3-4 hours if it's a good game with all the boring parts cut. But it's OK it always takes me 12 to 15 hours to play trough those kind of games.
Posts by Gloglebag
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Neat little game on Steam.
[Blocked Image: http://www.nextgn.com/wp-content/uploads/2009/07/Ion-Assault-4.jpg]
[Blocked Image: http://www.playdevil.net/uploader/files/1/Screenshots/XBLA_PSN/Ion_Assault/ion_assault_1.jpg]
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External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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Looking great, a very good sequel to Perfect Dark.
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Dr.Strangelove
American Psycho
Fight Club
True Lies
Total Recall
Kiss Kiss Bang Bang
Memento
Amelie
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It's like all the other obsidian games.
Also if think the game sucks try to play at least till novac, the game gets significantly more interesting afterwards.
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Can someone upload this to mediafire or megaupload. Silverlight crashes chrome, firefox and internet explorer for me.
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Last 3 games were good especially anniversary.
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Got to play this game the last couple days and it's absolutely fantastic. Would have gladly paid full price for it.
It doesn't seem to have online co-op though. Regardless single player is great. You do need a controller though.
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ME is so incredibly beautiful, it must have been fantastic for the artist.
Anyway impressive portfolio.
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[Blocked Image: http://www.wonderdogsoftware.com/media/SAM1.jpg]
19,- on steam
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I also ordered it based on how fucking good your model looked. Keep posting more of your work.
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Metal Gear Solid
DX:IW
Psychonauts
Vampire the Masquerade: Bloodlines
KOTOR II
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press e to solidify the blocks, press space to grab shit with your magic green hand.
Looks beautiful btw.
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[Blocked Image: http://www.thesavepoints.com/wp-content/uploads/2009/01/plain_sight1.jpg]
It be 1,80 oiros on steam now.
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[gametrailers]703164[/gametrailers]
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I personally do not feel or see much difference between 30 and 60 fps.
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just finished a digital tutors tutorial
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I have question about something relating to this, it's about vertex splits due to UV mapping and shading.
I recently read about it on a blog: http://www.ericchadwick.com/examples/provost/byf2.html
The gist of the story is that UV mapping and shading can double or triple the amount of verts for your model due to extra splitting at the UV and shading boundaries.
Is this so? I used to think all someone had to worry about with UV's was not stretching and maximizing UV space, but this adds a whole new level of worries.
[Blocked Image: http://www.ericchadwick.com/examples/provost/byf2_figure2.jpg]