I have a problem with static meshes imported into UED3.
[Blocked Image: http://www.claeng.com/__forumpublish/uv_egg.jpg]
I don't know why, but for some reason the UVs seems to kinda "slide" apart. In Maya it works fine, but in the Unreal Engine the UV-borders always become more or less. On other objects I've noticed that the UV-borders seem to be hardened cause the shadowing gets different on each side of the edge even though the edge is fully smoothed in Maya (which could also potentially be the problem with this "egg" seeing as the normals are acting up). Does anyone recognize this problem and know of any way to avoid it (other than hiding the edges with other objects which is sadly what I have been doing >_<)?