Looking good 3Dnj. It's just one thing that bugs me a little.. those tilted trees. I dunno how trees grow in France, but here they are growing straight up (to reach sunlight, like plants/greenery do). ![]()
Posts by ShockaPop
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Concave brushes, isn't that good rule? I mean, UDK/UE also splits the brushes into pieces actually so they're all concave, but merged as one "brush".. right?
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I like what I see. I just can't understand how you guys keep on grid. My 3DS Max just goes off grid all the time and thus I have been having hardtime learning the program when I have used Hammer with awesome grid snapping.
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Nice job! Can't wait to play these, especially yours 3Dnj.
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Wow, this looks very nice, especially the beginning para-jump looked so cool! I got to try this.
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Wow Kaz, that looks awesome.

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That's very nice!

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The first 2-3 pics from the road scene looks like almost same as in the beginning of MW2 mission "Just Like Old Times".
Anyway, the oil fires with smoke looks so damn cool. I like the way the air looks so 'polluted' because of the burning oil. Only thing that looks odd is the light prop on top of tunnel, it looks too "fragile" to be there.
Good work on this, looking forward to see more of it.

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When you are online, download as much materials as you can, make a good library of materials. When you go offline, you have everything you need.
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That looks real nice penE.
I really like the first shot. -
That looks nice. That screwdiver is a nice touch, adds realism.

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Quote from VoodooBenshee
tileset-mapping teh_win
:D:D[Blocked Image: http://www.benny-kayser.net/wip/cnc_tibsun_icetime_wip.jpg]Oh yeah! So I'm not only one who does maps for old games.

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That ghillie dude looks good, but I think it needs more 'nature' on it. Usually snipers (with ghillies) are like 'moving bushes' with lots of nature hanging/covering on them.
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Quote from WesleyTack
Thanks for the kind replies, feels good after the amount of time that went into it, I can't wait to get it out so you can play it as well, really interested in what people will think of Off Limits!
Well, even I played the old beta 1-2 years back, I think Off-Limits will be damn awesome mod.
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Ask WesleyTack, he re-did HL2 doors for Off-Limits mod.
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Quote from n8braker
looks fine but i think this place could be much more interesting with better lighting. also: it looks like there's something wrong with the rendering of the smoke sprite in the 2nd shot

Better lighting? You mean brighter? I wanted to have this dark and gritty, that Matrix look a lil bit. Also, what do ya mean smoke is broken? Maybe that shadow behind it makes it look all weird.
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Little something I did few days back,
[Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/subway_matrix0001.jpg]
[Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/subway_matrix0002.jpg]
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What error did it show when game crashed? If it was "ED_Alloc: no free edicts!" Then you have too many dynamic entities in your map.
Source for this: TF2maps.net
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That's some nice stuff you got there, I dig those textures.
Keep up the great work!