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  2. sklare

Posts by sklare

  • Announcing my new game - Solus - Survival/Exploration - Unreal Engine 4

    • sklare
    • November 20, 2013 at 1:05 AM
    Quote from Daze

    Go Sjoerd!


    Yes! Looks great so far, Sjoerd. I wish you all the very best with this project, it looks really interesting thus far and I'll definitely keep my eye on it.

  • ITT: Post maps/scenes that never saw the light of the day.

    • sklare
    • April 13, 2011 at 5:51 PM

    A TF2 map I build while learning the Hammer Editor. I wasn't really satisfied with it

    [Blocked Image: http://h-5.abload.de/img/tf2jmda.jpg]

  • Kevin Cytatzky - Level Designer

    • sklare
    • February 27, 2011 at 11:06 PM

    Thanks a lot for the kind words!

  • Kevin Cytatzky - Level Designer

    • sklare
    • February 26, 2011 at 10:44 PM

    Hello again,

    the site was completely redesigned now based on your feedback, should be a lot better.

    URL is still the same: http://sklare.net/

  • Kevin Cytatzky - Level Designer

    • sklare
    • February 19, 2010 at 6:11 PM

    Thanks for the great feedback!

    Will see what I can do.

  • Kevin Cytatzky - Level Designer

    • sklare
    • February 18, 2010 at 4:29 PM

    Hello there mapcore

    I'm not posting a lot here but I'm a daily reader so I wanted to get some feedback and thoughts from you guys on my portfolio:

    http://www.sklare.net

    Thanks!

  • [UT3] DM-Calibrah

    • sklare
    • September 18, 2008 at 4:32 PM

    Thanks guys! =)

  • [UT3] DM-Calibrah

    • sklare
    • June 28, 2008 at 7:09 PM

    Thanks for the comments!

    Here are some Panorama-Screens:

    1) - http://www.abload.de/img/panoramabild31mh.jpg

    2) - http://www.abload.de/img/panoramabild_calib_bw62.jpg

    And here are some bigger Screens (1680x1050):

    1) - http://www.unrealed.info/forum/picture. ... tureid=555

    2) - http://www.unrealed.info/forum/picture. ... tureid=556

    3) - http://www.unrealed.info/forum/picture. ... tureid=554

    4) - http://www.unrealed.info/forum/picture. ... tureid=557

    Nurb: Hmm, I played it again and couldn't spot any total black meshes. But there are some very dark places around the Link-Gun, so maybe it just seemed like they were black...

  • [UT3] DM-Calibrah

    • sklare
    • June 28, 2008 at 9:16 AM
    Quote from Nurb

    Did you have any problem submitting to the make something unreal contest? I uploaded my map, and it was added to fileplanet with the green text and it was added to the entries page on the contest website. But then they restructured the list and sorted it by cathegory, and suddenly my map wasn't on there anymore

    Well, I uploaded 2 Maps, the uploads were successful and the Maps are added to Fileplanet...that was like 10 hours ago and the Maps are still not added to the Entries page...I really hope it wasn't too late, that would be horrible

    Thanks for the comments!

  • [UT3] DM-Calibrah

    • sklare
    • June 28, 2008 at 12:13 AM

    Hi,

    DM-Calibrah for Unreal Tournament 3 has been released. It's a medium sized map for 2 to 4 players.

    "The Calibrah-Research-Facility was used by the secretive Phayder corporation for researching and testing the Invulnerability technology, but in the early testing phases, the huge amount of nanoblack caused curious weather anomalies..."

    Mirrors:

    Size: ~50 MB

    http://rapidshare.com/files/125479729/D ... h.zip.html [ Rapidshare ]

    http://www.fileplanet.com/188568/180000 ... M-Calibrah [ Fileplanet ]

    http://files.filefront.com/DM+Calibrahz ... einfo.html [ FileFront ]

    On the screens now, you can see the "weather anomalies". This is how the map looks normally:

    [Blocked Image: http://www.unrealed.info/forum/picture.php?albumid=78&pictureid=544]

    [Blocked Image: http://www.unrealed.info/forum/picture.php?albumid=78&pictureid=543]

    [Blocked Image: http://www.unrealed.info/forum/picture.php?albumid=78&pictureid=542]

    [Blocked Image: http://www.unrealed.info/forum/picture.php?albumid=78&pictureid=541]

    When the Invulnerability-Pickup appears, a storm is approaching and the map looks like this:

    [Blocked Image: http://www.unrealed.info/forum/picture.php?albumid=78&pictureid=545]

    [Blocked Image: http://www.unrealed.info/forum/picture.php?albumid=78&pictureid=546]

    [Blocked Image: http://www.unrealed.info/forum/picture.php?albumid=78&pictureid=547]

    [Blocked Image: http://www.unrealed.info/forum/picture.php?albumid=78&pictureid=548]

    Credits:

    Testing:

    - Radon | ggmj.de

    - FrozenDozer

    - WickedBohn

    Special Thanks:

    - WickedBohn for helping me out with Kismet, the weather effect and some other things.

    -------------------------------------

    Hope you like it!

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