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  3. PaulH

Posts by PaulH

  • The Jurassic World

    • PaulH
    • November 26, 2014 at 10:14 AM
    Quote from Vaya

    Bet this is 100% CGI too. Original movie had some puppetry


    It's both I read, bit of CGI and bit of animatronics.


    Re-watched trailer this morning, actually pretty excited about it, could be good

  • The Jurassic World

    • PaulH
    • November 25, 2014 at 9:58 PM

    Director hasn't made anything of note. Had really high hopes for this, trailer looks....ok, was getting going just when it ended. Cautiously optimistic. Does look a bit kiddy friendly again though, how difficult would it be to make a badass 18 rated Jurassic Park?

  • Far Cry 4

    • PaulH
    • November 24, 2014 at 1:06 PM

    Yeah it's not too difficult but it's more fun with two


    Saw they released a patch for this today, I hope it fixes the PS4 Touchpad issue, very annoying

  • Far Cry 4

    • PaulH
    • November 24, 2014 at 11:15 AM

    Co-op is good fun, especially running around hunting together. Disappointed though that only XP, loot and hunting items carry over to both players - tackling one of the fortresses together means it only registers as complete on the host's game, so you have to switch host and do it again to have it complete on both. Similarly not sure why I can't collect propaganda posters and other collectibles with my mate, it only saves the progress of those on the host's game too it seems I think I'll resign to playing this more in SP as a result

  • What have you watched recently?

    • PaulH
    • November 22, 2014 at 2:10 PM
    Quote from D3ads


    Coincidentally I watched episode 5 a couple of nights ago, I'll look forward to the sixth


    It was pretty over-hyped tbh, I mean it's a nice twist but it wasn't so massive imho. Anyway, still enjoyable.. classic Homeland.


    Yeah, was good, episode 7 was too. Haven't started Babylon but I saw the pilot earlier in the year, is the first episode the same do you know?

  • What have you watched recently?

    • PaulH
    • November 20, 2014 at 1:01 PM
    Quote from D3ads

    Anyone watching the new Homeland? I know a lot of people were put off the chance of a new series after the end of Season 3 but it seems like it's business as usual and apparently episode 6 is a doozy....


    Coincidentally I watched episode 5 a couple of nights ago, I'll look forward to the sixth

  • Far Cry 4

    • PaulH
    • November 18, 2014 at 10:36 PM

    Am liking this so far, as I suspected I would as I loved the third one. Have just finished Act 1 and done my first outpost, as well as unlocking the ability to ride elephants which I will try out tomorrow The world looks cool, I'm looking forward to the progression further up and into the mountains. I guess the only criticism I'd throw at it so far is that the story, specifically the intro section was a bit weaker than the last game. I thought in Far Cry 3 the idea of being a guy who was backpacking and got captured, and in turn (and due to his brother's death at the hands of the main villan) took his revenge on the bad guys - was simple and made sense, however here the reasons for the main character getting drawn into all this conflict (went to scatter his mothers ashes, everyone on this island recognizes him as the son of someone important somehow and he sticks around to help them all out) doesn't quite gel so well. Still, it's only a backbone for all the awesome gameplay which so far seems to retain all the good stuff from FC3 and then some, which is cool. Looking across the map it seems there's a ton of stuff to do so can't wait to get stuck in over the next few days

  • Assassin's Creed: Unity

    • PaulH
    • November 17, 2014 at 10:48 PM

    I think it got leaked a while back the next one will be in Victorian London, which will be cool no doubt

  • Assassin's Creed: Unity

    • PaulH
    • November 15, 2014 at 4:50 PM
    Quote from Grinwhrl

    Should of bought Farcry 4 instead. But yeah, I really don't like some of the directions they went with AC.


    Got FC4 too Coming on Tuesday. Weird how Ubi release two big hitters in the same week

  • Assassin's Creed: Unity

    • PaulH
    • November 14, 2014 at 11:58 PM

    I got this tonight, about an hour in I was let loose in Paris and while exploring came across a chest. Standard assassins creed loot container I thought, so I went to open it. A message popped up along the lines of "you must play the assassins creed unity companion app to be able to open this chest"....what is happening to games

  • Call of Duty: Advanced Warfare

    • PaulH
    • November 9, 2014 at 9:55 AM
    Quote from dux

    So my thoughts after 8 hours of multiplayer @ level 36 are it's ok and it was worth the buy and I will continue to play it for sometime yet but it struggles to make this new movement mechanic work because the games fundamental design holds it back. Basically it's: lets give you all this movement never seen before in a CoD game while still keeping it a CoD game which results in a cluster of issues for me. Those being:


    The maps are so cluttered that I am constantly getting stuck on things. An example being where I was trying to run away from someone shooting me, so I ran around a corner only to get stuck on a chair resulting in my peruser killing me. It was awful on the Killcam as you could just see me there glitched onto the chair running on thin air. If it wasn't for that I could of gotten away and maybe even killed my gotta get a kill gotta get a kill gotta get a kill peruser!


    The other issue I have with the maps because of the clutter is that it becomes incredibly hard to spot enemies. Combine this with how incredibly quickly you die and you have a series frustration fit. The rule of thumb tends to be whoever sees who first always wins with some rare exceptions only being if the other player that sees you first somehow fails to kill you must have hands made of ham.


    Again another issue with the maps I have is some really frustrating designs. There are some great maps and a few of my favourites being: Riot, Ascend, Biolab and Solar. But the two I really loathe are Detroit which is far too cluttered and the same goes for the jungle map which I forget the name of and another... which I forget the name of again which is in a Japanese style with a pink cherry tree. Someone thought it would be great to put a death pit in the middle that you have no idea about. Yeah good idea, I have fallen down there so many times it isn't funny anymore.


