Not sure if many people here are dabbling in UT3 at the mo but i thought i'd post a couple of problems i've ran into so far anyway to see if anyone can shed any light on them.
One is that a lot of the default skyboxes come with large visible seams and a lot of mess going on at the top of them (see screenshot)...how do Epic actually use them in game, are the bad bits covered up somehow?
http://img139.imageshack.us/img139/6946/skyjh0.jpg
Also i was messing with terrain and adding static mesh factories to it, and the alpha of the grass seems to be a bit messed up in places and i can see water through it (see second pic. Why is this?
http://img511.imageshack.us/img511/8995/groundkh6.jpg
Thanks for any help guys