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  3. Skacky

Posts by Skacky

  • WIP in WIP, post your level screenshots!

    • Skacky
    • June 11, 2008 at 5:25 PM

    Some new screenies of my map, going in the right way.

    [Blocked Image: http://pix.nofrag.com/8/a/0/083ef64a97dacd914166c3fdc8565tt.jpg]

    [Blocked Image: http://pix.nofrag.com/5/1/2/7eeaedf23ea5f2fa17b424c188383tt.jpg]

    [Blocked Image: http://pix.nofrag.com/a/5/6/79880f1535a918abb804d85d9f994tt.jpg]

    [Blocked Image: http://pix.nofrag.com/6/1/4/4aabc80c197e04194da99fbd9c36ett.jpg]

    [Blocked Image: http://pix.nofrag.com/5/8/5/4c85d7794d40374354917b9400b3ctt.jpg]

  • WIP in WIP, post your level screenshots!

    • Skacky
    • June 10, 2008 at 2:07 PM

    Just got some things fixed. Thanks for the comments by the way.

    Some pics.

    [Blocked Image: http://pix.nofrag.com/9/4/4/5dfc9a4e68c802174369528a96f7btt.jpg]

    [Blocked Image: http://pix.nofrag.com/f/2/e/6f0427537a9bec3ffebdef96d62abtt.jpg]

    [Blocked Image: http://pix.nofrag.com/1/b/3/63f85e858c8854489b4e3fc4a204ett.jpg]

    [Blocked Image: http://pix.nofrag.com/8/e/9/3edf46753618c1328f3a265734f2btt.jpg]

  • WIP in WIP, post your level screenshots!

    • Skacky
    • June 9, 2008 at 3:57 PM

    Wow, this is really amazing Albatros.

    By the way, messin' around with Hammer this afternoon.

    [Blocked Image: http://pix.nofrag.com/e/3/1/d9657cbe8ff8d0358f0efafe24ffatt.jpg]

    [Blocked Image: http://pix.nofrag.com/5/2/c/7207f63178e4b961be9229647525ett.jpg]

    My light_env color sucks balls actually, gonna change it asap.

  • Dm_Snowfall (HL2DM)

    • Skacky
    • June 8, 2008 at 2:55 PM

    I just ran in the map and took some screenies showing thoughts.

    [Blocked Image: http://pix.nofrag.com/e/d/e/8f6952acc3340550978a230526342tt.jpg]

    I think you should link those lights with some wires as you did with the lamp stuff on the ceilings.

    [Blocked Image: http://pix.nofrag.com/9/b/7/2c70e4971baecb568e0994bb92ec1tt.jpg]

    Snow is falling in the two houses outside.

    [Blocked Image: http://pix.nofrag.com/f/f/5/3b54d947e393f8471f6bcdd054d36tt.jpg]

    You've forgotten to disable shadows on the prop_physics inside the house here.

    [Blocked Image: http://pix.nofrag.com/c/4/3/d7823a3116044761fbdb19652de54tt.jpg]

    Strange reflection here. In fact the displacement next to the one I'm looking at doesn't seem to have the same texture.

    [Blocked Image: http://pix.nofrag.com/a/b/a/2a251565db6e84b1e0a9d4f939b6ftt.jpg]

    As mentioned before, this part looks kinda weird.

    [Blocked Image: http://pix.nofrag.com/a/2/f/f553f3fb23e5558aa3aa8a19cefe2tt.jpg]

    I love this rocky corridor, but these lights are really out of place in these caves.I think you should try putting something else rather than these weird lights. Why not some spots like those in the statue room?

    Definately a good looking map, dunno gameplaywise, but visually it's different than the classic HL2DM maps (City 17 stuff in fact). Some little troubles here and there though. Good work.

    Nice snow effect by the way.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • June 7, 2008 at 10:46 AM

    This is just awesome!

    I just finished the first cave of the second map of my asylum series for Synergy. The first part takes place in Antlions tunnels.

