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  2. Sector-Effector

Posts by Sector-Effector

  • Sector-Effector´s Photos and Vectors

    • Sector-Effector
    • March 22, 2009 at 11:01 PM

    Thanks guys I´ve never been fiddling with HDR because i´m a lazy git and didnt read tutorials until recently.

    Nice version of the early morning picture Dux It really brings the flowers more into the picture and addind a nice texture.

    It´s getting time for me to read up a little

    Some older Flyers I did, partly with Illustrator:

    [Blocked Image: http://img17.imageshack.us/img17/8620/07sommerfestfront.jpg]

    [Blocked Image: http://img21.imageshack.us/img21/2315/05elixir7flyerfront.jpg]

    [Blocked Image: http://img14.imageshack.us/img14/8497/01elixir5flyerfront.jpg]

  • DvS' photothread

    • Sector-Effector
    • March 19, 2009 at 12:52 PM
    Quote from DvS

    Yeah, we have to use these big generator bikes to power them in our igloos.

    Ours in bavaria are steampowered.

    Love the picture, great angle, clarity and the color atmosphere is amazing.

  • My photo thread

    • Sector-Effector
    • March 17, 2009 at 12:54 PM

    x2, the first one could be straight out of the middle ages, the silhouette looks like hes wearing a chainmail thief sais teh hi

  • Sector-Effector´s Photos and Vectors

    • Sector-Effector
    • March 15, 2009 at 3:33 PM

    Let´s start with kittens:

    [Blocked Image: http://img9.imageshack.us/img9/7843/dahoamsmirgy.jpg]

    Pics from Bavaria, where the trees are made of wood:

    [Blocked Image: http://img50.imageshack.us/img50/5940/dahoamklischee.jpg]

    [Blocked Image: http://img12.imageshack.us/img12/1138/dahoammusi.jpg]

    [Blocked Image: http://img72.imageshack.us/img72/687/dahoamwaging.jpg]

    Something less stereotypical :]

    [Blocked Image: http://img10.imageshack.us/img10/6250/dahoamsogwakk.jpg]

    [Blocked Image: http://img11.imageshack.us/img11/6668/dahoamleitz3.jpg]

    [Blocked Image: http://img17.imageshack.us/img17/5359/dahoampostnuke1.jpg]

    [Blocked Image: http://img11.imageshack.us/img11/7933/dahoamfuizwinter.jpg]

    Pictures from Italy:

    [Blocked Image: http://img186.imageshack.us/img186/4491/italienturm.jpg]

    Capitulation of a Tourist:

    [Blocked Image: http://img12.imageshack.us/img12/574/italientouries.jpg]

    ( Venice might prove to much for those who want to see all churches in one day )

    [Blocked Image: http://img410.imageshack.us/img410/3140/italienstrand1.jpg]

  • Sector-Effector´s Photos and Vectors

    • Sector-Effector
    • March 15, 2009 at 3:33 PM

    Servus!

    This is the Photo Thread of Mapcore´s most active lurker. Being inspired by all the great photography and feedback in here, I decided

    to jump my own shadow and upload some of my non-mapping related...stuff.

    Cheers,

    _SE

  • Sex in video games!

    • Sector-Effector
    • June 6, 2008 at 11:43 AM

    This Thread is getting more and more intersting. Thanks for posting this Friechamp. Jaffe brings up elemental issues that go along with games.

    The only real difference i have with what he wrote is this:

    Quote

    And if you look at the medium of GAMES themselves, well, there's over 4000 years of road behind us at this point, and there's not alot- anything?- that I can point to in my board/card game collection that evokes deep philosophical discourse and/or deep, emotional release.

    This is right in the classical sense. But isn´t Love a game everyone of us has already experienced and played? Aren´t there rules already that just wait to be ported into a powerful AI? Yea I know, I´m sticking with my Lovegame idea from my previous post ^^.

    _SE

    2d-chris: Your word in God´s ear mate, seconded.

