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Posts by Jetsetlemming

  • fuck yeah ken you tell em !

    • Jetsetlemming
    • October 30, 2010 at 2:31 AM
    Quote from Warby

    hey nobody said consoles suck or japanese people didnt bring anything to the table in that ken levine article !1) he just says: "i love the pc and here is why:"

    2) and than i was like: shit yeah man i agree with that !

    3)*post of mapcore to share the love*

    PS: mario and zelda respectively birthed the "jump and run" and "action adventure" genres as we know them today ! creating a genre is pretty much the holy grail of innovation if you ask me !

    I can think of games that predate both Mario and Zelda though, like Pitfall for platforming. Sure, there's a big difference in quality going from Pitfall to Mario, similar to the gap between Robotron and Smash TV, but that doesn't mean Smash TV invented the twin stick shooter.

    Originally I was gonna use Commander Keen to make this point but discovered on wiki that Command Keen episode 1 actually came out five years after Super Mario Bros

  • fuck yeah ken you tell em !

    • Jetsetlemming
    • October 29, 2010 at 9:29 PM
    Quote from Taylor

    I think what you said was more than slightly representative of what you felt.

    Zelda and Mario both brought a lot of firsts to their respective genres.

    For reals: I legit respect some Japanese developers, probably Kojima at the forefront of that, as well as the guy that directed Resident Evil 4 (I can't remember his name right now). I don't hold their Japanese-ness against them. But in general the Japanese market rarely produces something that really gets me excited, compared to some of the indie stuff I've seen lately, or eastern European games.

    What firsts did Mario and Zelda bring to platforming and top-down action games?

  • fuck yeah ken you tell em !

    • Jetsetlemming
    • October 29, 2010 at 5:15 PM
    Quote from Taylor

    I knew you were joking, that’s why I deconstructed the context.I interpreted the emoticon entirely the opposite way though.

    Zelda and Mario are two. But let’s not forget the influence of Super Metroid, Castlevania: Symphony of the Night, Sonic, Jet Set Radio, Streets of Rage, Devil May Cry, Ninja Gaiden, Guilty Gear, Metal Gear Solid, Outrun, Fire Emblem, Herzog Zwei, Gun Valkyrie, Ico, Shadow of the Colossus, Super Mario Kart, and so on. There is no way anyone who knows their history can discredit consoles and/or the Japanese of innovation, and the idea that this is all ‘relatively safe to ignore’ or from ‘a few standouts’ is just insultingly wrong.

    The Japanese were just a quick example I thought would just prove a point. There are also plenty of western console games showing innovation, as well as a few decades worth of arcade games that were inspirations, and roots, to so much.

    Anyway, the discussion between yourselves (Thirk/Frie) is all I wanted to see voiced.

    I wasn't being serious. Though I haven't played a Japanese game and really gotten into it in a really super long time. Maybe the Trauma Center series. I've got Trauma Team on the Wii and play a few missions every once in a while, although the super lame additional "styles" they introduced with the House style doctor and the crime scene investigator suck. YET ANOTHER EXAMPLE OF TERRIBLE JAPANESE "INNOVATION"

    Edit: By the way, neither Mario nor Zelda are innovative.

  • fuck yeah ken you tell em !

    • Jetsetlemming
    • October 29, 2010 at 5:52 AM

    Hideo Kojima started on PC. MSX was a PC, and in Japan it was the original platform for Metal Gear. Also besides a few standouts Japanese development is pretty safe to ignore :3

  • fuck yeah ken you tell em !

    • Jetsetlemming
    • October 29, 2010 at 1:44 AM
    Quote from Taylor

    The future of PC gaming is "I don't know, but here's some unfounded facts about innovation."Stay classy.

    http://www.rockpapershotgun.com/2010/09 ... has-hoped/

    I wouldn't call Levine's opinion "unfounded".

  • fuck yeah ken you tell em !

    • Jetsetlemming
    • October 28, 2010 at 6:58 PM

    "I like that designers know they have your full attention, so they feel comfortable EXPECTING your full attention"

    I really like that quote. For me lately the difference between console and PC gaming focuses has been really made apparent going from playing Call of Pripyat to Nehrim: Edge of Fate to Fallout: New Vegas. NV has a whole bunch of really good stuff... but its console focus just hangs like a weight around its neck, bringing down the interface, and distant land quality, how shootouts flow, etc. so much. They improved it from Fallout 3, which was balanced expecting everyone to use VATS and nothing but VATS, but it's still such a far cry from COP. List-based inventories... It's even buggier, losing the final claim that console games have always had for me- that their initial releases were reliable because they were static.

    Edit: Not to be down on NV too much, because I absolutely love it. But it's got so much missed potential due to decisions Bethesda made for them in engine and ui.

  • Now playing 2010

    • Jetsetlemming
    • October 28, 2010 at 1:41 AM
    Quote from Sentura

    it was still nothing compared to the old games. the same goes for new vegas (which, incidentally, is a step up from fallout (thank you, obsidian's art department!!!)). the worst thing about new vegas though, is that they changed the perks and skills you can get, how they work, and how they skill up (tag skills don't level up by themselves, which essentially makes them... regular skills?)

    Tagging a skill is a sort of background choice: It just makes that skill start 15 pt higher than normal. Even in Fallout 1 and 2 tagged skills didn't level up by themselves, you they just went up 2 points for every 1 skill point you spent on them. "learning by doing" has never been a Fallout thing.

