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  3. Jetsetlemming

Posts by Jetsetlemming

  • Overwatch

    • Jetsetlemming
    • February 16, 2017 at 11:33 AM

    I dunno why but lately my SR's been plummeting, with bad teams who can't get their shit together. I'll regularly have 2/3 golds but finding myself without a team behind me because they can't shoot a pharah or tracer or sombra (????). Or I'll protect the backline and the front guys will inevitably lose their Rein shield first and get wiped out. Down to 2400 now. :|

  • Overwatch

    • Jetsetlemming
    • February 9, 2017 at 4:33 PM

    I've been super frustrated with Overwatch lately, especially the balance issues (Hanamura is a fucking mess, and as well as the four or five "insta-lose on pick" Heroes), so I reinstalled CS:GO last night... and then remembered why I stopped playing CSGO, lol. It would be nice if Overwatch could just be the good game it deserves to be!!

  • Resident Evil VII

    • Jetsetlemming
    • February 6, 2017 at 2:29 PM
    Quote from dux

    15 hours ago, dux said: I'd want to run it at max so I imagine mine would chug. Even markipliers game was chugging a lot at times and I doubt he has a little rig.

    I can't run it at max with my 1050ti, but only because it struggles during loading if I have the textures on max. Probably would work if I installed it on my SSD.


    Also RE7 is set in 2017, like twenty years after Resident Evil 1. There's a magazine that's at least three years out of date at one point that says "16 years after the Raccoon City Incident, survivors are still struggling". It's not directly related to the past games, though: Different source of infection, made by a different evil corporation, in a location none of the previous games addressed. I think last year's lead balloon "Umbrella Corps" might be slightly related to the stuff hinted at near the end, actually. lol.

    Quote from Buddy

    51 minutes ago, Buddy said: What is the point if you already saw it on youtube?

    This game's fun as heck imo. I watched a friend stream it, then got it for myself, and I've already beat it four times, and planning another run. I'm really tempted to get into speedrunning it on Madhouse w/o unlocks. :D

  • Resident Evil VII

    • Jetsetlemming
    • February 5, 2017 at 7:13 PM
    Quote from dux

    2 hours ago, dux said: I watched Markiplier's playthrough and the game seems pretty cool. I chose to watch it and not buy it due to the very low FOV and my 780gtx not being up to the task. Will probably get it on sale or when I have a new card :)

    There's an FOV slider in game, goes up to 90, which is enough for my 1080p screen, at least. There's options in the game's config to make it go even higher, including a "FovHackEnable=false" default, but I couldn't get them to produce a visible result after a couple minute's tinkering. Maybe somebody else has figured it out tho.


    I just beat Madhouse without using any end-game unlocks, and it made for a much more interesting experience than the first time. A lot harder, for sure. It's kinda crazy that Capcom included Madhouse unlocked from the start as a preorder bonus, because anybody going into that unprepared is gonna get fucking rekt HARD. I hope the speedrun community quickly stops doing runs using unlocks, because having to get resources and actually fight enemies instead of just blowing through them with infinite ammo is a lot more interesting.

  • Resident Evil VII

    • Jetsetlemming
    • February 4, 2017 at 10:23 PM

    Second attempt at a speedrun, this time on Easy but still without looking at anybody else's runs/strategies: 2:08:38. Not bad, but saving 49 minutes is a bit less than I was hoping for. Still spent too much time gathering resources, lol. I didn't expect Easy to be so.... easy. I don't think I actually had to heal once the entire run, and I used the unlocks, so I didn't need health or ammo throughout the game. I gathered coins early to buy the Stabilizer (which makes reloads faster), but it probably was a waste of time.

    Gear Analysis:

    Spoiler Pistols:

    The Albert-01 pistol is powerful, sure, but its dps is dogshit because of its three bullet clip and reload speed. The G17 and MPM pistols both do roughly the exact same damage, but the M19 does nearly as much damage as the Albert: G17/MPM take five headshots to kill a basic Molded, M19 takes 3, Albert takes 2. Considering the clip size and faster reload for the M19, and how plentiful resources are, even on Madhouse? No point to the Albert once you get the M19, which you can get as soon as you first go outside. The Albert you're given for the climax has nine bullets and a laser sight, so the replica you get as an unlock is just really sad. Maybe there's a secret unlock condition to get the real gun?

    Other weapons:

    The machinegun takes 7 headshots to kill a Molded, but that's taking it slow to make sure every one hits. If you just hold down the key and blast their face point blank, it's ~12/15, still not bad. A faster time to kill than most guns.

