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  3. ShockaPop

Posts by ShockaPop

  • CS:GO Workshop: Weapon Finishes

    • ShockaPop
    • May 9, 2014 at 8:26 PM
    Quote from Zoltrix

    I am making a custom paint skin for the P2000 using the UV Sheet, but when the pattern is applied into the CS:GO workbench, it looks as the sheet has been altered, in location and color.[Blocked Image: http://oi60.tinypic.com/2zovi1l.jpg]Thanks in advance for the answer


    There are certain parts you can't paint by default. I think you have to play around with some alpha channel stuff to override it.

  • ITT: Post maps/scenes that never saw the light of the day.

    • ShockaPop
    • May 6, 2014 at 4:03 PM

    --Em--, that stuff looks so cool! That map could've held some sick CQB battles in it!

  • [CS:GO] de_cpl_fire

    • ShockaPop
    • May 6, 2014 at 4:00 PM
    Quote from Spherix

    I read somewhere that it was a copyright issue with CPL being a brand.


    Do it like de_tuscan (where it was "de_cpl_mill" before), alter/improve it enough to avoid copyright problems.

  • Call of Duty: Advanced Warfare

    • ShockaPop
    • May 5, 2014 at 12:32 PM

    I dunno.. is it good thing that some people would buy this only for the sake Kevin Spacey (and other celebrities Call of Doody franchise has been having)? It just sounds weird how games aren't selling by gameplay but by something else. Whatever, I'm gonna let this game pass anyway.


    Also, ICS's image is spot-on.

  • NEW Unreal Tournament!!!

    • ShockaPop
    • May 3, 2014 at 9:21 PM

    I seriously hope for some "next-gen" hardcore FPS game from this! Something that looks great but isn't cluttered with details.

  • [CS:GO] Rails

    • ShockaPop
    • April 23, 2014 at 5:37 PM
    Quote from ics

    Thats why you should use overlays instead of decals.


    Decals are cheaper, so that's why it's best to use them whenever possible.

  • Are there any good mobile games?

    • ShockaPop
    • April 18, 2014 at 9:57 AM

    Games I have on my iPad Mini and iPhone 5S:


    *Tank of Tanks (simple, but great local-multiplayer game)

    *Clash of Clans (nice game to play on occasional breaks here and there)

    *Smash hit (really chill game where you break glass surfaces with balls of steel)

    *Flappy Bird/Juggling/Shuriken (pretty cool games for real fast session)

    *Flapthulhu (nicer version of Flappy Bird)

    *Supernauts

    *King Hunt (simple Cut the rope kind of game with really nice visuals and stuff)

    *Rock Runners (nice platformer game)

    *Into the Dead (zombie game where you just run through various rural areas avoiding contact with zombies)

    *Oceanhorn (very Zelda like game)

    *Robot Unicorn Attack 2 (pretty cool platformer)

    *Dungeon Story (very simple yet fun "match three" game)

    *Wordament (simple word-game)


    *Plague Inc. (very cool game about creating disease to wipe out human race from the face of Earth)

    *Hill Climb Racing (fun and simple "car game" with tons of tracks and vehicles)

    *Boom Beach (similar to Clash of Clans, but still very different)

    *Tetris (yes, Tetris)

  • DE_CROWN

    • ShockaPop
    • April 17, 2014 at 5:35 AM

    I'd like to play this online, but so far no one wants to vote it in altPUG. :/ Any EU servers running this map 24/7/365?

  • CS:GO Workshop: Weapon Finishes

    • ShockaPop
    • April 17, 2014 at 5:32 AM
    Quote from d0uble

    Hey sry for double post but i have one more question.


    i want to do something in patina, but it has those ugly green spots all over the weapon... even when i reduce the albedoboost and the bright colors.

    can you help me?


    here is a screen http://cloud-2.steampowered.com/ugc/5778935617…DB0009462CA90F/

    Display More


    To me it seems like very low-res texture (to cause the bleeding) and with "poor" color level-management so it makes that green appear in the first place (if it's not wanted).

  • CS:GO Workshop: Weapon Finishes

    • ShockaPop
    • April 15, 2014 at 5:28 AM
    Quote from d0uble

    Hey guys, i have a question for you.


    all your weapons look awesome, so i was trying to do some skins too.


    But i have one problem. When i choose the ak, the weapon pattern is so messed up that the whole pattern just randomly appears at one spot on the weapon.


    I see the different parts of the weapon... but when i try to align them so they fit together... i just dont get it right, but you guys dont seem to have a problem with that.


    BTW: My english is not the best ((

    Display More


    Did you try setting the X/Y/Rotation offsets to 0? Also, try ticking the "ignore weapon size scale" or something like that on the left side panel/properties, somewhere in the middle of it.

  • Defuse map is gun game mode

    • ShockaPop
    • April 11, 2014 at 7:19 AM

    When you upload the map, I think there in that workshop-tool you can choose some of those gamemodes for the map. They're kind of automatic and don't need any special setup in the map itself.

  • [WIP] Half-Life 2: Dreaming

    • ShockaPop
    • April 11, 2014 at 7:17 AM

    Looks very nice for being mostly stock content!

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • April 11, 2014 at 7:14 AM

    I kind of feel that the geometry and lighting should be bit more juicier/beefier, if you know what I mean.

  • Mapcore Advice: Tv's!

    • ShockaPop
    • April 10, 2014 at 8:29 PM

    I feel like hippie with my 42inch Samsung Smart LED-TV.

  • HotLine Miami II

    • ShockaPop
    • April 8, 2014 at 9:10 PM

    That shit looks awesome! Akimbo guns!

  • Unlocking iPhone 5s

    • ShockaPop
    • April 5, 2014 at 8:56 PM

    Why do you want to unlock the best smartphone in the market?


    Also, what is "Orange"?

  • The Mapcore Open Source Initiative

    • ShockaPop
    • April 1, 2014 at 6:48 AM

    Not about CSGO maps, but I've been thinking of releasing vmf files of my released No More Room in Hell maps (Chinatown, Northway and Silence), because it seems to be that people aren't really sure how things work all the time and it'd be good way to teach them that. Sure, there'll be some straight copies of some parts, but at least I can hope he/she learned something from it for future projects.


    Now, when I can download the amazing assets of Cache and Crown?

  • The Mapcore Open Source Initiative

    • ShockaPop
    • March 27, 2014 at 6:43 AM

    It would be awesome to have the nice content from FMPONE's maps (and from other people's maps too, of course)!

  • DE_CROWN

    • ShockaPop
    • March 21, 2014 at 6:39 AM
    Quote from Demonz312

    good work mate i would like to play this map competitive.


    Just wait for the next Operation, it'll be there and in the ones after it. Eventually there has to be "Operation: FMPONE" separately from the normal Operation.

  • DE_CROWN wip by FMPONE and Volcano

    • ShockaPop
    • March 18, 2014 at 5:11 PM
    Quote from KrAk

    Is it possible to see more screens on this topic, please?


    Go get the map and play it! http://steamcommunity.com/sharedfiles/fi…s/?id=239672577

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