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Posts by Jetsetlemming

  • What are you playing now?

    • Jetsetlemming
    • February 23, 2011 at 6:26 PM

    The MP server I play on hasn't updated yet for the 1.3 update, so I've been generating random worlds and playing single player. I found a good one, a giant very thickly forested mountain, surrounded by ocean, with many very dangerous caves. The cave system and how dangerous they were (not just in monsters spawning but the many steep vertical drops, some of them ending in lava) got me in a hellish sort of mood. So when I returned to the surface for supplies, I built this for my house.

    [Blocked Image: http://i.imgur.com/b5FIX.jpg]

    The bed is actually in the basement, in a makeshift crypt, on an altar.

  • Battlefield 3

    • Jetsetlemming
    • February 23, 2011 at 3:04 PM

    It does look really good. I should play more BC2. I decently liked the multiplayer, though high level players with snipers killing me from across the map got old, I think I only reached like level 4 or 5. Single player was annoyingly unfocused. You'd arrive in an area and then just kinda move off randomly, following the level path, without feeling like there's much purpose to it. No carrot on the end of the stick, basically.

  • Dragon Age 2 demo

    • Jetsetlemming
    • February 23, 2011 at 11:13 AM

    There are good demos and bad demos. I haven't gotten Darksiders because its demo was long as hell, the entire first dungeon, and I don't want to replay that at all. Max Payne's demo, though...

    I have the Dragon Age 2 demo installed and I haven't played it yet. Of course, I've had the Batman demo on Steam installed for months now without launching it. Not sure why, just... doing other stuff I guess?

  • Crysis 2

    • Jetsetlemming
    • February 22, 2011 at 8:58 PM

    Was that old dude in Crysis 1? Because half that trailer until he appeared I thought it was someone else accusing Prophet of experimenting on the squad or something.

  • Game Wishes

    • Jetsetlemming
    • February 22, 2011 at 3:25 AM

    A game about a cartographer/making maps. I just spent the last like three hours wandering about the multiplayer minecraft server a friend of mine runs, trying to blaze trails between the various isolated settlements. Half the people on the server, when they die and return to spawn, have absolutely no clue where they are or how to get back to where they were. So far I've smashed through three ice floes to create a clear sailing path from a volcano to an antarctic excavation site, put torches and marker poles along the path from the excavation to the ivory tower, a minecart track with boosters going from the tower to the monster spawner, and a sailing line from the spawner to a shoreline two minutes walk or so inland to spawn. Later I'm going to dig a canal along that route, connect the tower and excavation with more mine tracks, find the abandoned Lost Settlement somewhere nearby (I've found it once and then lost it again ), and go find the house of a spergy guy I don't like and burn it down.

    You could probably make a flash based game on this concept, with randomized terrain and landmarks and civilizations, income for your maps/trails based on how effective they are, and an RPG system where you can upgrade your pathfinding and mapmaking skills

  • Game Wishes

    • Jetsetlemming
    • February 21, 2011 at 11:55 PM

    Someone, somewhere, anywhere: Take up the mantle of Dark Messiah of Might and Magic. I haven't seen a single game do what Dark Messiah did with combat, melee, and feeling like you're actually IN a world since then. Arkane was supposedly keeping those ideas going with their next game, but then that got all unfortunate n shit

  • Game Wishes

    • Jetsetlemming
    • February 20, 2011 at 10:38 PM
    Quote from jaboo224

    I would love to see:Thief made by starbreeze (ala chronicals of riddick)

    I like this one, I remember hunting down packs of hidden cigarettes in Riddick, I think they could handle Thief pretty ok, except for the part in the second to last level where Garrett would get in a walking mech and lay waste to the city.

  • Game Wishes

    • Jetsetlemming
    • February 20, 2011 at 5:33 PM
    Quote from killertomato

    yeah, good point..! agreed on this one though i'd still love to see an open world fps zombie survival/horror game with the ability to team up online and to have upgradeable npc's in singleplayer mode.

    You just described what Dead Island is supposed to be, I think, though I could be missing something. Apparently it's an open world, story driven first person survival horror with level ups and perks for RPG elements, and drop in online coop with up to four people. Primarily melee based combat instead of guns though. I've listened to a couple podcasts with games journalists describing it and they seem to mostly be gravitating to "Open world L4D on a tropical resort". Nobody has really described what the story part is going to be though.

  • WIP in WIP, post your level screenshots!

    • Jetsetlemming
    • February 20, 2011 at 3:58 PM

    Those rocks in the foreground on the left look weird. They remind me of the wind fish's egg from Link's Awakening. What's with the seams (or seams-esque pattern) on them?

