Phobos I like the initial layout as well as the critical path. You've done a good job of sprinkling the BSP with representative meshes to help you out in your design process.
Good work
Phobos I like the initial layout as well as the critical path. You've done a good job of sprinkling the BSP with representative meshes to help you out in your design process.
Good work
DvS
QuoteHow much of that is custom material? I've never played gears of war so I wouldn't know.
Everything in the screenshots are existing Gears of War assets and about 95% of the architecture is static meshes. The blur is the post processing and depth of field applied to create the Gears of War grit. Nothing as far as the lighting goes is final. More contrast in the colors are definitely an excellent critique. Thanks for the help.
DvS Those textures are looking pretty slick and fit well within the TF2 art style.
Hey everyone this is a Gears of War map that I have been working on in my spare time. There is alot of work left to be done in regards to lighting, surrounding skybox, and the interior area that is not included in this batch of screen shots. I will hopefully finish it up this week and make it available for download. Let me know what you think.
Thanks again for taking the time to check out these shots.
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