The final control point is inside the castle. I added a screenshot above. I just played with 20 players on the map, and it seemed like it could handle more, but I haven't had a chance to try 32 yet.
Posts by martay
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I was actually nervous about that. Maybe i can add some SMB music. It kinda looks like Koopa's castle

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Announcing the release of a new TF2 map called Saturday Morning Breakfast Castle!
Description:
CP_SMBCastle is a single round dustbowl style CP with 3 CP's set in a castle
movie set in 1940's hollywood. At the beginning, the
offense has 2 paths into the castle. The first is some unrestored
damage to the castle on the left side (if you're facing the castle).
The second way in by way of CATAPULT. 2 are positioned to launch the
players deep into the castle (some classes can get to the top of the turrets).
You can download the map and see lots of screenshots at:
But here are some to tide you over while you wait to click:
About to catapult....
[Blocked Image: http://www.yityat.com/smbcastle/marketing/about_to_catapult_med.jpg]
CATAPULTING!
[Blocked Image: http://www.yityat.com/smbcastle/marketing/catapulting_med.jpg]
Backstage:
[Blocked Image: http://www.yityat.com/smbcastle/marketing/backstage_med.jpg]
ATTTTAAAACK
[Blocked Image: http://www.yityat.com/smbcastle/marketing/flying_over2_med.jpg]
[Blocked Image: http://www.yityat.com/smbcastle/marketing/drawbridge_down_med.jpg]
[Blocked Image: http://www.yityat.com/smbcastle/marketing/castleoverview_med.jpg]
Final control point inside the mountain:
[Blocked Image: http://www.smbc-comics.com/smbcastle/images/inside_mountain_large.jpg]
Please let me know what you think! I'd love some feedback on 24/32 player playtesting.