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  3. arhurt

Posts by arhurt

  • Going to the gym is like a korean MMORPG

    • arhurt
    • July 30, 2013 at 10:27 PM

    I actually had to do a full physical exam before starting on the gym. I can also guarantee to you that the environment on my gym is perfect: no real bodybuilders or dumb people, just a bunch of people worried for their health. It's located inside a sports center that offers swim classes, soccer/basketball courts for rent and preactice, so the whole thing just puts you in the right mood.


    Here are my current measurements:


    174 pounds

    24% fat

    37% muscle


    My current workout usually starts with a 10 min warm-up (jogging on the treadmill) and then alternating leg/lower body > arms upper body exercises. I start with the bigger muscles and work towards the little ones. Then I finish it up with some abs/core and stretching.


    As I said before, I'm feeling good by trying to be there everyday and it has the added plus (for me) that I can skip a day or two and don't feel guilty. It's very easy for me to drop out of stuff if I don't commit, hence the need for me to do it everyday (and create this thread).


    I should also mention that I'm regulating my carbs intake and lowering it as much as I can. I'm not on full keto, but pretty close, and should start seeing my fat go down in a few weeks (I've done it before and lost around 30lb with zero physical activity).

  • Going to the gym is like a korean MMORPG

    • arhurt
    • July 30, 2013 at 6:36 PM

    It's great to hear so many of you are taking care of your health, each on his own way. I never really did anything and your stories motivatye me even further!


    FMPONE, I'm quite enjoying it, and it's just down the block from where I work and takes me just an hour and a half with the exercises and shower/changing clothes, so I'll try to keep it up. I'll try to make it 4 out of 5 days whenever I have something better to do like go out with friends or something.

  • Going to the gym is like a korean MMORPG

    • arhurt
    • July 30, 2013 at 1:55 PM

    - You see this endgame stuff: its shiny and you want it.

    - Endless grinding.

    - You can only see results after months of effort and hard work.

    - After the initial areas and few levels. Progression drops like hell.


    The only thing that keeps you playing a corean MMORPG are your friends. They keep you coming back because you want to hang out with them. They encourage you and make the grinding feel less strenuous.


    I started going to the gym after reading about It's been 3 weeks now and I haven't missed a day. I feel better and stronger, and just yesterday I left the "tutorial" and my trainer assigned me a 5 day workout with different exercises for every day of the week, aimed at building up a base of muscular mass and reinforcing my lower back and shoulders (you know, for working in front of a PC all day).


    So, let's share them gym/jogging/healthcare stories and keep each other on track and motivated? Am I still going to be on the gym next month? What about you?

  • Civ 5 multiplayer anyone?

    • arhurt
    • July 23, 2013 at 2:47 PM

    I'm going to necro this thread back up.

    With the release of the latest and AWESOME expansion, I wonder if anyone would be up for something like this.

    Again, I'd like it to be a pretty laid back game with ample time to play your turn (4 days turn timer?), by using the forums we should be able to organize playtime spree weekends and such to get the ball rolling (especially for the first 100 turns os so).

    Let's get this going! You know you want to!

  • Ryan Davis has died

    • arhurt
    • July 9, 2013 at 11:07 PM
    Quote from [HP]

    Well, I finally started jogging last week, and I've been doing it regularly. (At least every two days) and I already feel better, I can't explain it but you do feel healthier and with more energy and all it takes is one hour of your day. I don't need to get pumped, but I got really fed up of feeling out of shape and tired all the time. If anything, this gives me even more motivation to make a change.

    I've been going to the gym every day for the second week now and I can say I feel the same way. Let's keep it up!

  • Arthur Bobany - Game designer

    • arhurt
    • July 3, 2013 at 6:57 PM

    Furyo I miss those days, I was completely clueless about the industry by large!


    And 3Dnj, I'm glad that my work had inspired you way back then. I can say that the roles have now been reversed! Just yesterday I was wandering around Museum on CS and showing it to the other guys here at work as reference!


    Thanks for the cookies, Kinky!


    Thanks guys, I'm happy to be part of this industry and I can't wait to have you try out our game in (hopefully) a few days.

  • Arthur Bobany - Game designer

    • arhurt
    • July 2, 2013 at 4:26 AM

    Hi guys!

    I don't have exceptionally awesome artwork to display, but I'm very proud of the work I have done so far. If you have the time, please take a look at my current portfolio and let me know of ways I could improve it.

    I'm not looking for anything at the moment. As soon as I have some time I'll try to finish a couple articles about the levels of Ballistic and some other interesting features of the game and post it up, but for the moment, this is what I have to show.

    http://www.arthurbobany.com/

    Thanks for your time! Mapcore rules and I tie a lot of my achievements so far to lurking about the place!

  • UDK - Sci-fi Dungeon crawler prototype

    • arhurt
    • May 19, 2013 at 7:04 PM

    I'm always excited about turn-based strategy, but I agree that the animations need to be much faster. One thing I love about Advance tactis, for example, is how fast you can breeze by a turn if you know exactly what you want done.

  • Civ 5 multiplayer anyone?

