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  3. stefantemp

Posts by stefantemp

  • my maps (cs)

    • stefantemp
    • July 7, 2008 at 8:41 AM
    Quote from aaron_da_killa

    try making a map that has this but also looks beautiful, you might have to spend a month or so on the map but that's completely fine. Think of a theme you want to do, if your doing a forest theme, most defiantly look up pictures of various forests on Google images. Think of what you want in the gameplay, you could have it killbox styled if you wanted to, or you could go for something more, when making the map, these are somethings to consider:- Vertical gameplay

    - map flow

    - overall height variation (floors, walls, ceilings)

    - weapon placement and distances between spawns and weapons

    - places of interest in the map (maybe a really good weapon or good sniping spot)

    - make the map as less linear as possible

    - design of the map (if you have more than 2 large spaces, you don't want them to see eachother to keep frame rates as high as possible)

    - ambient sounds in the map

    - lighting

    - attention to detail (small details that not or players may notice, not obvious details)

    Display More

    i will definitely try to take into consideration those things from now on and all the things that all of you sad.

  • hns_winterassault (cs map)

    • stefantemp
    • July 7, 2008 at 8:33 AM
    Quote from ReNo

    Wouldn't it be better to therefore step away from real world settings and build something more abstract? Then you can start designing a setting where the giant ladders required for the gameplay don't seem out of place.

    i have soma ideas for some abstract maps for this mod but my bigest problem is that im bad with textures. i spen a lot of time searching for textures that can be combined and look good on the map.

    Quote from ReNo

    Remember the HLDM level gasworks?

    i actualy thought of making a map like that but first i wanted to finish this one.

    on topic: ive look in some map from fpsbanana and i got some ideas like making something like a sattelite (antena) an put it on 2 or 3 roofs and maibe a truck on the snow, so if you can think of some more details for the map plz post. tnx

  • my maps (cs)

    • stefantemp
    • July 6, 2008 at 9:11 PM
    Quote from hessi

    you said you were posting maps. all i see is shit this might sound hard to you, but i am SO SICK of those bullshit fun-/what-ever-maps. how dare you post in a place where the usual quality level is like 1000times higher than the kind of maps you post. i am talking of full maps (de_, cs_, dod_, ....) that take months of hard work.

    i know that the maps look like sh** compaired with the work that i've seen here but i post them because i wanna know if i'm on the right track.

    the first map is made about 2 years ago but after that map ive stoped mapping and i re-engage in cs mapping about 6 months ago (plus i didnt map constantly). so as you can see i don't have that much experience and every thing that i leard to do in hammer ive learnd it myself.

    sorry if i offended anyone here and if you think this thread is a disgrace for this forum u can delete it. i don't mind. but i have a some question: is this forum only for experts?? if not where can i post if am a newbie at mapping?? if its only for experts, can i post from time to time some maps to see if my mapping skills advanced?? where can i learn to map like u guys?? how long did it tooked you to be very good at mapping (from the basic room like me to the amazing work that ive saw here)?? and much more questions but i shoud probably start a thread with these questions in offtopic.

    the reason ive join this community is because ive wanna lear how to map like you guys.

    and buy the way hessi, your words inspired me. they made me realize that i dont know sh** about mapping and i have to work hard if i want to map like you guys.

  • my maps (cs)

    • stefantemp
    • July 6, 2008 at 7:22 PM

    hello again, i know that cs is oldschool here but i want so show you my cs maps because i want to know you opinion on them. i want to know if these are good\mediu\bad\ugly\nice\... maps.

    this is my first released map (xs_aim_map_deluxe). ive made it about 2 years ago. its simple and it has a very good gameplay:

    xs_aim_map_deluxe

    [Blocked Image: http://img231.imageshack.us/img231/5079/32400882cy8.th.jpeg] [Blocked Image: http://img75.imageshack.us/img75/5439/67415926mh0.th.jpeg] [Blocked Image: http://img376.imageshack.us/img376/7033/28466902pr7.th.jpeg] [Blocked Image: http://img390.imageshack.us/img390/6807/98164732ps1.th.jpeg]

    my second release was kzro_smalltemple made for the kz mod. in this map you have to jump your way up from the start point to the end point of the map:

    kzro_smalltemple

    [Blocked Image: http://img398.imageshack.us/img398/9996/27793941gi7.th.jpeg] [Blocked Image: http://img53.imageshack.us/img53/6422/52718590fg7.th.jpeg] [Blocked Image: http://img369.imageshack.us/img369/7850/13561713yi4.th.jpeg] [Blocked Image: http://img66.imageshack.us/img66/5140/39349349an9.th.jpeg]

    my next map was fy_snow_pRO. i made this map because i got tired of the old snow map. i've only changed the textures, the sky and the weapons arrangement:

