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  3. ShockaPop

Posts by ShockaPop

  • PAYDAY 2

    • ShockaPop
    • December 8, 2013 at 11:59 AM

    If you still got that one key left and no one else asking for it.. can I have it? I have the game.

  • CS:GO - CS/DE_WarmBlow

    • ShockaPop
    • December 4, 2013 at 6:42 AM
    Quote from UNREA1

    I know right, me too. <3


    I seriously should have renamed it shouldn't I? xD


    Yeah, I think you should have. Not that warmblow is a bad thing , but it kind of looks weird when maps usually have one worded name. "Hilltop" could've been better maybe?

  • CS:GO Workshop: Weapon Finishes

    • ShockaPop
    • November 22, 2013 at 7:53 AM

    Where do these awesome artists suddenly come from? I thought people here can mainly draw/paint level and model textures, not all these nice looking art pieces.

  • Ironfall 3DS

    • ShockaPop
    • November 4, 2013 at 7:27 AM

    Looks nice! I haven't played on handhelds much (I only have NinDS Lite with GTA Chinatown Wars, New Super Mario Bros and Bomberman), so I can't say much how it compares to other handhelds. It sounds new to me, that the engine code is done in Assembly. Isn't that kind of really low-level programming language?

  • Rise of the Triad 2013

    • ShockaPop
    • October 30, 2013 at 6:52 AM

    So, is this good then? I read some reviews and I'm thinking of buying it, but I also kind of have this "suspicion" that it has some weird mechanics/features broken/different or weird, which seems quite usual for remakes of good old games these days.

  • Command and Conquer: Free to Play

    • ShockaPop
    • October 30, 2013 at 6:48 AM
    Quote from dux

    I bet the actual game was good, but because it had to be tied into this free to wank crap it caused a lot of dumb problems.


    I agree. Also, "Free 2 Wank" just became my synonym for "F2P".

  • MapCore Job Census

    • ShockaPop
    • October 28, 2013 at 6:36 AM

    Hey guys, I know I'm not in some AAA studio like most you pros are, but I thought if I'd still get myself on the list (finally, after years!). I work at Grand Cru (http://grandcrugames.com/) as a Level Designer. Could someone add me? Thanks.

  • CS:GO Workshop: Weapon Finishes

    • ShockaPop
    • October 27, 2013 at 8:32 PM
    Quote from generalvivi

    You can do whatever you want.

    They show examples on their "how to do it" page here.


    http://blog.counter-strike.net/workshop/finishes/


    Thanks Viv! I tried out with your pattern/image and got some nice results. You gave me inspiration.


    I guess if I want to leave specific parts out, I have to mark those areas in alpha-channel of the texture file, right?

  • CS:GO Workshop: Weapon Finishes

    • ShockaPop
    • October 27, 2013 at 6:05 PM

    So uhh.. Could someone please tell me how are these skins made? It's not going to be the "old-way" of having the original texture then painting on/modifying it? Is my creativity "limited" (not the right word probably) now to making a unique (but not gun-specific) 2048x2048 image of containing some cool art/texture, which I then slap on the gun the best way possible in the workbench? And how are those "Bubble Gum" guns in different color than the texture you made? Is it somekind of a mask texture?


    Sorry for asking such noob questions, but I have tons of ideas for this thing but not sure where to begin.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • October 4, 2013 at 4:38 PM
    Quote from corporatefilth

    i appreciate the name idea, but it was my favorite. My other open options were "DE_Underground" or "DE_Metro" Both of which might be taken. I however know for sure that Subways and Tunnels were already taken by other maps. But it is not too late to change the name if it comes down to it.


    How about "de_metrocity"? A mix of metro and atrocity. It just came to my mind, because terrorists in your map are sabotaging metro system severely in a dense urban area.


    Also, layout looks pretty cool. Make it happen in bsp!

  • [CS:GO] ctf_facingworlds

    • ShockaPop
    • September 21, 2013 at 1:47 PM

    There should be CTF mode in the game itself I think. I'm sure they could (rather) easily have it so, that it doesn't feel too much out of place and with mechanics CS has (buyzones, no hp/-ammo regen, etc.) and "realistic" settings.

  • Anybody want to work on a map together?

    • ShockaPop
    • August 11, 2013 at 9:55 AM
    Quote from [HP]

    lmao


    ^ What he said.

  • MSG Q3/QL Mapping Competition #5

    • ShockaPop
    • May 9, 2013 at 8:30 AM

    I wish I had time, I'd so like to learn (and do) QuakeLive mapping, 'cuz the game's awesome. Maybe some other time.

  • [WIP] ar_cobertura

    • ShockaPop
    • April 14, 2013 at 7:41 PM

    The last screenshots look like you used some fucked up FOV.. did you? I'd rather see some normal-FOV screenshots.

  • Where can i find refrence photos?

    • ShockaPop
    • April 14, 2013 at 7:39 PM

    Internet is pretty good.. I'd start there. If that's too much, narrow it down to Google.

    Seriously though, you didn't tell us what kind of stuff specifically. Do you need references for: guns, electronics, vehicles, furniture, people, creatures, architecture?

  • The random model thread!

    • ShockaPop
    • April 14, 2013 at 7:32 PM
    Quote from kikette

    Here's my latest prop, inspired from an NS2 artwork =)

    [Blocked Image: http://i.imgur.com/JcSBLHj.jpg]

    Looks really nice man! I'm such a sucker for that kind of style!

  • De_ruins

    • ShockaPop
    • April 14, 2013 at 7:30 PM

    You can make it 3Dnj, there's still some time left! You have to make this map happen, so at least the top 2 spots are taken by you and FMPWND!

  • DE_GWALIOR

    • ShockaPop
    • March 31, 2013 at 9:18 PM

    Fuck yea man! This is so nice looking thing, it's the reason I didn't even bother spending my already little time on this CEVO-contest, when I saw your and 3Dnj's name in the list of contestants.

  • Liam Tart - Environment Artist

    • ShockaPop
    • March 28, 2013 at 8:17 PM
    Quote from Vilham

    Don't leave off professional work (unless its total shit, but it shouldnt be), even if you didn't like the game liam.

    Dude, NS2 is as professional as it can get! That game blows many AAA titles outta water and doesn't even break a swet.

  • CS_MUSEUM

    • ShockaPop
    • February 14, 2013 at 8:02 AM

    This is so beautiful! I hope it plays nicely too and with good performance, so it can be seen in public servers too!

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