    The lack of dedicated servers STILL is a really big issue if you're playing on PC (along with ping being in bars, what's that? Can we have numbers?). I doubt the delay is really noticeable on a console as everything is slower paced and more balanced around having a controller. Just the amount of times I have been shot around corners, insta melee killed from 5 screens away or witnessed in sheer disbelief as my bullets just sponged into my target with no describable effect while at the same time he blows my ass off quite happily. Speaking of having my ass blown off I seem to die 9 times out of 10 from someone shooting me in the back. People just appear behind you constantly and you have no chance.


    That brings me onto another thing: the instant melee kill. This along with the one shot weapons in the game can go and stick their heads down a toilet. Has this always been a CoD thing? I really dislike it. You die fast enough already to regular weapons, why the need for other things that kill you in one go I don't know.


    So for the movement it's ok. I put a lot of time into Titanfall and that is the closest game I can compare it to and to be blunt Titanfall does it better. CoD's isn't terrible by no means and I've had some good fun with it - but as I mentioned before; I just believe that the map design hinders CoD's new movement to a large degree.


    As for the good: the port in itself is well done for once and that makes me happy. Lots of advanced graphic settings and an FOV slider. Kevin Spacey. I'm really liking the campaign. Sometimes you just gotta switch off and just enjoy the big dumb fancy AAA being thrown at your face.


    Press E to pay respects.

    Display More


    Yeah I also have an issue with the map designs. They had one remit - make the maps suitable for the exo suit, so you would've thought that they would make it clear which areas/rooftops you could access and which you couldn't, but no. Instead it's a case of trial and error - jumping towards one rooftop that seems easily accessible and being pushed down to earth by an invisible wall with an 'out of bounds' message - its sloppy design in truth. Readability of the levels is key and they dropped the ball on that one.


    I've actually started playing classic TDM on it, and I feel dirty for saying that as I was all pumped up for 'something differen't, but am actually enjoying it more than the modes with the Exo suit available. COD has never been that tactical, but it is a lot more so when you know that people aren't going to be literally anywhere at any time due to the suit boosting. The maps become more predictable, you can start to learn decent routes through them, you can hold areas down etc. It just becomes less of a bunny hopping clusterfuck. Maybe I'm just traditional. I do still enjoy playing with the exo suit (the server lag is still hindering my enjoyment of it though) but for me playing in the classic style is still where it's at.

  • The Witcher 3

    • PaulH
    • November 6, 2014 at 4:18 PM

    This is a cool move, here's hoping more developers take note:


    http://www.eurogamer.net/articles/2014-…cher-3-dlc-plan

  • Call of Duty: Advanced Warfare

    • PaulH
    • November 5, 2014 at 8:02 PM

    Found this in a locker on one level:


    [Blocked Image: http://i.imgur.com/UlA5Zqp.jpg]

  • Call of Duty: Advanced Warfare

    • PaulH
    • November 5, 2014 at 2:57 PM

    I played a mission last night where the game wanted me to run across multiple lanes of fast moving traffic to get to the other side. Looking to the right, there was a footbridge pretty close to me. Sensible me thought it would be best to go over to it and use that to cross the road, however when I got there, invisible walls blocked me from getting up the stairs. Seems the game didn't want me to cross safely and instead wanted to force me to play it's crazy futuristic version of Frogger. Typical COD. It is still switch-your-brain-off entertaining though.

  • Call of Duty: Advanced Warfare

    • PaulH
    • November 5, 2014 at 9:33 AM
    Quote from Puddy

    Yeah, I read a while ago that they would support dedicated servers but my experience thus far suggests otherwise unfortunately.


    Pretty ridiculous if that's the case, why launch a game this big and not give us proper servers to play it on? The lag is almost putting me off playing it at all. I remember hearing that Ghosts had a similar problem, and after launch they started up some dedicated servers for it, makes you wonder why they don't do this straight away, not like Activision can't afford it (can't imagine it was Sledgehammer's decision)

  • Call of Duty: Advanced Warfare

    • PaulH
    • November 4, 2014 at 9:57 PM

    Anyone got it on PS4 and having some server issues? My connection keeps dropping to one red bar or two yellow during matches, as does the connection of those in the game with me it seems. It's not every game, but it's frequent enough to be annoying. Wondering if it's just teething problems...do they have dedicated servers for this one?

  • Call of Duty: Advanced Warfare

    • PaulH
    • November 3, 2014 at 6:46 PM

    Am enjoying this, only a couple of missions into the campaign but seems more interesting than Ghosts was. Still the same old Cod though, with lots of invisible walls in the level design and a few strange design choices - there's a leaving mission area prompt, which is fair enough, but I had it come up when walking down side streets in the first mission that had massive great walls a few meters into them, why does it need to reset me if I can't get past the walls anyway?


    Multiplayer is where it's normally at though, and it seems pretty sweet. The new abilities I was worried about, but really you end up playing it much like the previous games except you can now use the boost jump to get to higher places. Maps seem quite bright and clean which is nice. Will continue to play it this week, it's good so far though.

  • Avengers: Age of Ultron

    • PaulH
    • October 23, 2014 at 11:21 PM

    Ok not shitty Dux, just didn't do it for me looking forward to watching Guardians of the Galaxy though

  • Avengers: Age of Ultron

    • PaulH
    • October 23, 2014 at 7:49 PM

    And that baby will grow up to know a shitty movie when it sees one

  • Avengers: Age of Ultron

    • PaulH
    • October 23, 2014 at 12:26 PM

    Looks ok, first one wasn't great though. That being said, I enjoyed Captain America 2 so I'll give this a chance

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