  • Sex in video games!

    • Sector-Effector
    • May 28, 2008 at 7:54 PM

    Interesting. I strongly agree that games are an artform in its infancy and I do hope more people that are involved in making games raise their expectations regarding characterdesign and storywriting.

    Some more controversy would be nice, GTA IV is a good example.

    The Video itself got a bit to preachy in the end but the creators do have strong points. I actually thought things would be a bit further in the US than over here in Germany regarding the stereotypes painted on games and gamers. In terms of Sex and Violence, one could draw comparisons to Movies. Over here, violent scenes are mostly cut, whereas shags are not. I seriously don´t need hardcore pr0n in a game, but who would mind a film-noiresque love story in a parisian styled fictional city that does not fade out when the couple enters the bedroom, kitchen, roof garden or some other place. Heck imagine such a game. One were you could actually flirt and score? If the AI was good, thousands of nerds would be helped. I digress.

    Nice Video. Games need to mature more. It´s up to the creators and players.

    Oh and dear god why this voice?

    _SE

  • [ WIP ] DoD_Gassenhauer

    • Sector-Effector
    • May 27, 2008 at 2:08 PM
    Quote from Warby

    needs alot more detail and more highres shadows but overall i get a nice vibe from the map id be carefully about the dust planes that other guys suggested though !

    big transparent planes that go over the entire screen are eating "fill rate" and right now what these sreenshots scream to me custom map with super HIGH FRAME RATE and i love high frame rates ... so dont go messing them up

    Thanks :-] The Dust Clouds are a nice idea and would surely contribute a lot to the atmosphere.

    Your are right about the fillrates man. The visual benefit of constant dustclouds does not stand in relation to the higher latencies it causes. At least with the current techniques I would use. A possibility would be to use this effect temporarily, for example when a building gets destroyed during the game ( "live" ) and debris is scattered around accompanied by said dustclouds.

    _SE

  • [ WIP ] DoD_Gassenhauer

    • Sector-Effector
    • May 26, 2008 at 5:12 PM

    Hai again. RL kept me in a firm grip but I managed to make some things kaputt, here are some new screens:

    [Blocked Image: http://www.uploadking.de/090526/ogrM3vIP.jpg]

    [Blocked Image: http://www.uploadking.de/090526/q2va5Y1Y.jpg]

    [Blocked Image: http://www.uploadking.de/090526/rmTsjp5T.jpg]

    Thanks for the replies, I managed to get in a little detail but spent most of the time on adding 2 new routes. This weeks schedule are finishing the Disproofs and Cubemaps.

    Still, lighting, use of models and materials is rudimentary. If I get the money together, I´ll be in Italy with my cam in June ^^

    Cheers,

    Michael

  • WIP in WIP, post your level screenshots!

    • Sector-Effector
    • May 3, 2008 at 2:19 PM

    Hi all,

    here´s some wippey screen from DoD_Gassenhauer.

    [Blocked Image: http://www.uploadking.de/090503/GGxogTN.jpg]

    Not much detail added yet but some kaputtness.

    Cheers, Michael

  • [ WIP ] DoD_Gassenhauer

    • Sector-Effector
    • May 3, 2008 at 2:17 PM

    New overrly exciting routes added and let some stuff go kaputt. It´s getting more detailed step for step.

    [Blocked Image: http://www.uploadking.de/090503/GGxogTN.jpg]

    Cheers,

    Michael

  • [ WIP ] DoD_Gassenhauer

    • Sector-Effector
    • April 29, 2008 at 9:46 PM
    Quote from IR

    Sector!!!good to see you back around the boards, no more sniping?:]

    layout looks solid!, bit to early to comment on the visuals

    That?

    [Blocked Image: http://www.uploadking.de/090429/5vJ2mEnh.jpg]

    At least I can say I was an OFFICIAL AWP whore! w00t!

    Nah, left the Army 2 Years ago, then studied for 3 Semesters in Munich and aborted it to have time to map.

