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  3. ShockaPop

Posts by ShockaPop

  • DE_CROWN

    • ShockaPop
    • March 18, 2014 at 4:52 PM

    Congratz for the release! Map is awesome.. at least running around with bots and playing the demolition mode (the one with fixed set of guns).

  • [CS GO] de_medieval (wip)

    • ShockaPop
    • March 14, 2014 at 7:10 AM

    It looks kind of out of place for CSGO's world, but that doesn't stop me liking the looks of this and being impatient to try this out.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • March 13, 2014 at 3:56 PM

    Looking awesome Hipshot! I was confused a little with the cliffs because they're missing the shadows. Obviously it's a work in progress.

  • Ballistic, FPS running on facebook

    • ShockaPop
    • March 12, 2014 at 8:22 AM

    That video made the gun feel like airsoft gun. No recoil/kickback, just keep firing. It just didn't look like the gun was making any damage.

  • Counter-Strike: Global Offensive

    • ShockaPop
    • March 11, 2014 at 6:41 AM
    Quote from Squad

    This just in: The next operation


    Already in April? Maybe in the the Operation after the next one then...

  • DE_CROWN wip by FMPONE and Volcano

    • ShockaPop
    • March 8, 2014 at 8:15 AM

    That looks really nice man! Can I play it already?!

  • Counter-Strike: Global Offensive

    • ShockaPop
    • March 7, 2014 at 8:53 AM
    Quote from Puddy

    500 bucks for winning. Feels like a pittance compared to being included in an operation.


    Yeah, but does winning in this competition close the opportunity to have your map in Workshop later for possible Operation?

  • Counter-Strike: Global Offensive

    • ShockaPop
    • February 19, 2014 at 7:25 AM

    "Operation: Repost/Deja-Vu/Recycle"


    I don't hate mappers, but I only would've liked to see (if they really had to put back this many old maps): Cache, Agency, Ali (with proper framerate fixes) and Favela return. Seaside is bullshit to me and always will be. The others, never played them because they didn't interest me that much, so I can't say good or bad about them.

  • CS:GO Workshop: Weapon Finishes

    • ShockaPop
    • February 18, 2014 at 6:28 AM

    I guess that's dedication because you made it IRL first! That'd be finally my first AUG skin, because all the others are lame, but that Year of the Horse just looks so nice.

  • Dear Esther Getting Commercial Release

    • ShockaPop
    • February 18, 2014 at 5:18 AM

    Those screenshots kind of highlight one thing that is lacking in Dear Esther: swaying grass. I guess you can make it happen easier now with Unity.

  • Counter-Strike: Global Offensive

    • ShockaPop
    • February 14, 2014 at 7:57 AM
    Quote from generalvivi

    shields would break the game....


    What if the shield would get knocked off with he-grenade?

  • ITT: Post maps/scenes that never saw the light of the day.

    • ShockaPop
    • February 14, 2014 at 5:17 AM

    Back when CSGO's SDK was released as a beta, I started few projects which haven't seen the light of the day (at least, not yet).


    Them screwnshits:


    [Blocked Image: http://i.imgur.com/K9Bfh.jpg]

    [Blocked Image: http://i.imgur.com/ChI5u.jpg]

    (ar_temple_brawl)


    [Blocked Image: http://i.imgur.com/GYqjoCf.jpg]

    [Blocked Image: http://i.imgur.com/vHI4hB2.jpg]

    (cs_backlot)

  • Source Skybox Texture Pack (403mb)

    • ShockaPop
    • February 14, 2014 at 5:04 AM

    Oh, nice! Thanks for these.

  • Streaming while I work on HL2 Map! Come and watch :)

    • ShockaPop
    • February 13, 2014 at 7:31 PM

    Followed this a little, but didn't say hi. So, you're making just another HL2 mod, eh?


    Looking good so far.

  • [CS:GO] de_season

    • ShockaPop
    • February 12, 2014 at 6:35 AM

    Gonna check this out after work. Seems there are bit noisy backgrounds/walls on some areas though.

  • Flappy Octopus, Flappy Jellfish, Flappy Whale, Flappy Fish, Flappy Wings

    • ShockaPop
    • February 9, 2014 at 6:39 AM

    Damn, people being so jelly and taking this way too far and serious. It's just a simple bite-sized and fun game. HP ^ said pretty much what I wanted to say. Game content sometimes look alot like same, especially when it comes to pixel-art stuff and being inspired by something.


    I'm glad Flappy Bird happened and showed those analyst noobs (I really hate when I read about somewhere how analysts are busy predicting next hits and all that bullshit) that even a simple game can be fun and it was the players who made it famous, the dev-guy didn't shove his game down anyone's throat as far as I know. Games just get so much easilly famous these days, because large amount of people have access to them very easily. Besides, Flappy Bird works techically very nicely, compared to Piou Piou which feels like you have no proper control in the game with the floaty feel.

  • Counter-Strike: Global Offensive

    • ShockaPop
    • February 8, 2014 at 1:52 PM

    FMPONE and his cru just keeps on rolling with the maps! Congratulations people!

  • DE: HR - Dr Megan Reed's Office

    • ShockaPop
    • February 6, 2014 at 6:17 PM

    I like the plant in the corner too. It's definitely nicer than the statue.

  • Does this mean it is for real?

    • ShockaPop
    • February 6, 2014 at 6:07 PM

    I must be lucky then. Here in Finland I haven't heard about capped bandwidths for broadband connections (the max. GB you can down/up before paying more for it). I have 10GB limit for my phone though, which requires some effort to get it all used up.

  • Flappy Octopus, Flappy Jellfish, Flappy Whale, Flappy Fish, Flappy Wings

    • ShockaPop
    • February 6, 2014 at 5:29 PM

    Flappy Bird is awesome! Real simple and only skill you basically need, is to keep your head cool and not think about "I'm gonna make a new record" because then you usually make a 1-2ms mistake and fuck up.


    Also, my best so far is 67, which is nothing compared to those Top75 with 9999 as their score (in GameCenter).

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