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Posts by Bunion

  • Released - cp_crazedacre

    • Bunion
    • October 17, 2007 at 9:32 PM

    Ok thanks for the comments

  • Released - cp_crazedacre

    • Bunion
    • October 17, 2007 at 5:45 PM

    Quick answer: im busy working on my second map which takes up all my time.

  • Released - cp_crazedacre

    • Bunion
    • October 17, 2007 at 4:01 AM

    Might be around christmas time.

  • Released - cp_crazedacre

    • Bunion
    • October 17, 2007 at 2:04 AM

    Nah i changed a bunch of stuff since then.. this was an end WIP bunch of pics...ill have to upload some new ones, check the map out if you can in the meantime.

  • Released - cp_crazedacre

    • Bunion
    • October 16, 2007 at 6:30 PM

    ah right

  • Released - cp_crazedacre

    • Bunion
    • October 16, 2007 at 12:34 AM

    OK thanks, if anyone else has chance to play it ..let me know what you think.

  • Released - cp_crazedacre

    • Bunion
    • October 15, 2007 at 9:18 PM
    Quote from Zombie

    I kind of them got them working but I can only see a few textures. Some textures I can see underneath the purple checker which is odd, it's as if it is missing a stage or something.

    did you go to hl2world then to the mapping section? there's a tutorial.

  • Released - cp_crazedacre

    • Bunion
    • October 15, 2007 at 8:12 PM
    Quote from Zombie

    Hey man did you have any initial issues with getting the TF2 content working properly in Hammer? I can see the preview image OK in the texture browser, but when I apply to a brush face, I get purple and black checkers.

    Nah not really... i mounted the fgd (what ever its called) and it worked ok in hammer... you need to extract all the materials into the hl2dm multi player folder and actually map them in the hl2dm editor and then put it in the tf2 directory after ... a tutorial is on hl2world.com

  • Released - cp_crazedacre

    • Bunion
    • October 15, 2007 at 7:25 PM

    Yeah i was thinking of doing that but i guess most people can figure where to go, thanks for the feedback.

  • Released - cp_crazedacre

    • Bunion
    • October 15, 2007 at 5:26 PM
    Quote from e-freak

    looks solid. some more texture variation would not hurt though. at the moment it is too grey - break this with some darker and more colourfull textures and maybe you can vary some of the walls as well (for example not having all the windows look the same and fans all over the place)

    I changed a lot of stuff since those pics were taken..fixed most of the things you suggested..thanks for the feedback

  • Released - cp_crazedacre

    • Bunion
    • October 15, 2007 at 5:02 PM

    This is a control point map i have been working on for a number of days.. Its my first ever map release so see what you think. There were a lot of bugs but hopefully they have all been sorted now. Let me know what everyone thinks, thanks.

    Also if anyone has a server running TF2, it would be cool if you could put this map on rotation if you like it.

    Here are some pictures:

    [Blocked Image: http://aycu06.webshots.com/image/30405/20…42797241_rs.jpg]

    [Blocked Image: http://aycu10.webshots.com/image/29049/20…48512798_rs.jpg]

    [Blocked Image: http://aycu10.webshots.com/image/31449/20…76808061_rs.jpg]

    Since these pictures have been taken i have modified the layout to better suit all the clases.

    Download

    http://www.fpsbanana.com/maps/36006

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