    The Map is still pretty early pimpificationwise since I spent most of the time with the layout and getting back into the basics.

    The size is roughly 2 x DoD_Flash

    Check PM my beloved Menkey ^^

    JeanPaul: Cheers, your comment was just in time. Spent today working on exactly what you said.

    Cheers,

    Michael

  • [ WIP ] DoD_Gassenhauer

    • Sector-Effector
    • April 25, 2008 at 3:16 PM

    Cheers Lads, glad to see the old school around. Looks like you guys can read my mind. Clangames, Frantic and constant paranoia are the words I had in mind.

    Oh and I already have plans for TF2, don´t worry. X-Werk´s the title.

  • [ WIP ] DoD_Gassenhauer

    • Sector-Effector
    • April 25, 2008 at 1:00 PM

    Thanks :] Glad you like the Layout, that´s my biggest concern right now. If playtests show that it works, I will start going into detail and give each sector a unique look for better diversification.

  • [ WIP ] DoD_Gassenhauer

    • Sector-Effector
    • April 25, 2008 at 12:04 PM

    Hi Y´all.

    This is Michael "Sector-Effector" Gömmel and I´d like present you a quick overview of my current CAMP project "DOD_GASSENHAUER"

    Gassenhauer is a working title. The project started by the end of 2007 and im working on it full steam since February.

    The current state is Prebeta, so I am aware of many visual glitches such as lighting and unfunky use of textures. I will be "boxing" in most of the buildings

    to make them look destroyed and scatter rubble to create better cover for assaults over the open spaces. Regard the buildings without windows as already kaputt.

    Right now, I am finalizing the Area_Portals and Cubemaps to then start implementing custom Materials. Playtests will be commencing soon. The intendended release is end of May ( Valve Time ).

    Layout:

    [Blocked Image: http://www.uploadking.de/090425/JVUPSaDu.jpg]

    A simplified view of the layout. It hope it´s not too confusing. The Lines depict the possible paths. I want to create a lot of possibilities especially for clans who work as a team and coordinate their assaults ( Deckungsgruppe! Feuer Marsch Marsch! ). Playtests will show if this works out. As of now, I think the map is suitable for 20+ players. As you can see, the paths show a lot of similarities, so do the sectors and buildings. Every building has a counterpart that performs the same gameplay function. Pretty basic I admit :]

    Screenshots:

    [Blocked Image: http://www.uploadking.de/090425/TBRkfrbW.jpg]

    Allied Square

    [Blocked Image: http://www.uploadking.de/090425/d1VFBf9.jpg]

    Allied Square

    [Blocked Image: http://www.uploadking.de/090425/YzRKxd3V.jpg]

    Axis Square

    [Blocked Image: http://www.uploadking.de/090425/eooTP3Q.jpg]

    Axis Square

    [Blocked Image: http://www.uploadking.de/090425/QEJT4wST.jpg]

    Piazza Ost

    [Blocked Image: http://www.uploadking.de/090425/kiOzvVmK.jpg]

    Piazza Ost

    [Blocked Image: http://www.uploadking.de/090425/RXttaElt.jpg]

    Middle

    [Blocked Image: http://www.uploadking.de/090425/fFu3WI4I.jpg]

    Middle

    [Blocked Image: http://www.uploadking.de/090425/HELL2WTN.jpg]

    Piazza West

    [Blocked Image: http://www.uploadking.de/090425/GE0h7J4t.jpg]

    Piazza West

    [Blocked Image: http://www.uploadking.de/090425/swOTbMfg.jpg]

    Konnektor A

    [Blocked Image: http://www.uploadking.de/090425/LgSfpye.jpg]

    Konnektor A

    [Blocked Image: http://www.uploadking.de/090425/ezfj3hQI.jpg]

    Konnektor B

    [Blocked Image: http://www.uploadking.de/090425/qRfVZrW3.jpg]

    Konnektor B

    Cheers,

    Michael

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