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  2. Phopojijo

Posts by Phopojijo

  • UT3 -- P.I.E. and Build works... Cook and Play don't.

    • Phopojijo
    • July 9, 2008 at 11:24 PM

    Finally figured it out... texture was crashing.

    I guess the moral here is -- don't use PSD textures 8|

  • UT3 -- P.I.E. and Build works... Cook and Play don't.

    • Phopojijo
    • July 9, 2008 at 4:18 AM

    Okay guys:

    Having some issues with Unreal Tournament 3 map making.

    You may see the W.I.P. at http://%7boption%7d. (Before you play in editor... rebuild all... rebuilding works... just needs to be done again.)

    If you attempt to play UT3 using -useunpublished and selecting Skyhook_beta1 in Instant Action under Capture the Flag... it will load until it ultimately crashes.

    If you attempt to COOK the map, it will get to "cooking ls_Skyhook" and then crash. The logfile claims it as a "General Protection Fault".

    Since the build I deleted the blocking volumes and replaced the volume pathnodes with standard pathnodes (as well as fix duplicate StaticMeshActor_69). It still crashed in exactly the same way.

    Is there any way to tell more specifically what's crashing (or/and... if someone could mention what's crashing specifically)? I assume it's a bad asset in ls_Skyhook -- but I can't even begin to narrow it down.

    Bare in mind it is an unoptimized gameplay build that was intended for MSU... it looks ugly and has no polish but should at least be fun.

    Is there any way to figure out what is crashing me to desktop?

    To recap:

    Play in Editor? Works

    Build All? Works

    Play in UT3 the actual game {uncooked}? Crash

    Cook? Crash

    Thanks for any help you may provide.

  • Valve to acquire Turtle Rock Studios

    • Phopojijo
    • March 5, 2008 at 8:58 PM

    *a bit late* but:

    Should mention that while Valve has a history of snatching up small-time developers who do work for them...

    Yea... Gearbox Software...

    Sometimes the company just STAYS independent

  • Just bought UTIII

    • Phopojijo
    • March 1, 2008 at 1:49 AM

    Yea the single player sucks -- just avoid it.

    Multiplayer is what matters.

  • Pics from ski trip

    • Phopojijo
    • February 18, 2008 at 7:55 PM

    Yea I realize the trees in the foreground don't pop at all -- I was referring to the ones just in front of the rock.

    The rest could have been clouded, removing the infrared blooming.

    But yes I realize it's not infrared.

  • Pics from ski trip

    • Phopojijo
    • February 16, 2008 at 7:26 PM
    Quote from e-freak

    that's just bw not ir

    Odd, wonder why the trees tend to pop in frame then.

  • Another Uwe Boll gem!

    • Phopojijo
    • February 16, 2008 at 7:17 AM

    How can you screw up Jack Carver... honestly.

    Just have a pottymouthed douchebag get into a situation he is nowhere near equipped to accomplish. Take him, and give him a red Hawaiian shirt... Bingo -- Far Cry.

    Bob Saget on vacation... would be a good fit.

  • Pics from ski trip

    • Phopojijo
    • February 16, 2008 at 3:12 AM
    Quote from Belgarion

    [Blocked Image: http://paulturounetblog.files.wordpress.com/2007/08/ansel-adams1.jpg]

    Infrared?Just picked up a Hoya R72 for my Canon (gasp I know, I have a Canon that can actually do infrared...) Powershot A620 {Hacked Raw of course}.

    Looks nice.

  • New version of Unfold3D, the best automatic unwrapper

    • Phopojijo
    • February 10, 2008 at 10:20 PM

    Personally I tend to prefer Pullin' Shapes -- "RoadKill"

    http://www.pullin-shapes.co.uk/page8.htm

    Not the most friendly interface once you leave Maya/Max/(XSI too I believe) but it's free, quick, easy, and supports advanced stuff like Pinning too. (And getting better with subsequent patches apparently)

    Just thought I'd point out some free alternatives -- you know -- since they tend to end up just as good in most cases.

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