    Though in New Vegas you can get damage perks against bugs, super mutants, a general "lord of death" one, and some others by killing things. I'm on Bug Stomper Rank 3 right now, which means I do either 15% or 30% extra damage to bugs (can't remember which )

  • Now playing 2010

    • Jetsetlemming
    • October 27, 2010 at 6:48 PM
    Quote from Minotauro

    ME2 is an awesome game, the combat and weapon upgrades are vastly improved but the ending is bad and I also miss exploration. Instead of removing exploration missions altogether Bioware should have improved them! Really miss that lil tank in ME2...

    I agree they could've improved the exploration instead of dumping it but I enjoyed exploring Omega, Illium, etc. though. Also I think ME2's writing is FAR better. The aliens were fleshed out, especially the Asari (they were just Mary Sue elf-analogs in ME1) and Krogan (They were just Wrex + some cannon fodder), great moments like meeting Conrad Werner in the Illium bar, and fewer really embarrassingly written things. Like, ever find the one ME1 Codex entry on the Asari ninja warrior people? God fucking awful.

  • Now playing 2010

    • Jetsetlemming
    • October 27, 2010 at 3:47 AM
    Quote

    ":28k4f88y]Loads of people don't agree with that, since they chopped off a lot of RPG elements in ME2.

    I dig RPG elements but ME2's atrophied RPG elements are better than ME1's super bad shooter elements. Tradeoff was worth it IMO.

  • Now playing 2010

    • Jetsetlemming
    • October 25, 2010 at 8:24 PM

    ME2 retroactively makes ME1 a bad game, that's how much they improved on it. I can't go back to ME1 now at all. I tried and was all like "UGH THIS INVENTORY SYSTEM AND NO VANGUARD CHARGE ABILITY" and quit.

  • Now playing 2010

    • Jetsetlemming
    • October 25, 2010 at 12:48 AM

    Downloaded an indie game called Super Crate Box that was linked on RPS. My teeth still hurt from how hard I was clenching them trying to dodge mobs while collecting crates. I don't think I can play this game anymore, too stressful. Not planning on getting Super Meat Boy either.

  • Diablo 3

    • Jetsetlemming
    • October 24, 2010 at 8:58 PM

    the CG trailer for the demon hunter was stupid as hell. Horrid dialog. The concept of a magic crossbow shotgun class is cool though.

  • Fallout (New Vegas)

    • Jetsetlemming
    • October 23, 2010 at 6:55 PM

    The only significant bug I've ran into was the people at the 188 rest stop suddenly going aggro on ED-E out of nowhere. It was preceded by a minute by some NPC idly commenting on ED-E ("That eyebot looks like it's been through hell"), so now I get nervous whenever anyone else mentions ED-E.

  • My videocard died today

    • Jetsetlemming
    • October 21, 2010 at 9:55 PM
    Quote from e-freak

    Actually that's a motherboard. Doh. :embarrassed:

    Yeah I was about to say, that's no videocard!

  • Fallout (New Vegas)

    • Jetsetlemming
    • October 21, 2010 at 4:48 AM

    Ugh I gave ED-E some armor to hold on to for me (companions are always more useful as mules than allies in combat), a message popped up saying "ED-E cannot wear this faction armor", and the armor had disappeared from their inventory. They didn't give it back to me, they didn't store it, it was just removed from existence. That included my goddamn 12 DR NCR armor

  • Fallout (New Vegas)

    • Jetsetlemming
    • October 20, 2010 at 5:32 PM

    [Blocked Image: http://i.imgur.com/IgL29.jpg]

    Lmao. The very first mod for New Vegas was a female body replacer.

  • Fallout (New Vegas)

    • Jetsetlemming
    • October 20, 2010 at 7:12 AM

    First session (four hours) impression: Boy, I sure hope there are some positive karma actions available to me soon to offset my rampant uncontrollable kleptomania. I've already got a Very Evil karma rating just from stealing shit, even as I go about helping people and killing bad guys while doing it.

    Also, holy crap:

    http://www.youtube.com/watch?v=ToKIkw3LIoQ%0F

  • Fallout (New Vegas)

    • Jetsetlemming
    • October 20, 2010 at 12:11 AM

    In general for anyone playing New Vegas on Steam: Right now Steam Cloud implementation is bugged and will murder your quicksaves and sometimes your autosaves. Make manual named saves whenever you stop playing.

  • My videocard died today

    • Jetsetlemming
    • October 19, 2010 at 11:34 PM

    Got my new 4670. It came preattached to an Artic Cooler GPU cooler. The box also had a CG anime lady with visible nipples poking under her shirt, to further emphasize the coldness. The ATI Overdrive portion of the Catalyst suite claims it was 38C right after I closed Crysis to check temps. So far I can't find any better way to do that, Realtemp is ignoring it.

    So far performance seems pretty good. FRAPs says Crysis (of course I tested with Crysis) is running like 4-5FPS slower than previous (18-19FPS, from 22-24), but it actually feels smoother. Nehrim: Edge of Fate also feels smoother (FRAPs says 25-30FPS for this one).

  • Fallout (New Vegas)

    • Jetsetlemming
    • October 19, 2010 at 7:59 PM
    Quote

    ":14ii6d74]So if Obsidian is doing this, what is Bethesda up to this days?

    Elder Scrolls 5: Skyrim.

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