Posts by ShockaPop
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Add me guys!
http://steamcommunity.com/id/sotapoika/
and plz have a name I can recognize. So many fuckwads trying to scam my knives away from me have been adding me lately.
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Ninja-defuse in casual mode: not so impressive, sorry.

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Finally got some kind of screenshot of the map I've been working on lately a little bit. Inspired by Q3DM1:
[Blocked Image: http://i.imgur.com/T39Fw7f.jpg]
Idea is that there's this Fortress that is on some unrealistically tall mountain above clouds. Environment hazards are fun (more use for the Impact Hammer).

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Is this on PC?
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Quote from Castle
For now I am sticking to a style that I feel is UT just from my memory of working on UT levels on previous UT games.
You mind if I use your assets from the first UT4 map you made ("The Chamber" or something like that)? I know they're just gray stuff, but they're cool and have nice power-of-2 dimensions I could use as the editor isn't really showing dimensions when bsp-editing.

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Quote from Spherix
Quite surprised to see no posts about this gem yet that I ran across on Facepunch:
{"$basetexture" "nicoreda/brickwall1_pa" }Basetexture have: RGB + Alpha = Diffuse + Heightmap [Blocked Image: http://img110.xooimage.com/files/6/9/4/untitled-477ab01.jpg] If I may link: http://facepunch.com/showthread.php…=1#post45897957
According to that same thread, it seems that parallax-shader is unlit.
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Absolutely amazing Chris! I want to deathmatch in that thing, right now!

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I guess we could.
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Dux and others who don't have their QL nick/player-id in the list yet, share that info with us!

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Looks and seems to play bit like Raptor and Major Stryker (which I played A LOT as a kid), awesome! I've followed the Polycount's Low-Poly -thread and everytime I saw stuff of that FullBlast, I wanted more.

One small thing I noticed in video, kind of like game-design thing: The projectiles of the enemies and player should be different colored always. It seems there are times when enemy shoots same colored projectiles and because those aren't different shaped, it can be confusing to player, especially when it's raining projectiles like in few scenes it did and player has to dodge those.
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Thought the contest is almost over, but it seems to end on 28th. Maybe I could do some quickie for this.

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Could maybe add after the name that account-name/player-id so we can find and add people easier.

Mine is same as here, SotaPoika.
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Installed this game to have some FUN with you guys, so you better count me in!
I guess QL isn't on Steam yet?
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Any overview screenshot of the layout?
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Oh man, that looks amazing!

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Looks great so far, keep it up!
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Quote from BeckDisplay More
I dunno, I think it's good we're seeing the game in such an early stage. They're not so much showing it off but giving people progress updates each week and allowing fans to share feedback/thoughts to hopefully create a better game.

Anyway, I think that video was made by Fatality himself rather than Epic releasing it. You can download the current version from Github if you have a subscription to UE4.
Besides they have shown off some sexy stuff too

[Blocked Image: http://i.imgur.com/mAFcKC6.jpg]
Oh wow, you can download it already? Damn, good reason to learn UE4 while working on some map for UT4's alpha!

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