    [Blocked Image: http://pix.nofrag.com/a/2/6/9dffa0805d21095c2fda949e869b4tt.jpg]

    [Blocked Image: http://pix.nofrag.com/1/9/3/345303bbee2fd8e543f2bb7bf9cc3tt.jpg]

    [Blocked Image: http://pix.nofrag.com/0/f/d/eaf8bbdef80ffd6cb05102be27542tt.jpg]

    Like always, nothing is finished. I need to add some little lights under the nest stuff and some other things in some places.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • June 6, 2008 at 6:55 AM

    I think it would fit with HL2 Deathmatch with some gameplay tweaks. I love your brushwork though, very unusual!

  • WIP in WIP, post your level screenshots!

    • Skacky
    • June 5, 2008 at 9:26 AM

    Looks cool sk3tch, but it's a bit empty.

    Nevermind, I'm sure it will be filled with some things later.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • June 4, 2008 at 2:10 PM

    Looking good -rt-!

    Okay, I decreased the HDR scale of the glows, and I deleted the platform shit things in the cave, it's now jumping sequences with headcrabs.

    Still got some lighting troubles in the cave, will be fixed in no time.

    [Blocked Image: http://pix.nofrag.com/0/0/1/fa75822ead4e1c74f7d8dd1f10c58tt.jpg]

    [Blocked Image: http://pix.nofrag.com/3/a/d/b8bd79314a6b5cac8623357cff75att.jpg]

    [Blocked Image: http://pix.nofrag.com/d/2/0/070aebcb99b3b1fe9fd7d457fd6f8tt.jpg]

    [Blocked Image: http://pix.nofrag.com/a/a/2/2690dadaff7e157fb08bf95620525tt.jpg]

  • WIP in WIP, post your level screenshots!

    • Skacky
    • June 3, 2008 at 3:22 PM

    Some new screenies. It took me an entire night to do the cave, still not finished as you can see (some texture and lighting troubles)

    Added some foliage by the way.

    [Blocked Image: http://pix.nofrag.com/4/5/a/c8e8a1415454181e80e84da7c6e1dtt.jpg]

    [Blocked Image: http://pix.nofrag.com/8/d/a/f4562e3c266095aea96a141be3430tt.jpg]

    [Blocked Image: http://pix.nofrag.com/a/d/1/21b01d01a57792e110146af6b94eatt.jpg]

    [Blocked Image: http://pix.nofrag.com/f/a/4/2c73db44a8dcb50fa678b69305066tt.jpg]

    [Blocked Image: http://pix.nofrag.com/2/1/8/7b09ee7f4f9e6508d078bcf4abb03tt.jpg]

  • [HL1 SP] Reissues (aka PQL3)

    • Skacky
    • June 1, 2008 at 4:34 PM

    Well, I finished the mod some days ago (2 or 3, don't remember).

    It was just awesome.

    As I said somewhere, I love your maps CampaignJunkie (especially the Persian ones) and playing Second Wind was just blissful. Whoah, it's just HUGE man, I can't even say how I felt when I played it. That's impressive, wonderful. No words can describe this. This IS the best HL1 map I ever played. Congratulations!

    For the mod now, indeed it's very buggy (in fact my friends said that, it practically never bugged for me, only on Cyan a few times and once on Sat), but damn, these projects are rare, and there should be more mods like this little gem. The maps are not flawless indeed, some are a bit pointless and could have needed a bit more work, but that was just cool playing this mod.

    The mod's best maps for me : Coil, Cyan, Second Wind and Echo Transit.

    It really worths the download. Good work everybody.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • June 1, 2008 at 4:14 PM

    Some screenies of a Synergy map I'm making, set in an abandoned asylum near City 17, used as a remote Combine outpost and lab for testing some nasty things on captured citizen.

    The map will be divided in two parts, the first is a spooky part set in the building, and the second one is located in the Combine outpost itself.

    [Blocked Image: http://pix.nofrag.com/5/6/c/375bac8a95def3b29a1f9f4b3e0c7tt.jpg]

    [Blocked Image: http://pix.nofrag.com/3/f/c/99785eb13a9f93771e7cce694fa86tt.jpg]

    [Blocked Image: http://pix.nofrag.com/2/1/9/f85111e1ae38c2cfb6416e564db2ftt.jpg]

    [Blocked Image: http://pix.nofrag.com/f/0/3/5cb543ad8de5df967ce7c3ab18502tt.jpg]

    [Blocked Image: http://pix.nofrag.com/3/8/f/34590e048297a8db99b56bff3feb0tt.jpg]

  • WIP in WIP, post your level screenshots!

