My first UT3 test level after a day of messing in the editor
[Blocked Image: http://img401.imageshack.us/img401/2933/testlevel2il8.jpg]
My first UT3 test level after a day of messing in the editor
[Blocked Image: http://img401.imageshack.us/img401/2933/testlevel2il8.jpg]
I have them thanks, i'm pretty sure they don't cover skyboxes or bugs such as the one above though :\
Not sure if many people here are dabbling in UT3 at the mo but i thought i'd post a couple of problems i've ran into so far anyway to see if anyone can shed any light on them.
One is that a lot of the default skyboxes come with large visible seams and a lot of mess going on at the top of them (see screenshot)...how do Epic actually use them in game, are the bad bits covered up somehow?
http://img139.imageshack.us/img139/6946/skyjh0.jpg
Also i was messing with terrain and adding static mesh factories to it, and the alpha of the grass seems to be a bit messed up in places and i can see water through it (see second pic. Why is this?
http://img511.imageshack.us/img511/8995/groundkh6.jpg
Thanks for any help guys
Shatner is in one too but it's not as good as the Mr T one
It does look like a really good game but i somehow doubt it's worth getting a Wii for. There's not a lot else to play on it with any longievity, though a good idea would be to get a Wii now, complete Mario and sell it - all the sites i've seen are selling them for around £400 now, and that's only with one game! Complete ripoff but a good little money spinner
I've been lurking on these forums for a while and following this thread since it started, it's all looking ace good job ![]()
Also the tiles on the wall seemed to be making the room taller to me, normally tiles stop in a line around window height, either that or that go all the way up the wall to the top. In my experience of tiled walls anyway ![]()