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Posts by Michael Schorr

  • Multiplayer Level Designer - Wargaming Seattle

    • Michael Schorr
    • March 17, 2015 at 11:47 PM

    Hey everyone, Wargaming Seattle is looking for a mid to senior Multiplayer Level Designer. Apply through the website link:


    Multiplayer Level Designer at Wargaming Seattle


    If you have questions, I'll try to answer in this thread.


    Thanks!

  • Offensive Combat - Beta Keys

    • Michael Schorr
    • June 29, 2012 at 5:41 PM

    Hey everyone.

    I've got some spare keys for the Offensive Combat Close Beta. If you are interested, send me a PM and I'll hook you up.

    Thanks.

    [Edit] Here's the website if you need more info: http://%7boption%7d

  • Zombie Hiring Level Designers

    • Michael Schorr
    • March 5, 2008 at 5:32 PM

    Zombie Studios Job Opening – Level Designer

    ABOUT ZOMBIE

    Zombie Studios is a leading independent developer of XBOX 360, PS3 and PC games. We specialize in military and survival horror, but our titles span a wide range of genres including FPS, RTS, puzzle, arcade, adventure and simulation. In addition to our genre diversity, Zombie develops for a wide portfolio of publishers, including Sega, Activision, Microsoft, Disney, Ubisoft, Take2 and America's Army.

    Zombie is a low-ego, mature studio (over 14 years) based in the heart of downtown Seattle. Our seasoned team of artists, designers, and programmers all have multiple title experience from companies like Valve, Irrational, Bungie, Monolith, and Novalogic.

    Zombie's compensation package includes medical/dental/vision insurance, 3 weeks paid vacation, 401K matching and a generous profit sharing plan.

    SEEKING LEVEL DESIGNERS

    Zombie Studios is seeking experienced and passionate candidates for Level Design positions to create two exciting new titles at our Seattle studios. Level Designers will help establish the aesthetic and gameplay vision of the titles, based on the Unreal engine. Unreal is the engine behind such award winning titles as Gears of War and UT3.

    LDs will work closely with Lead Designers, artists, and programmers. The ideal candidate will not only be proficient with laying out such interior and exterior 3d environments but will also understand the gameplay goals and always build with the gameplay in mind. Gameplay comes first.

    Position Responsibilities:

    • Create, decorate and script AI in Unreal-based FPS levels

    • Optimize and work with engine’s strengths and weaknesses

    Position Requirements:

    • Command of one or more FPS editors, Unreal experience preferable

    • Proven track record or experience with entire game development cycle, preferably console development

    • Strong game design skills/techniques with FPS titles

    • Ideal candidates will have experience with either horror or military games

    • Passion for games

    Interested candidates should email [email protected] or [email protected]

    Thanks!

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