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  3. ShockaPop

Posts by ShockaPop

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • September 26, 2014 at 5:48 AM
    Quote from dux

    What the fucking fuck. The only way I can tell that isn't concept is the give away UE4 editor stuff in the bottom right.


    What he said ^


  • Quake Live Standalone Game

    • ShockaPop
    • September 24, 2014 at 4:29 AM

    Add me guys!


    http://steamcommunity.com/id/sotapoika/


    and plz have a name I can recognize. So many fuckwads trying to scam my knives away from me have been adding me lately.

  • Counter-Strike: Global Offensive

    • ShockaPop
    • September 24, 2014 at 4:26 AM

    Ninja-defuse in casual mode: not so impressive, sorry.

  • Mapcore's UE4 Whitebox Challenge

    • ShockaPop
    • September 23, 2014 at 7:50 PM

    Finally got some kind of screenshot of the map I've been working on lately a little bit. Inspired by Q3DM1:


    [Blocked Image: http://i.imgur.com/T39Fw7f.jpg]


    Idea is that there's this Fortress that is on some unrealistically tall mountain above clouds. Environment hazards are fun (more use for the Impact Hammer).

  • Destiny

    • ShockaPop
    • September 17, 2014 at 2:41 PM

    Is this on PC?

  • Mapcore's UE4 Whitebox Challenge

    • ShockaPop
    • September 17, 2014 at 5:58 AM
    Quote from Castle

    For now I am sticking to a style that I feel is UT just from my memory of working on UT levels on previous UT games.


    You mind if I use your assets from the first UT4 map you made ("The Chamber" or something like that)? I know they're just gray stuff, but they're cool and have nice power-of-2 dimensions I could use as the editor isn't really showing dimensions when bsp-editing.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • September 16, 2014 at 5:08 PM
    Quote from Spherix

    Quite surprised to see no posts about this gem yet that I ran across on Facepunch:


    {"$basetexture" "nicoreda/brickwall1_pa" }Basetexture have: RGB + Alpha = Diffuse + Heightmap [Blocked Image: http://img110.xooimage.com/files/6/9/4/untitled-477ab01.jpg] If I may link: http://facepunch.com/showthread.php…=1#post45897957


    According to that same thread, it seems that parallax-shader is unlit.

  • Mapcore's UE4 Whitebox Challenge

    • ShockaPop
    • September 15, 2014 at 4:48 AM

    Absolutely amazing Chris! I want to deathmatch in that thing, right now!

  • Mapcore plays Quake Live

    • ShockaPop
    • September 13, 2014 at 9:07 PM

    I guess we could.

  • Mapcore plays Quake Live

    • ShockaPop
    • September 12, 2014 at 5:08 AM

    Dux and others who don't have their QL nick/player-id in the list yet, share that info with us!

  • FullBlast SHMUP Game

    • ShockaPop
    • September 12, 2014 at 5:04 AM

    Looks and seems to play bit like Raptor and Major Stryker (which I played A LOT as a kid), awesome! I've followed the Polycount's Low-Poly -thread and everytime I saw stuff of that FullBlast, I wanted more.


    One small thing I noticed in video, kind of like game-design thing: The projectiles of the enemies and player should be different colored always. It seems there are times when enemy shoots same colored projectiles and because those aren't different shaped, it can be confusing to player, especially when it's raining projectiles like in few scenes it did and player has to dodge those.

  • Mapcore's UE4 Whitebox Challenge

    • ShockaPop
    • September 9, 2014 at 9:01 PM

    Thought the contest is almost over, but it seems to end on 28th. Maybe I could do some quickie for this.

  • Mapcore plays Quake Live

    • ShockaPop
    • September 9, 2014 at 8:11 PM
    Quote from tomm

    my ingame name is Ilocust, I - capital i + locust


    yeah that's an awkward name.


    Could've been iLocust and get some fame from hipster-chicks.

  • Mapcore plays Quake Live

    • ShockaPop
    • September 9, 2014 at 3:43 PM

    Could maybe add after the name that account-name/player-id so we can find and add people easier.


    Mine is same as here, SotaPoika.

  • Mapcore plays Quake Live

    • ShockaPop
    • September 9, 2014 at 4:48 AM

    Installed this game to have some FUN with you guys, so you better count me in!


    I guess QL isn't on Steam yet?

  • [CS:GO] de_market

    • ShockaPop
    • September 8, 2014 at 6:10 AM

    Any overview screenshot of the layout?

  • [CS:GO] de_highlands (WIP)

    • ShockaPop
    • September 8, 2014 at 5:59 AM

    Oh man, that looks amazing!

  • [Insurgency] Kandagal

    • ShockaPop
    • August 28, 2014 at 5:29 PM

    Looks great so far, keep it up!

  • NEW Unreal Tournament!!!

    • ShockaPop
    • August 13, 2014 at 3:38 PM
    Quote from Beck

    I dunno, I think it's good we're seeing the game in such an early stage. They're not so much showing it off but giving people progress updates each week and allowing fans to share feedback/thoughts to hopefully create a better game.


    Anyway, I think that video was made by Fatality himself rather than Epic releasing it. You can download the current version from Github if you have a subscription to UE4.


    Besides they have shown off some sexy stuff too

    [Blocked Image: http://i.imgur.com/mAFcKC6.jpg]

    Display More


    Oh wow, you can download it already? Damn, good reason to learn UE4 while working on some map for UT4's alpha!

  • Call of Duty: Advanced Warfare

    • ShockaPop
    • August 13, 2014 at 3:34 PM

    meh..

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