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  3. The Horse Strangler

Posts by The Horse Strangler

  • [cs:go] de_import

    • The Horse Strangler
    • April 20, 2014 at 3:51 PM

    Just published a fairly small update based on feedback from here and steam workshop:

    -Fixed clipping in various spots where players could get stuck, or boost to spooky areas.
    -Added some unique props to help with more specific call outs
    -Added some scenery to the right side of bombsite A (where the train track ends)


    I've still got some more updates coming down the tubes, feedback is appreciated!

  • Something new for CS:GO SDK

    • The Horse Strangler
    • April 19, 2014 at 6:48 PM

    Is there a specific reason why you only allow two normal maps? (also whoops sorry for necro post, just saw last post date)

  • [cs:go] de_import

    • The Horse Strangler
    • April 15, 2014 at 3:31 AM

    Hey guys! Just finished up a map with holiestcow, de_import.


    WORKSHOP LINK


    [Blocked Image: http://cloud-2.steampowered.com/ugc/579019461644511172/C5D2D6E3C343405BE8B3F24A137AED2653EF15FC/]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/579019461644500129/87A3BC2FD54993CB4C779556BA12C0D288A59EF6/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/579019461644501781/554CF97F30E8283899B82624640266BF0F0C9DB4/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/579019461644504404/81063A499EEB15C4BB81E849BC2FDCFF3B21E5B8/]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/579019461644505777/9C27F1033AADB1B925992962EA256A3106D6FB84/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/579019461644514953/852644D6E846330712BA5D63AF3E83C8A7C22465/]


    Big thanks to all the mapcore members that came down to our playtests and helped us out a bunch! Even though it's released I'm still taking feedback and will continue to make adjustments accordingly.

  • MapCore CS:GO Playtesting 3.0

    • The Horse Strangler
    • March 30, 2014 at 7:47 PM

    Here's the download for import so you guys don't have to download it off the server.


    DOWNLOAD

  • [CS:GO] - de_paciscor

    • The Horse Strangler
    • March 27, 2014 at 9:02 AM

    Way too much vignetting on those screenshots.

  • WIP in WIP, post your level screenshots!

    • The Horse Strangler
    • March 3, 2014 at 1:31 PM

    The skybox looks pretty nice. I would suggest adding some fog layers where the water meets the horizon so there's more of a "gradient" to help blend the edges. Especially considering the map is elevated and you can see that harsh horizon line where the water brush stops and the skybox texture begins.

  • MapCore CS:GO Playtesting 3.0

    • The Horse Strangler
    • February 28, 2014 at 10:08 AM
    Quote from El Moroes

    But...did you liked the chicken ? ^^ Aha, anyway thank you for your feedbacks, it's a first iteration and we are already thinking about the next revision


    Remove the chickens. Also can I get another playtest for blackgold?

  • MapCore CS:GO Playtesting 3.0

    • The Horse Strangler
    • February 24, 2014 at 3:15 AM

    Yo RZL, can I get a playtest in Tuesday for de_blackgold?

  • [CS:GO] Map Plan of de_metro

    • The Horse Strangler
    • February 23, 2014 at 7:58 PM

    Based on the drawing you did it looks like a pretty simplified Dust2. Not that it's a bad thing, but did you intend on drawing that?

  • MapCore Mini Texturing Challenge #01 | CS:GO Stickers

    • The Horse Strangler
    • February 23, 2014 at 7:54 PM

    Rad!

  • CS:GO Stickers

    • The Horse Strangler
    • February 23, 2014 at 3:31 PM

    Valve would only want them if those teams requested them to be made though. The same thing with dota, generally the teams make some of the compensation of those items/stickers that get in game since it's their brand and image.

  • CS:GO Stickers

    • The Horse Strangler
    • February 22, 2014 at 7:10 PM

    I am pretty sure valve said something about not wanting self or team promoting workshop entries. Maybe that's just big corporation stuff though like if you slapped the EA logo on the side of a gun.


    I fooled around with this earlier and made this:


    [Blocked Image: http://cloud-2.steampowered.com/ugc/577888948867053642/79E5BC6570EA514CC6C65C66723A6798293BC909/]

  • Counter-Strike: Global Offensive

    • The Horse Strangler
    • February 21, 2014 at 10:39 AM

    I think 80% of the csgo playerbase feel that way Vilham. But, somehow it got back in.

  • Counter-Strike: Global Offensive

    • The Horse Strangler
    • February 21, 2014 at 9:29 AM

    In all honesty 3Dnj I was really surprised none of your maps got back in. I really like siege especially. I just can't believe seaside has gotten in AGAIN. Valve grinds our asses about fixing stuff for future operations, meanwhile seaside has the ocean scrolling at 9000mph in the 3d skybox. The flowmap ain't even stretched to fit.

  • Counter-Strike: Global Offensive

    • The Horse Strangler
    • February 21, 2014 at 8:52 AM
    Quote from FMPONE

    You guys forget that the proceeds of the passes go to us, I guess. Plus, I have a strong suspicion new maps are on the way.


    Valve still takes a cut from each pass sale though no? Either way I'm buying a pass. All I wanted for christmas was cache, ali and agency to come back and my dreams came true.

  • CS:GO Workshop: Weapon Finishes

    • The Horse Strangler
    • February 20, 2014 at 11:40 AM

    [Blocked Image: http://cloud-3.steampowered.com/ugc/577888865078017437/B637CAF24A5426CBC42ECB2337B5D0D88B94D57C/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/577888865078675565/DD0A7B0B9C265F686D2312AE5CD9464B48188CB4/]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/577888865081024601/B2504BF6EE2E0B658488245AFF55B3E7472BF37F/]

  • [CS:GO] de_import

    • The Horse Strangler
    • February 19, 2014 at 11:00 PM

    Definitely. Ideally I'm going to keep the same pathing more or less, but I'll break up the cargo containers with a bunch of other various cargo props.

  • [CS:GO] de_import

    • The Horse Strangler
    • February 19, 2014 at 10:26 AM

    Nerp. It's too late. I'm in to deep coach.

  • [CS:GO] de_import

    • The Horse Strangler
    • February 19, 2014 at 9:35 AM

    Hey guys, thanks for showing up to the playtest yesterday. Also big thanks to Gami for hanging around and providing that next level feedback.

    [Blocked Image: http://cloud-3.steampowered.com/ugc/577888865070120111/EB439331A400E2B690E1D3435DB0DB94C986FB81/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/577888865070121247/F4C1F54F661476344E9C8589A5F2AC13F860A654/]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/577888865070122020/4D596F2252D8AB40FC37B91808B6C354BC71FFDB/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/577888865070123052/3DFB8CBD757E3BABC70620F635AFCD2E19F31FDC/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/577888865070126835/06B26CE1CD557367DA577F549DC39002979C0B1B/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/577888865070125909/A28CD78B97E956A1B51D6AAE40ACA420EEE3915C/]


    Visually the map has still got a long way to go, but I'm happy with the progress so far, You guys provided some pretty nice feedback for the layout. Some of the highlights from yesterday were:


    • Making bombsite B less difficult to plant for T
    • Gami can rub his body on surfaces and make the server lag
    • RZL is deaf


    We're working out some layout spots for better cover/less sight-lines. It's certainly an improvement compared to the older layout a week ago but it still needs some more tweaking.

  • Source Skybox Texture Pack (403mb)

    • The Horse Strangler
    • February 17, 2014 at 5:56 AM

    Yeah it would be nice to have the uncompressed tga's.

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