  • Game Wishes

    • Jetsetlemming
    • February 20, 2011 at 3:49 PM
    Quote from SpicyTanuki

    Troika needs to exist again and make anything they want.Toys For Bob needs to just make a REAL star control 3. I don't care if it still looks l ike SC2. Just evolved gameplay

    I would agree with both of those. All I would want from a new Star Control is simply more stuff to do. I've got this weird gut feeling though that if they did make another Star Control it'd have some starcraft inspired elements in it, because that's what's big in space games, and the setting and visual style would easily allow for it, and I'm bad at RTS's that aren't Sacrifice.

    Speaking of which, another Sacrifice title. You could even make a console RTS out of Sacrifice. I think that might've been what Brutal Legend had, but I only played the demo.

  • Game Wishes

    • Jetsetlemming
    • February 20, 2011 at 3:39 PM
    Quote from Sentura

    for the exact same reason, what makes you think people would want to read this?

    Trying to turn that around doesn't really work, bro. This is a thread about short, thought provoking concepts, like "Telltale makes a Night Trap game". See how short that is? But so evocative.

  • Game Wishes

    • Jetsetlemming
    • February 20, 2011 at 3:26 PM
    Quote from Sentura

    take other people's game ideas and combine them, because we have no imagination of our own

    A thread about "what's your original game idea" would be full of boring long posts made by people like you though. Nobody wants to read all that.

    I've got a nice idea I've talked about with friends about a survival horror paranormal investigator game set in the Pennsylvania/New Jersey area, but describing why that ISN'T terrible would sure take a while.

    Quote from killertomato

    nice daydreaming =)i think turtle rock studios (l4d, l4d2, some work for cs:s) should team up with rockstar games (gt4, rdr) and remedy studios (alam wake, max payne) to make an open world zombie survival game. remedy studios would be given control of the storyline and ambience, turtle rock should be focussing on the mechanics, zombietypes, weapons and characteristics and rockstar would be in control of the lay-out and the diversity of the environment. =)

    Ugh why would you want rockstar involved though. I hate their style of open world game, where you basically have two separate modes of play: Running around doing nothing in particular, and being on controlled linear missions that cut off your access to some stuff and have to be beaten right that moment in one go. I much prefer the Bethesda/GSC "add the mission to your task list, go handle it at your leisure while you go about your day" style. I've got this image in my head of Rockstar making a Dead Rising game and forcing you to sequentially, one by one, save the survivors in the mall.

  • Game Wishes

    • Jetsetlemming
    • February 20, 2011 at 1:53 PM

    This is a topic I tend to idly think about often: Dream games, or developer match-ups with franchises or concepts. Recently on the Giant Bomb podcast Jeff Gerstmann mentioned propositioning Sega with "Make a new Night Trap game, but get Telltale to make it", and it's got me thinking about the topic again. I figure it might make for a fun discussion.

    Some examples to start:

    Obisdian and Crytek should collaborate on making an open world game. Crytek makes the world and engine, Obsidian populates it with characters, quests, and story. Maybe borrow the STALKER license for it, to add an extra "uber-PC" touch.

    Grasshopper Manufacter should make a modern Gunstar Heroes, using lessons learned from making the No More Heroes games. They can be hit or miss (They made Fatal Frame 4 and I hated that, terrible controls) but I'm optimistic.

    Criterion (Burnout devs) should make a Carmaggedon. I mean, come on. Obvious, right? The whole time I played Burnout Paradise I was looking out the corner of my eye for pedestrians and powerups.

  • Diablo 3

    • Jetsetlemming
    • February 19, 2011 at 11:13 AM
    Quote from Rick_D

    [Blocked Image: http://i.imgur.com/ZxZGY.jpg]

    That's a really compelling image right there

  • Dead Island

    • Jetsetlemming
    • February 19, 2011 at 12:30 AM
    Quote from Sentura

    im saying it didnt work for me. how hard is that to understand?as you can see, this shitstorm happens every time i post my opinion, which is the reason i don't post it. there should be infractions here for trolling or other such drivel, i'm surprised i haven't seen that yet.

    and this is supposed to be a mature forum. hmpf.

    this is a really confusing post, is this supposed to be ironic?