    • Skacky
    • March 18, 2008 at 4:41 PM

    Wow some nice things here!

    es_nebular looks so incredibely sexy! I really need to check out that mod.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • March 11, 2008 at 9:53 PM

    Yep, I'm using 100% Epic's stuff here.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • March 11, 2008 at 9:04 PM

    Yeah, I thought it was Unreal too, especially with this fog.

    Speaking of Unreal, one more Editor picture, going slow but sure.

    [Blocked Image: http://pix.nofrag.com/0/8/8/236d0f14a544527b36d61d4a18d73tt.jpg]

    (click to enlarge).

  • WIP in WIP, post your level screenshots!

    • Skacky
    • March 11, 2008 at 8:41 AM

    That's wonderful.

    Which engine do you use for this render?

  • WIP in WIP, post your level screenshots!

    • Skacky
    • March 10, 2008 at 11:56 AM

    Wow, that's awesome Mino.

    It has a really strong atmosphere, plus this dusty fog thing is really awesome.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • March 9, 2008 at 5:49 PM

    Thanks for the comments!

    Actually I designed a basic layout on paper, but it's in rebuilding, because when I designed the map in editor, I noticed that it was in the other side of the layout drawn on paper, so when I look the paper, I'm a bit lost.

    I'll probably scan it if you want, I don't really have skills for explanation though, my layouts are a bit twisted, even if I draw them on a drawing soft.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • March 9, 2008 at 1:53 PM

    Yeah, that's not bad at all (I'm sorry, I don't know your other maps).

    Well, some suggestions though :

    • [*:d7qibph0]The brightness of the lamps in the first and second screen is way too bright in my opinion. I think you should lower it.
      [*:d7qibph0]Always in the first screen, the "planks" (?) in front of the doorway, closing it, are kinda weird.
      [*:d7qibph0]The texture alignment of the vents is stretched. I think lowering scale by 2 should help.
      [*:d7qibph0]Maybe too empty I think.
      [*:d7qibph0]The brush under the windows in picture 2 is a bit out of place, removing it will be better I think.

    Some screenies of my UT3 started project :

    [Blocked Image: http://pix.nofrag.com/b/7/7/6e06a5b7efc87f872b2ca2e890120tt.jpg]

    [Blocked Image: http://pix.nofrag.com/6/7/8/d23d8b5ac592a79f4f28001afe095tt.jpg]

    [Blocked Image: http://pix.nofrag.com/f/a/7/0f425d540dfca3860efbdc91de692tt.jpg]

    [Blocked Image: http://pix.nofrag.com/9/a/1/aabc2ea7610b4f3c8d6bbf02dca8btt.jpg]

    [Blocked Image: http://pix.nofrag.com/3/b/1/e8f717a2e726dfab08faea8bc9c59tt.jpg]

    Click to enlarge the pictures. The glowing tower is a part of the skybox, and I haven't closed here, so don't care about it. (my first room finished in Unreal Ed 4 woohoo!! )

  • WIP in WIP, post your level screenshots!

    • Skacky
    • March 8, 2008 at 1:54 PM

    Hello everyone, I'm new at MapCore as a member, although I lurked the forum for a while now.

    So, I decided to register for showing you my "first" Unreal Tournament 3 map.

    I map for 6 or 7 years now, I started 3D design with Unreal Editor 1.0 (the old one for Unreal), and I moved to Worldcraft 2.2 for Quake. I've been mapping for Half-Life 1 for 5 years and for Half-Life 2 for 2 years.

    Well, here's a picture of my map I started 5 or 6 days ago :

    [Blocked Image: http://pix.nofrag.com/c/5/e/151f4b2f6d582b45c8d0dd8e62b6ett.jpg]

    (click to enlarge)

    Taken with the included Ingame module. Don't mind about the black tiles, it has been fixed. I'm not sure if it's good, so I ask.

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