    The circular saw kills faster, though, at less than a second of holding it to their face to kill (like two seconds for the big armed molded).

    The Burner takes ~75 ammo to the face to kill a molded, which is actually pretty fast. The game gives you way more burner ammo than you need, so you might as well use it, right? It's also really good against Jack's final form, because you can just wave it over him, and the eyes take damage over time once they're on fire. The flame rounds of the grenade launcher have the same advantage, but even better, since their blast radius means you can easily hit the eyes you can't see on his belly by just shooting his torso, for example.

    The flame rounds do more damage than the neuro rounds, and do damage over time from setting enemies on fire, too. It's especially noticeable on the big armed molded: A single flame round will kill them after a couple seconds of burning, but a neuro round will leave them standing.

    I wish you could get the hand axe back after the intro. Axes are just more fun than knifes, imo. The knife has a secondary jab attack if you hold right mouse and click, but I have no idea WHY: It does the same damage, and has the same tiny range as a swipe. I'd be curious if anybody else found a good use for it. I don't know if Mia's survival knife is stronger, because I never bothered using it, lol.

    Edit:

    Fastest run I can find on Youtube is 1:31:12. Watching it now to see what tech I might've missed. :D

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  • Resident Evil VII

    • Jetsetlemming
    • February 2, 2017 at 11:39 PM

    Unlocked nearly everything except...

    [Blocked Image: http://i.imgur.com/geMMbNo.png]

    fuck u mr everywhere

  • Resident Evil VII

    • Jetsetlemming
    • February 1, 2017 at 6:13 PM

    Just finished my second playthrough, going for the speedrun achievement:

    [Blocked Image: http://i.imgur.com/MhWBe7B.png]

    I only saved twice, so I've only got two milestones for the run:

    Spoiler 40 minutes for reaching the second Jack boss fight, in the basement.

    1:40 for reaching the third Jack fight, in the docks.

    Could probably easily drop an hour off of that just by actually planning a route. I gathered far, far, far more resources than I needed, lmao (had over 100 pistol bullets in my item box by the end, for example, despite not even bothering taking the pistol into the final stretch). There's also a couple points where they gate progress behind something that seems like you should be able to skip it, like taking a phone call.

    Also, the weapon unlocked from beating the game for the first time fucking sucks. No matter how strong the shots are, the 3 round clip with long reload makes it useless past the first half an hour of the game at most.


    With the unlock for a second completion + <4 hour completion though, I think I'm finally ready to tackle the "Madhouse" Difficulty.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Jetsetlemming
    • January 19, 2017 at 1:43 PM

    It confuses me that he still stresses how much Valve is focused on experimenting and innovating, when that tends to lead to smaller games like Portal and Left 4 Dead 1, and Valve hasn't released anything in forever except their headset demo pack. Could be the result of their heavy focus recently on making a new engine and hardware, but surely it's not the same people doing that stuff and making game content, right?

  • Nintendo Switch

    • Jetsetlemming
    • January 19, 2017 at 3:50 AM

    Something I noticed from reading the FAQs is that it's even super easy to update to the specific hacked firmware (3.60) without going over on Vita. For the 3DS, you have to go through insanely complicated steps to drop your firmware back to basically the launch version, install a low level exploit, and then can patch over it again, and it takes like two hours to complete everything if you know what you're doing.

    I somehow doubt the Nintendo Switch (tm) will be any friendlier to people wanting to customize it. I hope people tear it apart ASAP, because a decently strong kinda mobile console with SD card support (I loved the PSP for a lot of reasons but FUCK their expensive as hell memory card format) and full controls could be a contender for good emu machine successor.

  • Nintendo Switch

    • Jetsetlemming
    • January 19, 2017 at 3:37 AM
    Quote from AlexM

    1 hour ago, AlexM said: Not in the slightest. The only reason it has 200+ games coming out next year is because developers love it so much. Sometimes I think they want it to die.

    As far as I know vita can't do emulators. When PSM was a thing people wrote emulators for it but the only way you could use them was to pay 100$ for a dev account so you could run unsigned code.

    That may have changed since they shut down PSM in 2014 (2015?) but as far as I know it's still not a viable option like it is with PSP.

    PS Vita has been pwned pretty hard (as has the 3DS) in the last year. From a quick google: http://wololo.net/emulators-for-the-ps-vita/

  • Nintendo Switch

    • Jetsetlemming
    • January 18, 2017 at 7:45 PM
    Quote from (HP)

    2 minutes ago, (HP) said: And that's actually a bad idea from Sony's part tbh. One of the biggest reasons people buy a PSP or a PSVita is to play emulators.

