I intended it for games like Day of Defeat: Source although it looks shitty ingame since Source's phong shaders aren't good enough

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[Blocked Image: http://image.fpsbanana.com/ss/wips/49098.jpg]
AK-47 for Ivan's Secrets HL2 mod, only 100% self-illuminated diffuse atm
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[Blocked Image: http://image.hazardstrip.com/ss/wips/48878.jpg]
I'm not satisfied how it looks ingame in Source, I'll still have to mess around with the phong parameters. Oh well, it looks okay in the render
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[Blocked Image: http://millenia.half-lifecreations.com/skins/firstshitev0r.jpg]
Not my model but my first texture ever (Retexture of the Counter-Strike glock) back in November 2004

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[Blocked Image: http://sleekupload.com/uploads/render_229.jpg]
Sorry for the bump/double post but I think progress warrants it

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Hey guys, I heard of this place from Jaboo224 and it seems very professional so I thought I might join up as well

Quick introduction:
I'm an 18-year old, self-taught amateur 2d/3d artist from Finland and have approximately 4 years of experience with this stuff. I've mostly modded older engines like HL1 or HL2 so I've done mostly diffuse-lit, basic stuff and wanted to give some more "dynamic" stuff a whirl so started on this simple knife:
[Blocked Image: http://sleekupload.com/uploads/render_228.jpg]
As you might be able to see the texture is very early and I've only started on the blade so far really