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  3. ShockaPop

Posts by ShockaPop

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • July 9, 2011 at 8:29 AM

    Looking good 3Dnj. It's just one thing that bugs me a little.. those tilted trees. I dunno how trees grow in France, but here they are growing straight up (to reach sunlight, like plants/greenery do).

  • "20 Brush" level compo! WIP / discussion thread

    • ShockaPop
    • January 5, 2011 at 9:24 AM

    Concave brushes, isn't that good rule? I mean, UDK/UE also splits the brushes into pieces actually so they're all concave, but merged as one "brush".. right?

  • [Mirror's Edge] "Overtime"

    • ShockaPop
    • November 14, 2010 at 5:28 PM
    Quote from Chimeray

    No, you can only use the default UE3 lighting system. If anyone can get their BEAST lighting engine to work however... that'd be great! But I'm guessing it just isn't included on disc...

    Maybe ask WesleyTack about it? Afterall, he was working on ME.

  • Urban American City Block

    • ShockaPop
    • October 17, 2010 at 8:13 PM

    I like what I see. I just can't understand how you guys keep on grid. My 3DS Max just goes off grid all the time and thus I have been having hardtime learning the program when I have used Hammer with awesome grid snapping.

  • [TF2] 3Dnj's artpass contest thread

    • ShockaPop
    • October 17, 2010 at 9:21 AM

    Nice job! Can't wait to play these, especially yours 3Dnj.

  • [Finished] Utopia (SP level for Crysis and Crysis:Wars)

    • ShockaPop
    • July 16, 2010 at 9:45 AM

    Wow, this looks very nice, especially the beginning para-jump looked so cool! I got to try this.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • July 12, 2010 at 9:07 PM

    Wow Kaz, that looks awesome.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • June 22, 2010 at 5:43 PM

    That's very nice!

  • [UDK] Oil Field

    • ShockaPop
    • May 16, 2010 at 7:54 AM

    The first 2-3 pics from the road scene looks like almost same as in the beginning of MW2 mission "Just Like Old Times".

    Anyway, the oil fires with smoke looks so damn cool. I like the way the air looks so 'polluted' because of the burning oil. Only thing that looks odd is the light prop on top of tunnel, it looks too "fragile" to be there.

    Good work on this, looking forward to see more of it.

  • Photo source is the only way to create good textures?

    • ShockaPop
    • April 10, 2010 at 8:35 PM

    When you are online, download as much materials as you can, make a good library of materials. When you go offline, you have everything you need.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • March 28, 2010 at 7:21 AM

    That looks real nice penE. I really like the first shot.

  • The random model thread!

    • ShockaPop
    • February 24, 2010 at 12:44 PM

    That looks nice. That screwdiver is a nice touch, adds realism.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • February 18, 2010 at 6:10 AM
    Quote from VoodooBenshee

    tileset-mapping teh_win :D:D[Blocked Image: http://www.benny-kayser.net/wip/cnc_tibsun_icetime_wip.jpg]

    Oh yeah! So I'm not only one who does maps for old games.

  • The random model thread!

    • ShockaPop
    • February 14, 2010 at 7:17 AM

    That ghillie dude looks good, but I think it needs more 'nature' on it. Usually snipers (with ghillies) are like 'moving bushes' with lots of nature hanging/covering on them.

  • Off Limits - Russia

    • ShockaPop
    • February 10, 2010 at 6:21 AM
    Quote from WesleyTack

    Thanks for the kind replies, feels good after the amount of time that went into it, I can't wait to get it out so you can play it as well, really interested in what people will think of Off Limits!

    Well, even I played the old beta 1-2 years back, I think Off-Limits will be damn awesome mod.

  • Modeling a dynamic door (HL2)

    • ShockaPop
    • February 8, 2010 at 1:31 PM

    Ask WesleyTack, he re-did HL2 doors for Off-Limits mod.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • February 3, 2010 at 7:55 PM
    Quote from n8braker

    looks fine but i think this place could be much more interesting with better lighting. also: it looks like there's something wrong with the rendering of the smoke sprite in the 2nd shot

    Better lighting? You mean brighter? I wanted to have this dark and gritty, that Matrix look a lil bit. Also, what do ya mean smoke is broken? Maybe that shadow behind it makes it look all weird.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • February 3, 2010 at 6:03 PM

    Little something I did few days back,

    [Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/subway_matrix0001.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/subway_matrix0002.jpg]

  • l4d_yama

    • ShockaPop
    • February 2, 2010 at 5:06 PM

    What error did it show when game crashed? If it was "ED_Alloc: no free edicts!" Then you have too many dynamic entities in your map.

    Source for this: TF2maps.net

  • My textures :-)

    • ShockaPop
    • January 26, 2010 at 6:53 AM

    That's some nice stuff you got there, I dig those textures. Keep up the great work!

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