Quote from CampaignjunkieI agree with a lot of your reasoning, but then your conclusions are totally unrelated.
I agree that I may have derailed my conclusions when you look at it like this. But remember that it came down from a line of discussion where you said that "The message of Bioshock is that you should murder people with weapons and magic powers". I just wanted to make very clear that there is room for a game's message to go beyond the gameplay, as such Gameplay =/= message.
Quote from CampaignjunkieHere's September 12th. You can argue whether this is an art game or a bad game or whatever -- but it's a game
I disagree. September 12th is a toy. A very focused toy with very defined rules, but it is not measuring my success other then the ones I impose myself by interacting with it. Some can say Sim City is a toy, but the game does end if you run out of money. There is a game over, there is a way to lose, it is a game. But then... September 12th is a toy where we'll invariably and involuntarily set ourselves the goal of eliminating the Terrorists and preserving the innocents, so it is a toy that pushes the boundaries so far that it blurs with a game, and is a game so lose in it's presentation that it is a toy. There is no challenge (you always lose) and there is no game over or rules. It is not a toy, nor is it a game.
Quote from CampaignjunkieMusic is not a game. An MP3 doesn't care whether I listen to it or not, it is dead data sitting on a hard drive. In contrast, games have processes. Games are alive.
I never said music is a game. I said that music can be a game, and perhaps it'll push the boundaries so hard that it stops being music!
Quote from CampaignjunkieOr are you arguing that games don't have messages at all?
Again, I only said Gameplay =/= message to illustrate that a game can have a much more detailed message than "The message of HL2 is that you should kill soldiers and monsters, and use the gravity gun to hit people with toilets." And even if that was the case, that would still be the message. All I'm saying is that, barring Tetris, Tic-Tac-Toe or blockout, a games message can't be entirely taken from it's gameplay alone.