    fy_snow_pRO

    [Blocked Image: http://img184.imageshack.us/img184/2106/51271860st0.th.jpeg] [Blocked Image: http://img390.imageshack.us/img390/4121/10wb4.th.jpeg] [Blocked Image: http://img376.imageshack.us/img376/5728/11wq3.th.jpeg] [Blocked Image: http://img75.imageshack.us/img75/7581/12om4.th.jpeg]

    next ive tried to make something different. in ka_perfection_yard you can kill your enemy only with a headshot or a backstab:

    ka_perfection_yard

    [Blocked Image: http://img231.imageshack.us/img231/2229/13ie2.th.jpeg] [Blocked Image: http://img66.imageshack.us/img66/6681/14fz2.th.jpeg] [Blocked Image: http://img369.imageshack.us/img369/3604/15oc8.th.jpeg] [Blocked Image: http://img53.imageshack.us/img53/2827/16ue4.th.jpeg]

    next its my funniest map that ive made (awp_poker). the texture were made by me (exept the cards and the card deck witch ive found on the net):

    awp_poker

    [Blocked Image: http://img398.imageshack.us/img398/4500/17gy2.th.jpeg] [Blocked Image: http://img184.imageshack.us/img184/9788/18eo9.th.jpeg] [Blocked Image: http://img390.imageshack.us/img390/6509/19jv0.th.jpeg] [Blocked Image: http://img185.imageshack.us/img185/7629/20iq8.th.jpg]

    and my last map (aim_platforms_classic) it very simple but has a very pro gameplay. i saw a match between 2 clans on this map and it was amazing:

    aim_platforms_classic

    [Blocked Image: http://img368.imageshack.us/img368/6621/24dh0.th.jpg] [Blocked Image: http://img368.imageshack.us/img368/6621/24dh0.th.jpg] [Blocked Image: http://img231.imageshack.us/img231/8853/22ou1.th.jpeg] [Blocked Image: http://img75.imageshack.us/img75/1530/21ed0.th.jpeg]

    any feedback (good or bad) is better then no feedback so plz feel free to say anything regarding to these maps

  • hns_winterassault (cs map)

    • stefantemp
    • July 6, 2008 at 5:17 PM
    Quote from ReNo

    I think something that's gonna be a big problem with this map is that you can access the roofs of very tall buildings, and the world ends at the skybox. That means its gonna be really rather ugly from up there, with views right down on the (actually touchable) skybox, regardless of how detailed or atmospheric you manage to make the main play area. I also think it features far too many ladders, which aren't really the best feature for smooth gameplay. I don't know how this hide and seek mode works, but in future projects I'd encourage you to try and link the different vertical "floors" of the map through ramps or stairs as opposed to just ladders.

    hns addon is all about stair, it's kinda hard to explain how hns is played but these are the simple rules:

    terro must survive the round by hideing or running from ct and ct must kill terro. terro dont have any weapons, but instead they have grenades (flash and smoke) and ct only have knife. if all the terorist are killed or die in a round, the teams are swiched (ct became terro and terro became ct). i know this is not a very good desription. try to watch these movies to understand the gameplay of hns mod:

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    if u observ, in hns map it's all about high building and lots of ladders thats why i have long buiding and many ladder.

    Quote from Nurb

    I see way too often buildings like this, in leveldesign, where the wall textures just go all the way up to the top of completely box-shaped buildings. As an half-architect that makes my soul weep

    tha reason that i made square buiding is because if u make skewed walls the players can make "wallbug". watch this if u want so see what a wallbug is

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  • hns_winterassault (cs map)

    • stefantemp
    • July 5, 2008 at 7:36 PM

    hello world

    i started a while ago a map for hns (hide and seek) for counter strike. i've build 75% of the map and i've stoped because i didn't have any ideeas on how to make the details of the map.

    yesterday i decided to try and finish the map but once again i don't have ideas for the detail of the map. so plz if u can think of anything that could make the map nicer plz share it.

    here are some pictures (thise are from hammer so there is no atmosphere):

    [Blocked Image: http://img370.imageshack.us/img370/6585/winterassault1fx3.th.jpg] [Blocked Image: http://img399.imageshack.us/img399/2313/winterassault2xr0.th.jpg] [Blocked Image: http://img399.imageshack.us/img399/7379/winterassault3wb4.th.jpg] [Blocked Image: http://img399.imageshack.us/img399/7739/winterassault4yo4.th.jpg]

    and one more thing. plz tell me your opinion on the map. "any crits/pointers/tips/suggestions will be taken seriously."

  • question

    • stefantemp
    • June 30, 2008 at 11:51 AM

    hello everybody i am new here

    i have some maps made for counter strike. can i post them to get some feedback ?? (or hl1 and cs is oldschool here ??)

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