1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Nurb

Posts by Nurb

  • Pontus Karlsson - Environment Artist

    • Nurb
    • February 15, 2011 at 9:29 PM

    Yay pomp! <3

  • Hourences.com redesigned - need interviews with level people

    • Nurb
    • November 23, 2010 at 6:24 AM

    I like it! I think the menu problems can be atleast partially solved if you load an expanded menu page when the user clicks one of the main categories. Since the cursor changes when I hover over Training for example I expect something to happen when I click it - but nothing happens. If you just make a page for each category with expanded descriptions of each subcategory I think it would be very useful. Other than that it looks alot more fresh than the old one, which granted had it's oldschool charm - but was surely due for an introduction into the new millenium

  • Going Abroad

    • Nurb
    • October 28, 2010 at 9:38 PM
    Quote from insta

    Then it's time to find a new job

    Sometimes the obvious answer is the best

  • WIP in WIP, post your level screenshots!

    • Nurb
    • October 23, 2010 at 3:47 PM

    Achievement unlocked

    [Blocked Image: http://www.claeng.com/__forumpublish/666666.jpg]

  • The random model thread!

    • Nurb
    • October 23, 2010 at 9:44 AM

    Welcome to mapcore Dorothy Wow, you have such a great quantity of fantastic work! Really impressive portfolio. Feel free to post in the portfolio or work release forum as well, as this thread is more for spamming wip levels and models really. I mean, it would be a shame to see finished work such as yours get drowned in wip stuff; it deserves it's own display

  • Urban American City Block

    • Nurb
    • October 18, 2010 at 7:41 AM

    I think it looks great capone. The one thing I miss the most is the extra props - small stuff to give a better sense of scale, but you are allready on top of that as you listed. If there is one specific area that I think could use an extra bit of love it is the roof of the big white building. It comes across as very massive and plain for it's level of detail. Consider modelling out some of the details there.

  • DOTA 2

    • Nurb
    • October 16, 2010 at 8:40 PM
    Quote from Campaignjunkie

    I agree about L4D, but how is TF2 not complex? I've watched some competitive TF2 and it just boggles the mind.

    Ok, I may have chosen the wrong words slightly. I didn't mean to say that TF2 is an uncomplex game, nor is L4D for that matter. But I think that the complexity in these games comes from how you play them rather than having mind boggling gameplay features. While TF2 obviously takes time to master it is still pretty easy to get into it thanks to relatively "few" choices and none of these being inherently bad ones for a new player. In Dota a large part of the complexity derives from the crazy number of choices that the player has to make, most of which are actually quite bad - especially for a new player. The core gameplay features of Dota certainly poses a higher threshold for a new player to climb past, and I would say that it is a tough(er) challenge to make these features accessible.

  • DOTA 2

    • Nurb
    • October 16, 2010 at 1:29 PM
    Quote from Sindwiller

    I beg to differ, but there's no point in discussing a competitive game's mechanics, is there?

    Is there not?

  • DOTA 2

    • Nurb
    • October 16, 2010 at 9:56 AM

    Only Valve would do something like this and actually be able to pull it off. They think outside of the box; that's why they have Steam and a ton of now very valuable IPs. Whether you like it or not, it's the key to all of their success. I think Dota2 is another brilliant move. It's an unexploited but highly valuable IP. I don't know why neither HoN or LoL could (or would?) call their game Dota2 but appaerently Valve can. Kind of evil in a way I guess, but at the same time; both HoN and LoL where made way earlier, and if they didn't see the value in aquiring actual Dota IP name, I feel like it's their own shortcoming. The original name is always the strongest. It's like Coca Cola and Pepsi.

    Anyway, HoN is complex but lacks accessability. LoL is accessible, but lacks complexity. With L4D and TF2 on their belt, I think Valve can make a truly accessible multiplayer game, but can they retain the complexity and depth of Dota? Neither TF2 of L4D are complex games, and I think this will be the main obstacle for Valve.

  • Photo Measurements

    • Nurb
    • August 13, 2010 at 7:29 AM

    I would scale the map until the straight angles (walls and such) are all 45 degrees. Then I would rotate the map 45 degrees to get a map to use as base. Made a quick illustration of this. The good thing is that you would be able to bring this into a 3dpackage and extrude shapes directly from the map layout.

  • Starcraft 2

    • Nurb
    • July 26, 2010 at 2:56 PM
    Quote from dux

    I bought it for the singleplayer

  • Moonbase - The game from the NASA

    • Nurb
    • July 7, 2010 at 5:28 PM

    Looks pretty un-authentic to me :/ Everyone knows that a scifi-corridor has grating on the floor with steaming pipes running underneeth. NASA should do their homework before trying to maek gaems!1

  • WIP in WIP, post your level screenshots!

    • Nurb
    • July 4, 2010 at 10:36 AM

    My line of thought:

    1) "Sweet looking UDK level"

    2) ... wait wha..?

    3) No... no.. must be some mistake...

    4) Holy duck. No.. that's not possible to do in Source.

    5-55) Brain flipping out, lying spastic on the floor.

    56) NOOOOOOOOOOOOOOOOOOOOOOOOO!!! (Luke Skywalker style)

    57-107) Hallucinating, fighting off ringwraiths in the ceiling.

    108) Slowly finding a way back to reality...

    109) Crazy awesome stuff man

  • Tutorial time: Modular sets

    • Nurb
    • July 1, 2010 at 7:12 AM

    Very useful tutorial Philip, thanks for sharing

  • Mortal Kombat Rebirth

    • Nurb
    • June 22, 2010 at 7:18 AM

    Add a Christopher Lambert corny nerd laugh and they've got a deal!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • I hate Steam...

    • Nurb
    • June 21, 2010 at 7:20 AM

    According to that steamcalculator site I have spent ~10.5€ each month since I got my steam account back in 2007. Well, I guess it beats the "value" of any mmo-subscription

  • I hate Steam...

    • Nurb
    • June 20, 2010 at 9:14 PM

    I can completely relate to this Beeing bored and having Steam open is a bad combination for me and my wallet. I buy many smaller games which I wouldn't even know about if it wasn't for Steam (which is a very good thing in a way). The costs aren't that steep, but sadly they do stack X( So yeah, it's a bit too easy to buy games from $team sometimes

  • [EP2] Mission Improbable Part 2

    • Nurb
    • June 1, 2010 at 9:55 PM

    Looks great! Can't play it due to lack of Ep2 :/ Judging from just the screens it looks like a solid level. Good ol' Source

  • [L4D] I hate moutains - Video Trailer

    • Nurb
    • May 31, 2010 at 7:35 AM

    The lighting wow, beautiful

  • Sky Silcox - Level Designer

    • Nurb
    • April 28, 2010 at 7:21 AM

    You seem to have the layout under control. I like the gameicons on the side of each link showing off what game the map is for. As your portfolio is clearly focused on the level design aspect, you do not need to have all content/screenshots available from the front page, which I would normally recommend to an environment artist.

    One thing I did not like was that in your resume you have your individual projects listed as experience. While it technically is experience, it is not the type of experience you would expect to find listed in a resume I think. Your individual projects stand for themselves in the portfolio, so they don't really need to be listed here. I believe you run a risk of some people thinking that you are trying to "fool" them into thinking that you have more experience than you have, and that could potentially cost you job opportunities if the recruiter is petty. I don't know, maybe if you changed the heading to "Non professional experience" it might look better? Openness = ftw in these cases imo.

    Also, since it's such a short text, I would consider moving the "about" section onto the resume page on the website. As both these links are basically clicked in order to find out about you, so it would be one click less.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™