This project is still alive but progress is very slow, hence no real updates in the last couple of months. Lots of work has been done in the background with the Quake code to include new monsters and more game design features like movable liquids and better particles effects.
The main problem with the previous version of the mod is that the player had very little feedback on what was happening with stealth mode. The next version hopes to solve this problem with a new player weapon model, unique skins and various sound and particle effects. This should allow the player to visually understand what state the stealth system is in and why the monsters can/cannot see them.
New player weapon model, The Shadow Axe
[Blocked Image: http://www.simonoc.com/images/design/sp/its42l.jpg]
... with 5 sets of animations, 5 different skins to show amulet status, new swipe/amulet sounds and various blade particle effects.
A quick teaser of things to come, a small brushwork interlude on the way to the crypt ...
[Blocked Image: http://www.simonoc.com/images/design/sp/its43l.jpg]