    • arhurt
    • April 23, 2013 at 6:02 PM

    I was thinking more of a laid-back thing that you can respond every 2-3 days. Of course we'd keep in touch to know if others are willing to play synchronically for a few hours but I was thinking more of a longer term, less intense experience.

  • Civ 5 multiplayer anyone?

    • arhurt
    • April 23, 2013 at 3:25 PM

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    There is a great site (multiplayerrobot.com) that helps host simple PBEM type civ games where you have a turn time limit. If you don't take your turn in a day the AI will play that turn for you. Then you will have another day to take your next turn when it comes up. This makes it really easy to just play a turn every week or few days whenever your turn is available. And I find Civ a lot more fun with real people that you can deal with instead of just the AIs. So if anyone is interested in joining the game just send me a message or reply here and I will give you a link to join the game. Each link can only be used once, so I will generate a new link for each person that wants to play.

    I hope we can get at least 6-8 people to join. I plan to start the game next weekend, but could delay if we don't get enough players.

    I'd prefer if we all had gods & kings expansion.

  • Oculus Rift

    • arhurt
    • April 21, 2013 at 2:42 AM

    Seriously though, he must be able to configure the sensitivity of the pad so he wouldn't need to run so much to cover so little distance.

  • Oculus Rift

    • arhurt
    • April 20, 2013 at 7:29 PM

    "I'm tiring guys, can I play sniper for a minute to catch my breath?"

  • Leviathan: Warships

    • arhurt
    • April 18, 2013 at 5:59 PM

    I have, however, grown to not like asynchronous MP as much... I don`t know... I have so many epic Hero Academy games unfinished that I cringe every time I launch it.

  • Francis...didn't see this coming

    • arhurt
    • April 12, 2013 at 11:15 PM

    I had seen one of his videos before and it had made me giggle indeed. I'm happy to know that he's doing fine, ain't that what we all want?

  • What Program to create realistic model+texture???

    • arhurt
    • April 8, 2013 at 9:56 PM

    Hi!

    To create meshes you must use a 3D modelling package. Most people will use either 3Dmax or Maya for that.

    Textures can be manipulated and created in Adobe Photoshop.

    You can find a lot of good tutorials for beginners in UDK here.

  • Post Your Pic Extravaganza

    • arhurt
    • April 5, 2013 at 9:38 PM

    And drinking jagermeister! I envy the lot of you! Cool picture guys!

  • Oculus Rift

    • arhurt
    • April 5, 2013 at 9:26 PM

    I hope they can overcome the low resolution issue.

    I read on the Valve wiki that you need the most framerates (60+) for the best experience, since lower framerates would severely increase input lag and induce motion sickness.

    The resolution problem also adds all kinds of development issues. I can`t even begin to imagine all the work that would be required to redo the Ballistic interfaces so that it would be readeable under the Oculus.

    I think that when the guy looks down to rocket-jump on this video you can see that the in-game effect was not as pronounced because of the quick untracked movement. They must have some sort of smoothing algorithimworking on that

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  • Ballistic, FPS running on facebook

    • arhurt
    • April 4, 2013 at 8:05 PM

    And the first trailer of the US release is out today:


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    To boot, there is also first impressions/preview at Destructoid: http://www.destructoid.com/rumble-enterta…ic-250725.phtml

    I can't wait until you guys can see the final version of the game. There are a bunch of new features that we are finishing up for the US beta that will really change it all for the better.

    You can sign-up for the beta right now: https://www.rumblegames.com/ballistic

  • Liam Tart - Environment Artist

    • arhurt
    • April 2, 2013 at 9:42 PM

    Yeah Black Mesa is relevant enough to deserve its own section IMHO.

    And congrats on your great work man!

  • What are you playing now?

    • arhurt
    • March 31, 2013 at 5:36 PM

    Finally had a chance to play Brutal Legend.

    As usual, the story, setting and art are really the high selling points of the game. It's a fantastical world that Double Fine created and I enjoyed every little bit of it.

    As far as the gameplay goes, I think it could have a better polishing. The mix of strategy, hack-and-slash, vehicle sequences and world exploration was very hard to pull off, and ended up with an ultimately bad balanced game.

    Some missions and gameplay sequences are a breeze (the races, vehicle pursuit sequences, the side-missions where you are atop a tower or the mortar missions) are all extremelly easy and require almost no skill to be completed. The hack-and-slash bosses and sequences (the spider dungeon, the beginning of the game and the boss fights) are the best balanced of them all, although the lack of depth to the gameplay really hurts.

    The strategy missions, being the core central gameplay mechanic of the game, are wildly unbalanced. On the sneak attacks where you get a fixed set of troops and enemies to fight with the difficulty is simply wild, either becoming almost a no-brainer or these puzzle-like engagements where everything must happen according to the plan. The stage vs stage attacks on the other hand have to be played in the exact same manner of building up a huge force and bulldozing over your opponent. It becomes extremelly hard to come back if you lose a few units and resources in the start of the match, as the enemy has really nothing from stopping it of simply running over to your base and killing everything that spawns in seconds (including you).

    Overall it was a good game and I had a great time with it. Such a shame it could have been glorious with a couple more months of polish. But that's talking out of my ass.

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