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  3. Gloglebag

Posts by Gloglebag

  • Deus Ex 3

    • Gloglebag
    • December 6, 2010 at 7:37 PM

    3-4 hours if it's a good game with all the boring parts cut. But it's OK it always takes me 12 to 15 hours to play trough those kind of games.

  • Ion Assault

    • Gloglebag
    • November 22, 2010 at 5:24 PM

    Neat little game on Steam.

    [Blocked Image: http://www.nextgn.com/wp-content/uploads/2009/07/Ion-Assault-4.jpg]

    [Blocked Image: http://www.playdevil.net/uploader/files/1/Screenshots/XBLA_PSN/Ion_Assault/ion_assault_1.jpg]

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  • Call of Duty 7: Black Ops

    • Gloglebag
    • November 22, 2010 at 3:41 PM

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  • Deus Ex 3

    • Gloglebag
    • November 18, 2010 at 7:18 PM

    Looking great, a very good sequel to Perfect Dark.

  • Your favourite movies

    • Gloglebag
    • November 8, 2010 at 7:35 AM

    Dr.Strangelove

    American Psycho

    Fight Club

    True Lies

    Total Recall

    Kiss Kiss Bang Bang

    Memento

    Amelie

  • Fallout (New Vegas)

    • Gloglebag
    • November 3, 2010 at 6:44 PM

    It's like all the other obsidian games.

    Also if think the game sucks try to play at least till novac, the game gets significantly more interesting afterwards.

  • nDo - Normal creation toolkit

    • Gloglebag
    • October 19, 2010 at 8:22 PM

    Can someone upload this to mediafire or megaupload. Silverlight crashes chrome, firefox and internet explorer for me.

  • Lara Croft and the guardian of light.

    • Gloglebag
    • October 14, 2010 at 5:56 PM

    Last 3 games were good especially anniversary.

  • Lara Croft and the guardian of light.

    • Gloglebag
    • October 13, 2010 at 4:17 PM

    Got to play this game the last couple days and it's absolutely fantastic. Would have gladly paid full price for it.

    It doesn't seem to have online co-op though. Regardless single player is great. You do need a controller though.

  • Wesley Tack - Level Design/Art

    • Gloglebag
    • October 8, 2010 at 1:33 PM

    ME is so incredibly beautiful, it must have been fantastic for the artist.

    Anyway impressive portfolio.

  • What have you purchased recently?

    • Gloglebag
    • September 8, 2010 at 4:33 PM

    [Blocked Image: http://www.wonderdogsoftware.com/media/SAM1.jpg]

    19,- on steam

  • The random model thread!

    • Gloglebag
    • September 4, 2010 at 8:33 PM

    I also ordered it based on how fucking good your model looked. Keep posting more of your work.

  • Games with lasting emotional impact

    • Gloglebag
    • August 31, 2010 at 10:37 PM

    Metal Gear Solid

    DX:IW

    Psychonauts

    Vampire the Masquerade: Bloodlines

    KOTOR II

  • Billions

    • Gloglebag
    • August 28, 2010 at 3:55 PM

    press e to solidify the blocks, press space to grab shit with your magic green hand.

    Looks beautiful btw.

  • What have you purchased recently?

    • Gloglebag
    • August 25, 2010 at 5:25 PM

    [Blocked Image: http://www.thesavepoints.com/wp-content/uploads/2009/01/plain_sight1.jpg]

    It be 1,80 oiros on steam now.

  • Portal 2

    • Gloglebag
    • August 19, 2010 at 3:03 PM

    [gametrailers]703164[/gametrailers]

  • Crysis 2

    • Gloglebag
    • August 19, 2010 at 2:44 PM

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  • RAGE

    • Gloglebag
    • August 18, 2010 at 11:17 AM

    I personally do not feel or see much difference between 30 and 60 fps.

  • The random model thread!

    • Gloglebag
    • August 12, 2010 at 10:43 PM

    just finished a digital tutors tutorial

    [Blocked Image: http://i33.tinypic.com/5yu4jo.png]

  • [model] Horned Demon

    • Gloglebag
    • August 8, 2010 at 3:22 PM

    I have question about something relating to this, it's about vertex splits due to UV mapping and shading.

    I recently read about it on a blog: http://www.ericchadwick.com/examples/provost/byf2.html

    The gist of the story is that UV mapping and shading can double or triple the amount of verts for your model due to extra splitting at the UV and shading boundaries.

    Is this so? I used to think all someone had to worry about with UV's was not stretching and maximizing UV space, but this adds a whole new level of worries.

    [Blocked Image: http://www.ericchadwick.com/examples/provost/byf2_figure2.jpg]

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