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Posts by yubnub

  • WIP in WIP, post your level screenshots!

    • yubnub
    • May 6, 2008 at 7:15 PM

    Some more progress on a UT3 map, this time the interior of a Palladian basilica that will form the main hub of the map. Ive been playing around with the lighting trying to get a very bright and airy feel. All comments welcome

    [Blocked Image: http://img.photobucket.com/albums/v31/blushing/basilica_interior_01.jpg]

  • WIP in WIP, post your level screenshots!

    • yubnub
    • March 31, 2008 at 7:47 PM
    Quote from Nurb

    Inspired by the roman atrium? I like it (nut for architecture history >_<)

    I was going for a Renaissance feel more so then Roman but the two are close enough

    Sindwiller No proper impluvium but it does have a small pond

  • WIP in WIP, post your level screenshots!

    • yubnub
    • March 29, 2008 at 7:29 PM
    Quote from Quakis

    Are those grey-ish looking textures everywhere just a temporary placement? If not, then I would suggest changing them to something with a little bit more detail. Try to get a bit more colour into the scene that fit together nicely. Don't put too much brown/grey in there though, as that tends to get overused a lot.

    thanks for the comment. There is detail on the grey textures (apart from on the columns) but the screenshot does not really pick this out so perhaps i need to beef it up some. Hopefully when its lit better it will be less mononchrome then at the moment

  • WIP in WIP, post your level screenshots!

    • yubnub
    • March 29, 2008 at 5:07 PM

    Ive been told this is a good place to get feedback so I thought I would post a screen shot of an UT3 map I'm working on. Ive not really thought too much about lighting at the moment so any suggestions would be welcome

    [Blocked Image: http://img.photobucket.com/albums/v31/blushing/ScreenShot00005.jpg]

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