  • Dead Island

    • Jetsetlemming
    • February 19, 2011 at 12:04 AM
    Quote from Sentura

    What could be more interesting? It was intended to have a poignant, personal tragedy to showcase the larger tragedy of everyone getting killed by zombies. A montage of a bunch of different people getting killed would be more impersonal as there would be no time to feel for these characters before we move on to the next, leaving the trailer feeling like "just another zombie thing". The point of the trailer was to set a mood and cultivate anticipation for the game based on that. Being generic would go against that and make people dismissive.

    but that's the thing: it doesn't feel poignant, it just feels over done, as if it's supposed to convey some meaning but without having a trace of that meaning whatsoever. it isn't interesting, it's boring: zombies killing people. haven't we seen this before? so it's a family, are you supposed to feel different now?

    just because it worked for you doesn't mean it works for everyone; you're confusing opinion for fact. i'm sure rick would be proud of me now.

    this is a really confusing post, are you saying your criticism of the trailer is fact?

  • What are you playing now?

    • Jetsetlemming
    • February 19, 2011 at 12:01 AM

    My main problem with Dead Space is how the third person camera moves, trying to make the camera dramatic and cinematic, to add something instead of just being the player's view. It does that, but at the expense of having a responsive, directly accurate camera. It really bothers me and completely takes me out of it.

    I've never played a single third person action game that can stand up to Max Payne.

  • Crysis 2

    • Jetsetlemming
    • February 18, 2011 at 7:56 PM
    Quote from Vilham

    maybe you weren't very good?

    haha, maybe, but i would have thought they would tell that to my mate when he asked them. They didn't actually see my stuff from my professional projects as they never even got as far as asking.

    On this note though, im putting together footage from my last project, all the videos are like 40mb per minute so I need to compress them so that I can actually edit them together, anyone got any suggestions of some good converters?

    Virtualdub and the Xvid codec. If you need more finesse with editing (for, say, putting clips together for a demo reel?) you'll need commercial software like Vegas or Premier.

  • What are you playing now?

    • Jetsetlemming
    • February 18, 2011 at 11:56 AM

    As soon as I finished reading the post on Rock Paper Shotgun I couldn't help but to run out immediately (metaphorically) and buy Xenus 2: White Gold off of Gamersgate. It's pretty good so far. Like Far Cry 2 with Deus Ex elements, light RPG stuff (you level up and at each level up you can get a Fallout esque perk, otherwise all stats depend on your gun and armor and any temporary medicating, such as drinking an energy drink or limb injury). Or for another comparison, like a nice, happy go lucky tropical wartorn hellhole version of STALKER. Gameplay-wise it's actually significantly more streamlined and friendly than any game mentioned thus far, though it's got its technical issues. Especially noteworthy is the english translation, which is a) an atrocity, and b) Cuts out after the intro cutscene, leaving nothing but silent text, as well as silent most everything else- sound effects are bugged so that only one or two can play at once. If music is playing gunfire is silenced, which had resulted in multiple unexpected deaths for me while I was doing inventory management while thinking I was safe. If you drop the sound files from the Russian version in the Eng version of the game suddenly everything's peachy again. Downloading these probably breaks a rule or two but then they're linked on the developer's own forums without repercussion, and there doesn't seem to be much of a chance of a fix, so I'm certainly not going to say anything.

    http://board.deep-shadows.com/index.php ... t=0&p=8382

    For some reason I find Columbian peasants speaking Russian to a (I'm pretty sure, although in the intro he sounds like some sort of weird as shit combination of welsh and new zealand) American special agent (sent to their country by the RIAA to deal with deadly cocaine causing rappers to drop like flies) is really hilarious.

    Also the main character is a STALKER nerd, you can babble about chernobyl and pripyat to anyone who mentions giant animals or sea creatures to you. "HEY THEY'RE JUST LIKE THOSE MUTANTS AT CHERNOBYL YOU KNOW ABOUT CHERNOBYL RIGHT *goes into the history*" I've had that conversation (different setup but same topic) like three times now with random dudes loitering about.

    FPSRPG are rare, especially onces that are cool with not having ball busting difficulty and inexplicable game mechanics (the closest this gets is the weapon upgrades. At first I thought you were going to be taking guns apart, two worlds style, because of a "disassemble" button on that screen in the inventory, but as it turns out it's just weapon mod items you buy and apply to guns yourself (at risk of breaking it) or for a fee at certain guys, like faction quartermasters). I'd recommend White Gold to anyone who digs STALKER and wants to play it on a tropical island while making their avatar chase cocaine with absinthe and an enema.

    Edit: It probably helps my first impression that I was listening to Mickey Avalon while playing.

    http://listen.grooveshark.com/#/artist/ ... 0778?src=5

    Also I just checked my email and I've got an invite to the Darkspore beta

  • Diablo 3

    • Jetsetlemming
    • February 18, 2011 at 6:52 AM

    literally not one single reason I like diablo 2 involves the art style. I just happen to like loot.

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