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Posts by doylle

  • Game-Artist.Net Competition #17 Announcement

    • doylle
    • February 20, 2009 at 6:58 AM

    I'm very pleased to see some of you participating in our competition, best of luck to you!

    Quote from michi.be

    nice prizes and task but just rebuilding a snapshot of an action movie is not that challenging in my opinion.

    We gave everybody the choice of either way remake an existing theme, or use a know theme/universe and come up with a new theme. So you can design your own scene as well if you like.

    cheers

  • [UT3 Scene] BioCulture - WIP thread

    • doylle
    • September 29, 2008 at 7:12 AM

    thanks for the feedback guys. appreciated!

    gonna try to fix those lights with the next update. I made a cuple new props, including a tv screen. I can pretty much scroll any text/image i like (3 times hooray for Unreals material editor!), so hopefully i can use that to attract some attention, without being to obvious that it's the same mesh over and over again...

    [Blocked Image: http://www.jeroenmaton.net/images/Projects/BioCulture_Scene6b.gif]

    [Blocked Image: http://www.jeroenmaton.net/images/Projects/BioCulture_Scene7b.gif]

    (the large versions, unaltered are on my portfolio)

  • Forum restructure

    • doylle
    • September 29, 2008 at 7:01 AM

    Looking good!

  • [UT3 Scene] BioCulture - WIP thread

    • doylle
    • September 20, 2008 at 1:34 PM

    Cheers guys...

    Time for an update i think... the mockup is almost ready, and the most important gameplay assets are in place (weapons, jumpnodes, elevators, etc), so now it's time to make it pretty...

    this is where i'm at right now (using the same set of props over and over again, but that'll change...

    [Blocked Image: http://img502.imageshack.us/img502/2305/bioculturewip41tr1.th.jpg][Blocked Image: http://img502.imageshack.us/images/thpix.gif] [Blocked Image: http://img232.imageshack.us/img232/1843/bioculturewip42mx1.th.jpg][Blocked Image: http://img232.imageshack.us/images/thpix.gif] [Blocked Image: http://img502.imageshack.us/img502/405/bioculturewip43za3.th.jpg][Blocked Image: http://img502.imageshack.us/images/thpix.gif] [Blocked Image: http://img396.imageshack.us/img396/6251/bioculturewip44sp3.th.jpg][Blocked Image: http://img396.imageshack.us/images/thpix.gif]

    CC very welcome...

  • [UT3 Scene] BioCulture - WIP thread

    • doylle
    • September 13, 2008 at 2:07 PM

    thanks guys

    Time for some updates...

    [Blocked Image: http://img153.imageshack.us/img153/3527/wip6lh0.th.jpg] [Blocked Image: http://img295.imageshack.us/img295/4451/wip7aj2.th.jpg] [Blocked Image: http://img398.imageshack.us/img398/7062/bioculturewip35do9.th.jpg]

    I may have used the tubes a bit to much, need to find something else for the ceiling . Also, I'm thinking about making it a small DM map...

  • WIP in WIP, post your level screenshots!

    • doylle
    • September 3, 2008 at 7:32 PM

    @ minotauro: it is completely modeled. I could try and bend it, but nothing beats a whole new mesh i think. couldn't reuse the texture either, so made a new one for that... well, "new one", copy layers and repaint damage, not really new i suppose

  • WIP in WIP, post your level screenshots!

    • doylle
    • September 1, 2008 at 5:29 PM

    Probably a bit too ambitious to start my own thread for my scene, since most of you just post your stuff in this thread. So i'll just follow your lead

    [Blocked Image: http://img529.imageshack.us/img529/5995/bioculturewip34ni0.jpg]

    Everything except for the rocks and the vegetation is custom content. I plan on doing everything, but I used these for now to get the feeling right...

  • [UT3 Scene] BioCulture - WIP thread

    • doylle
    • August 24, 2008 at 7:22 PM

    I was going to wait with an update until i had enough new stuff, but here goes anyway...

    http://img205.imageshack.us/img205/3264 ... p26uo6.jpg

    [Blocked Image: http://img143.imageshack.us/img143/42/bioculturewip28ls2.jpg]

    http://img108.imageshack.us/img108/1859 ... p29vn8.jpg

    I had a couple misfortunes last week. My graphical card crashed twice, had to format after it was all "fixed", so wasted quite some precious time... Therefor I'm forced to change the concept somewhat, and to drop idea's. Soooo, long story short. I'll finish the hall i have right now first, and make it a visitors quarter. Complete with sofa's, a theetable and whatnot. Just a nice place to hang out, in the middle of a semi high tech underground lab, with a couple of Sci-Fi plants growing next to you... So instead of doing the whole large area at once, i'll focus on the one part at first... (September 15th is kind of a deadline for this, if that makes sense).

    @ Warby: Thanks . Totally agree btw!

    @ M8nkey: cheers... i'll have a look at those for sure

  • [UT3 Scene] BioCulture - WIP thread

    • doylle
    • August 14, 2008 at 3:29 PM

    Thanks for the warm welcome fella's

    Why palm trees, well honestly i have no idea. I had this idea for a long time but I never really thought about the sort of plants, i just always thought about palm trees. I suppose a more sci fi type of vegetation would be better indeed ^^

  • [UT3 Scene] BioCulture - WIP thread

    • doylle
    • August 13, 2008 at 1:47 PM

    Hello there

    first post here, I hope that i'm in the right forum section here . I've used to make maps with Unreal2 long time ago, took a break from mapping and learned how to model in 3d, and to make textures. I've now reached a level that I find acceptable so it's time to bring everything together, and start mapping again, but this time with propper custom content. When this is done it should be the main piece in my portfolio, and hopefully help me get a job...

    Lot's of familiar faces here too :waving hand:

    Now, BioCulture... I haven't made any map in a long time (well, technically speaking...), so I figured i'd start easy, and instead of doing a whole map just work on a scene. Leave the gameplay behind me for this one, and just work on the visuals and assets. The main setting of the scene is some sort of underground lab, where people grow palmtrees. The big hall on the right is where water is stored and recycled. The left area is where the palmthrees grow.

    I've already worked on some assets and a mockup, didn't want to walk inhere empty handed, so what's below is pretty much what I have right now.

    [Blocked Image: http://img368.imageshack.us/img368/7826/wip2lh4.th.jpg] [Blocked Image: http://img147.imageshack.us/img147/7371/wip1gz1.th.jpg] [Blocked Image: http://img147.imageshack.us/img147/6968/wip4id2.th.jpg] [Blocked Image: http://img147.imageshack.us/img147/5729/wip5es1.th.jpg] [Blocked Image: http://img111.imageshack.us/img111/2735/wip3tq3.th.jpg]

    Texture 1 Texture 2

    The stair is still wip, i'm working on that one right now. The main structure of the left part is done, although the pipes and props are still just part of the mockup, to see if it'll work or not ( it doesn't atm ^^). I'm mostly interested in tips for the layout, lighting, textures, etc. Well basicaly whatever you can find, hit me with it

    that's pretty much it... to be continued

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