    I replayed many of my favourit PSX games on my PSP, it was glorious.

    I was so very sad when my PSP broke. Being able to play nearly anything from PS1 back on the go with good controls was amazing. One day, though, I took it out of my bag to find the screen broken and completely fucked up :( I have homebrew set up on my 3DS, but despite being a newer system it's nowhere near as good at emulation right now. It can't even run Genesis games, ffs! :(

  • Nintendo Switch

    • Jetsetlemming
    • January 18, 2017 at 7:33 PM
    Quote from AlexM

    On 1/17/2017 at 1:35 PM, AlexM said: Don't get me started on the Vita. It's one of my favorite consoles of all time and Sony is not giving it enough love. It's such a nice piece of hardware. They really should have pushed it harder.

    Luckily the smaller devs, indies, Japanese devs and a couple Canadian devs are keeping a steady stream of games coming. Over 200 games due this year :)

    http://www.neogaf.com/forum/showthread.php?t=1329852

    Still needs a lot of high-end/exclusive love though.


    EDIT : Sorry for going off topic. :X

    Display More

    Has Sony given the Vita ANY attention except to patch its OS to block homebrew repeatedly? That's all I've heard about.

  • Overwatch

    • Jetsetlemming
    • January 18, 2017 at 7:32 PM
    Quote from RaVaGe

    On 1/17/2017 at 11:48 AM, RaVaGe said:

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    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    :D

    "The old mario games had incredible story"


    wat

  • What are you playing now?

    • Jetsetlemming
    • January 14, 2017 at 8:40 PM

    Not playing anything but watching AGDQ instead. Right now the TASBot is remote executing code on a SNES via Link To The Past to draw a fucking FMV of a Portal speedrun frame by frame, and the chat is half convinced they're somehow actually running Portal on a SNES. This is the best thing by far from this entire marathon.

  • What are you playing now?

    • Jetsetlemming
    • January 12, 2017 at 1:35 AM
    Quote from (HP)

    3 hours ago, (HP) said: Also that RE7 demo on PSN is pretty fucking good, can't wait for the game later in the month.

    It's on Steam now, too.

  • What are you playing now?

    • Jetsetlemming
    • January 11, 2017 at 6:11 PM

    Started playing Far Cry: Primal's "survival mode", blinked, and it was suddenly six hours later. I should be careful with this...

  • Dark Souls 3

    • Jetsetlemming
    • January 11, 2017 at 6:03 PM

    I'm gonna go for the controversial recommendation and say Dark Souls 2, because unlike 1 and 3, DS2 doesn't have a boss gatekeeping the exit to the tutorial area. DS1's isn't too bad, but Gundyr in DS3 is an enormous troll to new players if you don't happen to pick a class strong against him.

  • Overwatch

    • Jetsetlemming
    • January 11, 2017 at 5:51 PM
    Quote from AlexM

    On 1/10/2017 at 11:22 AM, AlexM said: Pretty funny that the new counter for roadhog is to dance around a tree :D

    It will be interesting to see how this goes down.

    Dva already had pretty low damage. Interested to see how the overall change feels in game.

    D.Va actually had just as high damage as Roadhog over time, if all the shots could hit, so basically when shooting Reinhardt's shield. Nerfing her damage is effectively yet another buff for Reinhardt.

  • Inner Chains, Scorn, Agony, Ad Infinitum - 2017 gets weirder...

    • Jetsetlemming
    • January 6, 2017 at 7:18 PM

    "Inner Chains", despite the UE4 slash, looks like a Skyrim mod, especially the area the PC wakes up in, lol. Also rolled my eyes so hard they nearly fell out of my head at "This is not a walking simulator it's a tactical shooter". Double that for "show you what humans are capable of" if that's your goal setting your game in a ~twisted dark fantasy~ world kinda undermines it!

    Agony looks really cool, though. Actually willing to cross lines, not just being edgy, and the Kickstarter demo was actually pretty decent to play.

  • Overwatch

    • Jetsetlemming
    • January 6, 2017 at 7:12 PM

    Probably not. Roadhog's hook is ruined and D.Va's super weak, but the root problem of the Attack heroes being shitty is completely unaddressed (no buffs whatosever in the PTR), and so people will continue to default to other heroes. Roadhog + lucio can still blast people's faces off in close quarters, and Reinhardt's shield still forces people to get up close anyway.

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